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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-25 15:44:12 -06:00
3DScene paint event handler moved to c++
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109dde00b2
commit
95e7d96f52
4 changed files with 261 additions and 216 deletions
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@ -185,7 +185,7 @@ GLCanvas3D::Camera::Camera()
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: type(Ortho)
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, zoom(1.0f)
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, phi(45.0f)
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, distance(0.0f)
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// , distance(0.0f)
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, target(0.0, 0.0, 0.0)
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, m_theta(45.0f)
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{
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@ -198,8 +198,8 @@ std::string GLCanvas3D::Camera::get_type_as_string() const
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default:
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case Unknown:
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return "unknown";
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case Perspective:
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return "perspective";
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// case Perspective:
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// return "perspective";
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case Ortho:
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return "ortho";
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};
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@ -942,6 +942,8 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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, m_config(nullptr)
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, m_print(nullptr)
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, m_dirty(true)
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, m_use_VBOs(false)
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, m_late_init(false)
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, m_apply_zoom_to_volumes_filter(false)
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, m_hover_volume_id(-1)
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, m_warning_texture_enabled(false)
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@ -968,6 +970,9 @@ GLCanvas3D::~GLCanvas3D()
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bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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{
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if (!set_current())
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return false;
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::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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::glClearDepth(1.0f);
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@ -990,16 +995,12 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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::glEnable(GL_LIGHT1);
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// light from camera
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GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
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::glLightfv(GL_LIGHT1, GL_POSITION, position);
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GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
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::glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
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GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
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::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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// light from above
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GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
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::glLightfv(GL_LIGHT0, GL_POSITION, position1);
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GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
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::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1);
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GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
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@ -1021,6 +1022,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
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return false;
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m_use_VBOs = useVBOs;
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m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl);
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return true;
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@ -1251,17 +1253,32 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
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m_volumes->update_colors_by_extruder(m_config);
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}
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void GLCanvas3D::render(bool useVBOs) const
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void GLCanvas3D::render()
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{
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if (m_canvas == nullptr)
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return;
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if (!is_shown_on_screen())
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return;
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if (!set_current())
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return;
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if (!m_late_init)
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_late_init();
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_camera_tranform();
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GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
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::glLightfv(GL_LIGHT1, GL_POSITION, position);
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GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
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::glLightfv(GL_LIGHT0, GL_POSITION, position1);
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_picking_pass();
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_render_background();
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_render_bed();
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_render_axes();
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_render_objects(useVBOs);
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_render_objects();
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_render_cutting_plane();
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_render_warning_texture();
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_render_legend_texture();
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@ -1677,6 +1694,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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evt.Skip();
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}
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void GLCanvas3D::on_paint(wxPaintEvent& evt)
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{
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render();
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}
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Size GLCanvas3D::get_canvas_size() const
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{
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int w = 0;
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@ -1697,6 +1719,24 @@ Point GLCanvas3D::get_local_mouse_position() const
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return Point(mouse_pos.x, mouse_pos.y);
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}
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void GLCanvas3D::_late_init()
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{
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// This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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// first when an OpenGL widget is shown for the first time.How ugly.
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// In that case the volumes are wainting to be moved to Vertex Buffer Objects
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// after the OpenGL context is being initialized.
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#if defined(__LINUX__)
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if (() && m_use_VBOs && (m_volumes != nullptr)
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{
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m_volumes->finalize_geometry(m_use_VBOs);
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if ($^O eq 'linux' && $self->UseVBOs);
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}
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#endif // __LINUX__
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zoom_to_bed();
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m_late_init = true;
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}
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void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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{
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if (m_context == nullptr)
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@ -1730,28 +1770,28 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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break;
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}
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case Camera::Perspective:
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{
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float bbox_r = (float)bbox.radius();
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float fov = PI * 45.0f / 180.0f;
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float fov_tan = tan(0.5f * fov);
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float cam_distance = 0.5f * bbox_r / fov_tan;
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m_camera.distance = cam_distance;
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float nr = cam_distance - bbox_r * 1.1f;
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float fr = cam_distance + bbox_r * 1.1f;
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if (nr < 1.0f)
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nr = 1.0f;
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if (fr < nr + 1.0f)
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fr = nr + 1.0f;
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float h2 = fov_tan * nr;
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float w2 = h2 * w / h;
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::glFrustum(-w2, w2, -h2, h2, nr, fr);
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break;
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}
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// case Camera::Perspective:
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// {
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// float bbox_r = (float)bbox.radius();
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// float fov = PI * 45.0f / 180.0f;
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// float fov_tan = tan(0.5f * fov);
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// float cam_distance = 0.5f * bbox_r / fov_tan;
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// m_camera.distance = cam_distance;
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//
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// float nr = cam_distance - bbox_r * 1.1f;
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// float fr = cam_distance + bbox_r * 1.1f;
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// if (nr < 1.0f)
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// nr = 1.0f;
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//
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// if (fr < nr + 1.0f)
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// fr = nr + 1.0f;
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//
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// float h2 = fov_tan * nr;
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// float w2 = h2 * w / h;
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// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
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//
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// break;
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// }
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default:
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{
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throw std::runtime_error("Invalid camera type.");
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@ -2008,7 +2048,7 @@ void GLCanvas3D::_render_axes() const
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m_axes.render();
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}
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void GLCanvas3D::_render_objects(bool useVBOs) const
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void GLCanvas3D::_render_objects() const
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{
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if ((m_volumes == nullptr) || m_volumes->empty())
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return;
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@ -2017,7 +2057,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const
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if (!m_shader_enabled)
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_render_volumes(false);
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else if (useVBOs)
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else if (m_use_VBOs)
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{
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if (m_picking_enabled)
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{
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