mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-19 14:51:11 -06:00
FIX: Some translation issues
Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
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fb6a40b06b
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22 changed files with 499 additions and 246 deletions
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Bambu Studio\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-05-22 15:23+0800\n"
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"POT-Creation-Date: 2023-05-25 12:20+0800\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -3158,6 +3158,9 @@ msgstr "Toon de configuratie map"
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msgid "Show Tip of the Day"
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msgstr "Toon Tip van de dag"
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msgid "Report issue"
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msgstr ""
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msgid "Check for Update"
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msgstr "Zoeken naar updates"
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@ -4507,6 +4510,11 @@ msgstr ""
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"Het bestand %s is naar de opslagruimte van de printer gestuurd en kan op de "
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"printer worden bekeken."
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msgid ""
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"Unable to perform boolean operation on model meshes. Only positive parts "
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"will be exported."
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msgstr ""
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msgid ""
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"Print By Object: \n"
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"Suggest to use auto-arrange to avoid collisions when printing."
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@ -9164,7 +9172,22 @@ msgstr ""
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msgid "Canceled"
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid "load_obj: failed to parse"
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msgstr ""
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msgid "The file contains polygons with more than 4 vertices."
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msgstr ""
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msgid "The file contains polygons with less than 2 vertices."
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msgstr ""
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msgid "The file contains invalid vertex index."
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msgstr ""
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msgid "This OBJ file couldn't be read because it's empty."
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid ""
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"3D Scene Operations\n"
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"Did you know how to control view and object/part selection with mouse and "
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@ -9174,7 +9197,7 @@ msgstr ""
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"Weet u hoe u de weergave en selectie van objecten/onderdelen met de muis en "
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"het aanraakscherm in de 3D-scène kunt bedienen?"
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#: resources/data/hints.ini: [hint:Cut Tool]
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#: resources/data/hints.ini: [hint:Cut Tool]
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msgid ""
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"Cut Tool\n"
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"Did you know that you can cut a model at any angle and position with the "
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@ -9184,7 +9207,7 @@ msgstr ""
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"Wist u dat u een model in elke hoek en positie kunt snijden met het "
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"snijgereedschap?"
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#: resources/data/hints.ini: [hint:Fix Model]
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#: resources/data/hints.ini: [hint:Fix Model]
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msgid ""
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"Fix Model\n"
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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@ -9194,7 +9217,7 @@ msgstr ""
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"Wist u dat u een beschadigd 3D-model kunt repareren om veel snijproblemen te "
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"voorkomen?"
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#: resources/data/hints.ini: [hint:Timelapse]
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#: resources/data/hints.ini: [hint:Timelapse]
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msgid ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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@ -9202,7 +9225,7 @@ msgstr ""
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"Timelapse\n"
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"Wist je dat je bij elke afdruk een timelapse-video kunt genereren?"
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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msgid ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all objects in your project?"
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@ -9210,7 +9233,7 @@ msgstr ""
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"Automatisch rangschikken\n"
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"Wist je dat je alle objecten in je project automatisch kunt rangschikken?"
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#: resources/data/hints.ini: [hint:Auto-Orient]
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#: resources/data/hints.ini: [hint:Auto-Orient]
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msgid ""
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"Auto-Orient\n"
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"Did you know that you can rotate objects to an optimal orientation for "
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@ -9220,7 +9243,7 @@ msgstr ""
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"Wist je dat je met een simpele klik objecten kunt roteren naar een optimale "
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"oriëntatie voor afdrukken?"
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#: resources/data/hints.ini: [hint:Lay on Face]
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#: resources/data/hints.ini: [hint:Lay on Face]
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msgid ""
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"Lay on Face\n"
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"Did you know that you can quickly orient a model so that one of its faces "
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@ -9232,7 +9255,7 @@ msgstr ""
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"het printbed ligt? Selecteer de functie \"Op selectie leggen\" of druk op de "
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"<b>F</b> toets."
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#: resources/data/hints.ini: [hint:Object List]
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#: resources/data/hints.ini: [hint:Object List]
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msgid ""
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"Object List\n"
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"Did you know that you can view all objects/parts in a list and change "
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@ -9242,7 +9265,7 @@ msgstr ""
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"Wist u dat u alle objecten/onderdelen in een lijst kunt bekijken en de "
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"instellingen voor ieder object/onderdeel kunt wijzigen?"
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#: resources/data/hints.ini: [hint:Simplify Model]
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#: resources/data/hints.ini: [hint:Simplify Model]
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msgid ""
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"Simplify Model\n"
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"Did you know that you can reduce the number of triangles in a mesh using the "
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@ -9254,7 +9277,7 @@ msgstr ""
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"functie Simplify mesh? Klik met de rechtermuisknop op het model en selecteer "
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"Model vereenvoudigen. Lees meer in de documentatie."
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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msgid ""
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"Slicing Parameter Table\n"
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"Did you know that you can view all objects/parts on a table and change "
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@ -9264,7 +9287,7 @@ msgstr ""
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"Wist je dat je alle objecten/onderdelen op een tabel kunt bekijken en "
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"instellingen voor ieder object/onderdeel kunt wijzigen?"
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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msgid ""
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"Split to Objects/Parts\n"
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"Did you know that you can split a big object into small ones for easy "
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@ -9274,7 +9297,7 @@ msgstr ""
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"Wist u dat u een groot object kunt splitsen in kleine delen, zodat u het "
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"gemakkelijk kunt inkleuren of afdrukken?"
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#: resources/data/hints.ini: [hint:Subtract a Part]
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#: resources/data/hints.ini: [hint:Subtract a Part]
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msgid ""
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"Subtract a Part\n"
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"Did you know that you can subtract one mesh from another using the Negative "
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@ -9286,7 +9309,7 @@ msgstr ""
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"Negative part modifier? Op die manier kun je bijvoorbeeld gemakkelijk "
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"aanpasbare gaten direct in Bambu Studio maken. Lees meer in de documentatie."
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#: resources/data/hints.ini: [hint:STEP]
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#: resources/data/hints.ini: [hint:STEP]
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msgid ""
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"STEP\n"
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"Did you know that you can improve your print quality by slicing a STEP file "
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@ -9301,7 +9324,7 @@ msgstr ""
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"resultaten vloeiender zijn dan die van een STL met een lagere resolutie. "
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"Probeer het eens!"
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#: resources/data/hints.ini: [hint:Z seam location]
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#: resources/data/hints.ini: [hint:Z seam location]
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msgid ""
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"Z seam location\n"
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"Did you know that you can customize the location of the Z seam, and even "
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@ -9313,7 +9336,7 @@ msgstr ""
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"kunt schilderen, zodat hij minder zichtbaar is? Dit verbetert de algemene "
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"look van je model. Kijk maar!"
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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msgid ""
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"Fine-tuning for flow rate\n"
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"Did you know that flow rate can be fine-tuned for even better-looking "
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@ -9325,7 +9348,7 @@ msgstr ""
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"afdrukken? Afhankelijk van het materiaal kunt u de algehele afwerking van "
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"het geprinte model verbeteren door wat fijnafstelling uit te voeren."
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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msgid ""
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"Split your prints into plates\n"
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"Did you know that you can split a model that has a lot of parts into "
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@ -9338,7 +9361,7 @@ msgstr ""
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"bijhouden van alle onderdelen."
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#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
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#: Height]
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#: Height]
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msgid ""
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"Speed up your print with Adaptive Layer Height\n"
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"Did you know that you can print a model even faster, by using the Adaptive "
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@ -9348,7 +9371,7 @@ msgstr ""
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"Wist u dat u een model nog sneller kunt afdrukken door de optie Adaptieve "
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"Laag Hoogte te gebruiken? Bekijk het eens!"
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#: resources/data/hints.ini: [hint:Support painting]
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#: resources/data/hints.ini: [hint:Support painting]
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msgid ""
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"Support painting\n"
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"Did you know that you can paint the location of your supports? This feature "
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@ -9360,7 +9383,7 @@ msgstr ""
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"maakt het eenvoudig om het ondersteuningsmateriaal alleen op de delen van "
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"het model te plaatsen die het echt nodig hebben."
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#: resources/data/hints.ini: [hint:Different types of supports]
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#: resources/data/hints.ini: [hint:Different types of supports]
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msgid ""
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"Different types of supports\n"
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"Did you know that you can choose from multiple types of supports? Tree "
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@ -9372,7 +9395,7 @@ msgstr ""
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"Support werkt uitstekend voor organische modellen, bespaart filament en "
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"verbetert de printsnelheid. Bekijk ze eens!"
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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msgid ""
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"Printing Silk Filament\n"
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"Did you know that Silk filament needs special consideration to print it "
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@ -9384,7 +9407,7 @@ msgstr ""
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"printen? Voor het beste resultaat wordt altijd een hogere temperatuur en een "
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"lagere snelheid aanbevolen."
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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msgid ""
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"Brim for better adhesion\n"
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"Did you know that when printing models have a small contact interface with "
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@ -9394,7 +9417,7 @@ msgstr ""
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"Wist u dat wanneer gedrukte modellen een kleine contactinterface met het "
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"printoppervlak hebben, het aanbevolen is om een brim te gebruiken?"
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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msgid ""
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"Set parameters for multiple objects\n"
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"Did you know that you can set slicing parameters for all selected objects at "
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@ -9404,7 +9427,7 @@ msgstr ""
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"Wist u dat u slicing parameters kunt instellen voor alle geselecteerde "
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"objecten tegelijk?"
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#: resources/data/hints.ini: [hint:Stack objects]
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#: resources/data/hints.ini: [hint:Stack objects]
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msgid ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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@ -9412,7 +9435,7 @@ msgstr ""
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"Objecten stapelen\n"
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"Wist je dat je objecten als één geheel kunt stapelen?"
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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msgid ""
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"Flush into support/objects/infill\n"
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"Did you know that you can save the wasted filament by flushing them into "
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@ -9422,7 +9445,7 @@ msgstr ""
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"Wist u dat u minder filament verspilt door het tijdens het verwisselen van "
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"filament in support/objecten/infill te spoelen?"
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#: resources/data/hints.ini: [hint:Improve strength]
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#: resources/data/hints.ini: [hint:Improve strength]
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msgid ""
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"Improve strength\n"
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"Did you know that you can use more wall loops and higher sparse infill "
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