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https://github.com/SoftFever/OrcaSlicer.git
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FIX: Some translation issues
Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
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fb6a40b06b
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22 changed files with 499 additions and 246 deletions
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Bambu Studio\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-05-22 15:23+0800\n"
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"POT-Creation-Date: 2023-05-25 12:20+0800\n"
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"Language: ja\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -3042,6 +3042,9 @@ msgstr "構成フォルダを表示"
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msgid "Show Tip of the Day"
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msgstr "「毎日のヒント」を表示"
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msgid "Report issue"
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msgstr ""
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msgid "Check for Update"
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msgstr "更新を確認"
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@ -4339,6 +4342,11 @@ msgid ""
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"on the printer."
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msgstr "%sを送信しました、プリンターにて確認できます"
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msgid ""
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"Unable to perform boolean operation on model meshes. Only positive parts "
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"will be exported."
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msgstr ""
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msgid ""
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"Print By Object: \n"
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"Suggest to use auto-arrange to avoid collisions when printing."
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@ -8650,7 +8658,22 @@ msgstr ""
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msgid "Canceled"
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid "load_obj: failed to parse"
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msgstr ""
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msgid "The file contains polygons with more than 4 vertices."
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msgstr ""
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msgid "The file contains polygons with less than 2 vertices."
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msgstr ""
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msgid "The file contains invalid vertex index."
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msgstr ""
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msgid "This OBJ file couldn't be read because it's empty."
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid ""
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"3D Scene Operations\n"
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"Did you know how to control view and object/part selection with mouse and "
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@ -8659,7 +8682,7 @@ msgstr ""
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"3Dシーンの操作\n"
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"マウスとタッチパネルで、オブジェクト/パーツの操作方法を確認しましょう"
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#: resources/data/hints.ini: [hint:Cut Tool]
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#: resources/data/hints.ini: [hint:Cut Tool]
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msgid ""
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"Cut Tool\n"
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"Did you know that you can cut a model at any angle and position with the "
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@ -8668,7 +8691,7 @@ msgstr ""
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"カットツール\n"
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"カットツールでモデルを自由な角度で修正することができます。"
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#: resources/data/hints.ini: [hint:Fix Model]
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#: resources/data/hints.ini: [hint:Fix Model]
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msgid ""
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"Fix Model\n"
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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@ -8677,7 +8700,7 @@ msgstr ""
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"モデル修復\n"
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"破損したモデルでも修復してスライスできます。"
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#: resources/data/hints.ini: [hint:Timelapse]
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#: resources/data/hints.ini: [hint:Timelapse]
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msgid ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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@ -8686,7 +8709,7 @@ msgstr ""
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"カメラの活用は、モニタリングだけでなく、自慢のタイムラプスビデオも生成できま"
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"す。"
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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msgid ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all objects in your project?"
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@ -8694,7 +8717,7 @@ msgstr ""
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"自動レイアウト\n"
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"自動レイアウトでプレートを最大限利用できます。"
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#: resources/data/hints.ini: [hint:Auto-Orient]
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#: resources/data/hints.ini: [hint:Auto-Orient]
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msgid ""
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"Auto-Orient\n"
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"Did you know that you can rotate objects to an optimal orientation for "
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@ -8703,7 +8726,7 @@ msgstr ""
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"自動向き調整\n"
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"自動向き調整で最適な向きをワンクリックで実現できます。"
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#: resources/data/hints.ini: [hint:Lay on Face]
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#: resources/data/hints.ini: [hint:Lay on Face]
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msgid ""
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"Lay on Face\n"
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"Did you know that you can quickly orient a model so that one of its faces "
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@ -8713,7 +8736,7 @@ msgstr ""
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"底面を選択\n"
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"プレートと接触する面を指定し、オブジェクトの向きを簡単に調整できます。"
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#: resources/data/hints.ini: [hint:Object List]
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#: resources/data/hints.ini: [hint:Object List]
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msgid ""
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"Object List\n"
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"Did you know that you can view all objects/parts in a list and change "
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@ -8722,7 +8745,7 @@ msgstr ""
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"オブジェクト一覧\n"
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"全てのオブジェクトを確認でき、造形パラメータもオブジェクト別で設定できます"
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#: resources/data/hints.ini: [hint:Simplify Model]
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#: resources/data/hints.ini: [hint:Simplify Model]
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msgid ""
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"Simplify Model\n"
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"Did you know that you can reduce the number of triangles in a mesh using the "
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@ -8733,7 +8756,7 @@ msgstr ""
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"オブジェクトのメッシュを簡略化して、スライスの速度を上げられます。モデルを右"
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"クリックし、メニューで選択できます。"
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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msgid ""
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"Slicing Parameter Table\n"
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"Did you know that you can view all objects/parts on a table and change "
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@ -8742,7 +8765,7 @@ msgstr ""
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"スライシングパラメータ\n"
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"オブジェクト/パーツごとのパラメータを設定できます。"
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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msgid ""
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"Split to Objects/Parts\n"
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"Did you know that you can split a big object into small ones for easy "
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@ -8752,7 +8775,7 @@ msgstr ""
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"一つのオブジェクトを複数のオブジェクト/パーツに分割して色を簡単につけましょ"
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"う。"
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#: resources/data/hints.ini: [hint:Subtract a Part]
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#: resources/data/hints.ini: [hint:Subtract a Part]
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msgid ""
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"Subtract a Part\n"
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"Did you know that you can subtract one mesh from another using the Negative "
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@ -8762,7 +8785,7 @@ msgstr ""
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"パーツをサブストラクト\n"
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"マイナスパーツでモデルからメッシュを引くことができます。"
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#: resources/data/hints.ini: [hint:STEP]
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#: resources/data/hints.ini: [hint:STEP]
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msgid ""
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"STEP\n"
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"Did you know that you can improve your print quality by slicing a STEP file "
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@ -8774,7 +8797,7 @@ msgstr ""
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"STEP形式で、STL形式よりもっと高品質なスライス結果を得られます、是非お試しくだ"
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"さい。"
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#: resources/data/hints.ini: [hint:Z seam location]
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#: resources/data/hints.ini: [hint:Z seam location]
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msgid ""
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"Z seam location\n"
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"Did you know that you can customize the location of the Z seam, and even "
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@ -8784,7 +8807,7 @@ msgstr ""
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"継ぎ目位置\n"
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"継ぎ目の位置を描き、見えにくい場所に指定して仕上がりを向上させます。"
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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msgid ""
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"Fine-tuning for flow rate\n"
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"Did you know that flow rate can be fine-tuned for even better-looking "
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@ -8794,7 +8817,7 @@ msgstr ""
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"流量を微調整\n"
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"流量を材料、温度により微調整し、更に良い仕上がりが得られます。"
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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msgid ""
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"Split your prints into plates\n"
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"Did you know that you can split a model that has a lot of parts into "
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@ -8805,14 +8828,14 @@ msgstr ""
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"一つのモデルを分割し、複数のプレートで造形することもできます。"
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#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
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#: Height]
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#: Height]
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msgid ""
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"Speed up your print with Adaptive Layer Height\n"
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"Did you know that you can print a model even faster, by using the Adaptive "
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"Layer Height option? Check it out!"
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msgstr "「アダプティブ積層ピッチ」で造形速度アップ!"
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#: resources/data/hints.ini: [hint:Support painting]
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#: resources/data/hints.ini: [hint:Support painting]
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msgid ""
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"Support painting\n"
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"Did you know that you can paint the location of your supports? This feature "
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@ -8822,7 +8845,7 @@ msgstr ""
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"サポートペイント\n"
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"サポートは塗り絵のように生成することができます。"
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#: resources/data/hints.ini: [hint:Different types of supports]
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#: resources/data/hints.ini: [hint:Different types of supports]
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msgid ""
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"Different types of supports\n"
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"Did you know that you can choose from multiple types of supports? Tree "
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@ -8833,7 +8856,7 @@ msgstr ""
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"いろんなサポートタイプをつかえます、ツリータイプではフィラメントも節約できる"
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"し、造形時間も短縮できます。"
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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msgid ""
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"Printing Silk Filament\n"
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"Did you know that Silk filament needs special consideration to print it "
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@ -8844,7 +8867,7 @@ msgstr ""
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"光沢がある美しい造形物をできるフィラメントは、プロセスに特別なケアが必要で"
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"す。"
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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msgid ""
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"Brim for better adhesion\n"
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"Did you know that when printing models have a small contact interface with "
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@ -8853,7 +8876,7 @@ msgstr ""
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"接着力を高めるには?\n"
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"ブリムを活用してください。"
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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msgid ""
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"Set parameters for multiple objects\n"
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"Did you know that you can set slicing parameters for all selected objects at "
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@ -8862,7 +8885,7 @@ msgstr ""
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"オブジェクトのパラメータを設定\n"
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"複数のオブジェクトを一回で設定できます"
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#: resources/data/hints.ini: [hint:Stack objects]
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#: resources/data/hints.ini: [hint:Stack objects]
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msgid ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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@ -8870,7 +8893,7 @@ msgstr ""
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"オブジェクトを積み重ね\n"
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"複数のオブジェクトを積み重ねて造形できます。"
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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msgid ""
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"Flush into support/objects/infill\n"
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"Did you know that you can save the wasted filament by flushing them into "
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@ -8880,7 +8903,7 @@ msgstr ""
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"サポート、オブジェクトやインフィルどちらにもフラッシュでき、廃料の節約や、造"
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"形時間短縮も有効的です。"
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#: resources/data/hints.ini: [hint:Improve strength]
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#: resources/data/hints.ini: [hint:Improve strength]
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msgid ""
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"Improve strength\n"
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"Did you know that you can use more wall loops and higher sparse infill "
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