FIX: Some translation issues

Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
maosheng.wei 2023-05-25 16:35:14 +08:00 committed by Lane.Wei
parent fb6a40b06b
commit 95d57386b0
22 changed files with 499 additions and 246 deletions

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Bambu Studio\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-22 15:23+0800\n"
"POT-Creation-Date: 2023-05-25 12:20+0800\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@ -3158,6 +3158,9 @@ msgstr "Toon de configuratie map"
msgid "Show Tip of the Day"
msgstr "Toon Tip van de dag"
msgid "Report issue"
msgstr ""
msgid "Check for Update"
msgstr "Zoeken naar updates"
@ -4507,6 +4510,11 @@ msgstr ""
"Het bestand %s is naar de opslagruimte van de printer gestuurd en kan op de "
"printer worden bekeken."
msgid ""
"Unable to perform boolean operation on model meshes. Only positive parts "
"will be exported."
msgstr ""
msgid ""
"Print By Object: \n"
"Suggest to use auto-arrange to avoid collisions when printing."
@ -9164,7 +9172,22 @@ msgstr ""
msgid "Canceled"
msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid "load_obj: failed to parse"
msgstr ""
msgid "The file contains polygons with more than 4 vertices."
msgstr ""
msgid "The file contains polygons with less than 2 vertices."
msgstr ""
msgid "The file contains invalid vertex index."
msgstr ""
msgid "This OBJ file couldn't be read because it's empty."
msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
@ -9174,7 +9197,7 @@ msgstr ""
"Weet u hoe u de weergave en selectie van objecten/onderdelen met de muis en "
"het aanraakscherm in de 3D-scène kunt bedienen?"
#: resources/data/hints.ini: [hint:Cut Tool]
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
@ -9184,7 +9207,7 @@ msgstr ""
"Wist u dat u een model in elke hoek en positie kunt snijden met het "
"snijgereedschap?"
#: resources/data/hints.ini: [hint:Fix Model]
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
@ -9194,7 +9217,7 @@ msgstr ""
"Wist u dat u een beschadigd 3D-model kunt repareren om veel snijproblemen te "
"voorkomen?"
#: resources/data/hints.ini: [hint:Timelapse]
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
@ -9202,7 +9225,7 @@ msgstr ""
"Timelapse\n"
"Wist je dat je bij elke afdruk een timelapse-video kunt genereren?"
#: resources/data/hints.ini: [hint:Auto-Arrange]
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
@ -9210,7 +9233,7 @@ msgstr ""
"Automatisch rangschikken\n"
"Wist je dat je alle objecten in je project automatisch kunt rangschikken?"
#: resources/data/hints.ini: [hint:Auto-Orient]
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
@ -9220,7 +9243,7 @@ msgstr ""
"Wist je dat je met een simpele klik objecten kunt roteren naar een optimale "
"oriëntatie voor afdrukken?"
#: resources/data/hints.ini: [hint:Lay on Face]
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
@ -9232,7 +9255,7 @@ msgstr ""
"het printbed ligt? Selecteer de functie \"Op selectie leggen\" of druk op de "
"<b>F</b> toets."
#: resources/data/hints.ini: [hint:Object List]
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
@ -9242,7 +9265,7 @@ msgstr ""
"Wist u dat u alle objecten/onderdelen in een lijst kunt bekijken en de "
"instellingen voor ieder object/onderdeel kunt wijzigen?"
#: resources/data/hints.ini: [hint:Simplify Model]
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
@ -9254,7 +9277,7 @@ msgstr ""
"functie Simplify mesh? Klik met de rechtermuisknop op het model en selecteer "
"Model vereenvoudigen. Lees meer in de documentatie."
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
@ -9264,7 +9287,7 @@ msgstr ""
"Wist je dat je alle objecten/onderdelen op een tabel kunt bekijken en "
"instellingen voor ieder object/onderdeel kunt wijzigen?"
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
@ -9274,7 +9297,7 @@ msgstr ""
"Wist u dat u een groot object kunt splitsen in kleine delen, zodat u het "
"gemakkelijk kunt inkleuren of afdrukken?"
#: resources/data/hints.ini: [hint:Subtract a Part]
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
@ -9286,7 +9309,7 @@ msgstr ""
"Negative part modifier? Op die manier kun je bijvoorbeeld gemakkelijk "
"aanpasbare gaten direct in Bambu Studio maken. Lees meer in de documentatie."
#: resources/data/hints.ini: [hint:STEP]
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
@ -9301,7 +9324,7 @@ msgstr ""
"resultaten vloeiender zijn dan die van een STL met een lagere resolutie. "
"Probeer het eens!"
#: resources/data/hints.ini: [hint:Z seam location]
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
@ -9313,7 +9336,7 @@ msgstr ""
"kunt schilderen, zodat hij minder zichtbaar is? Dit verbetert de algemene "
"look van je model. Kijk maar!"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
@ -9325,7 +9348,7 @@ msgstr ""
"afdrukken? Afhankelijk van het materiaal kunt u de algehele afwerking van "
"het geprinte model verbeteren door wat fijnafstelling uit te voeren."
#: resources/data/hints.ini: [hint:Split your prints into plates]
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
@ -9338,7 +9361,7 @@ msgstr ""
"bijhouden van alle onderdelen."
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
@ -9348,7 +9371,7 @@ msgstr ""
"Wist u dat u een model nog sneller kunt afdrukken door de optie Adaptieve "
"Laag Hoogte te gebruiken? Bekijk het eens!"
#: resources/data/hints.ini: [hint:Support painting]
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
@ -9360,7 +9383,7 @@ msgstr ""
"maakt het eenvoudig om het ondersteuningsmateriaal alleen op de delen van "
"het model te plaatsen die het echt nodig hebben."
#: resources/data/hints.ini: [hint:Different types of supports]
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
@ -9372,7 +9395,7 @@ msgstr ""
"Support werkt uitstekend voor organische modellen, bespaart filament en "
"verbetert de printsnelheid. Bekijk ze eens!"
#: resources/data/hints.ini: [hint:Printing Silk Filament]
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
@ -9384,7 +9407,7 @@ msgstr ""
"printen? Voor het beste resultaat wordt altijd een hogere temperatuur en een "
"lagere snelheid aanbevolen."
#: resources/data/hints.ini: [hint:Brim for better adhesion]
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
@ -9394,7 +9417,7 @@ msgstr ""
"Wist u dat wanneer gedrukte modellen een kleine contactinterface met het "
"printoppervlak hebben, het aanbevolen is om een brim te gebruiken?"
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
@ -9404,7 +9427,7 @@ msgstr ""
"Wist u dat u slicing parameters kunt instellen voor alle geselecteerde "
"objecten tegelijk?"
#: resources/data/hints.ini: [hint:Stack objects]
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
@ -9412,7 +9435,7 @@ msgstr ""
"Objecten stapelen\n"
"Wist je dat je objecten als één geheel kunt stapelen?"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
@ -9422,7 +9445,7 @@ msgstr ""
"Wist u dat u minder filament verspilt door het tijdens het verwisselen van "
"filament in support/objecten/infill te spoelen?"
#: resources/data/hints.ini: [hint:Improve strength]
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "