mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-27 18:51:11 -06:00
Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module. Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead. C++11 move semantics enabled.
This commit is contained in:
parent
3a31d37d35
commit
95ede7c4b8
49 changed files with 628 additions and 1803 deletions
|
|
@ -17,11 +17,6 @@ public:
|
|||
|
||||
protected:
|
||||
bool fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out);
|
||||
|
||||
coord_t _min_spacing;
|
||||
coord_t _line_spacing;
|
||||
// distance threshold for allowing the horizontal infill lines to be connected into a continuous path
|
||||
coord_t _diagonal_distance;
|
||||
};
|
||||
|
||||
class FillGrid2 : public FillRectilinear2
|
||||
|
|
@ -31,7 +26,7 @@ public:
|
|||
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
|
||||
|
||||
protected:
|
||||
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
|
||||
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
|
||||
virtual float _layer_angle(size_t idx) const { return 0.f; }
|
||||
};
|
||||
|
||||
|
|
@ -42,7 +37,7 @@ public:
|
|||
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
|
||||
|
||||
protected:
|
||||
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
|
||||
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
|
||||
virtual float _layer_angle(size_t idx) const { return 0.f; }
|
||||
};
|
||||
|
||||
|
|
@ -53,7 +48,7 @@ public:
|
|||
virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms);
|
||||
|
||||
protected:
|
||||
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill::Base.
|
||||
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
|
||||
virtual float _layer_angle(size_t idx) const { return 0.f; }
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue