FIX: Some translation issues

Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
maosheng.wei 2023-05-25 16:35:14 +08:00 committed by Lane.Wei
parent fb6a40b06b
commit 95d57386b0
22 changed files with 499 additions and 246 deletions

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Bambu Studio\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-05-22 15:23+0800\n"
"POT-Creation-Date: 2023-05-25 12:20+0800\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@ -3042,6 +3042,9 @@ msgstr "構成フォルダを表示"
msgid "Show Tip of the Day"
msgstr "「毎日のヒント」を表示"
msgid "Report issue"
msgstr ""
msgid "Check for Update"
msgstr "更新を確認"
@ -4339,6 +4342,11 @@ msgid ""
"on the printer."
msgstr "%sを送信しました、プリンターにて確認できます"
msgid ""
"Unable to perform boolean operation on model meshes. Only positive parts "
"will be exported."
msgstr ""
msgid ""
"Print By Object: \n"
"Suggest to use auto-arrange to avoid collisions when printing."
@ -8650,7 +8658,22 @@ msgstr ""
msgid "Canceled"
msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid "load_obj: failed to parse"
msgstr ""
msgid "The file contains polygons with more than 4 vertices."
msgstr ""
msgid "The file contains polygons with less than 2 vertices."
msgstr ""
msgid "The file contains invalid vertex index."
msgstr ""
msgid "This OBJ file couldn't be read because it's empty."
msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
@ -8659,7 +8682,7 @@ msgstr ""
"3Dシーンの操作\n"
"マウスとタッチパネルで、オブジェクト/パーツの操作方法を確認しましょう"
#: resources/data/hints.ini: [hint:Cut Tool]
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
@ -8668,7 +8691,7 @@ msgstr ""
"カットツール\n"
"カットツールでモデルを自由な角度で修正することができます。"
#: resources/data/hints.ini: [hint:Fix Model]
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
@ -8677,7 +8700,7 @@ msgstr ""
"モデル修復\n"
"破損したモデルでも修復してスライスできます。"
#: resources/data/hints.ini: [hint:Timelapse]
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
@ -8686,7 +8709,7 @@ msgstr ""
"カメラの活用は、モニタリングだけでなく、自慢のタイムラプスビデオも生成できま"
"す。"
#: resources/data/hints.ini: [hint:Auto-Arrange]
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
@ -8694,7 +8717,7 @@ msgstr ""
"自動レイアウト\n"
"自動レイアウトでプレートを最大限利用できます。"
#: resources/data/hints.ini: [hint:Auto-Orient]
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
@ -8703,7 +8726,7 @@ msgstr ""
"自動向き調整\n"
"自動向き調整で最適な向きをワンクリックで実現できます。"
#: resources/data/hints.ini: [hint:Lay on Face]
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
@ -8713,7 +8736,7 @@ msgstr ""
"底面を選択\n"
"プレートと接触する面を指定し、オブジェクトの向きを簡単に調整できます。"
#: resources/data/hints.ini: [hint:Object List]
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
@ -8722,7 +8745,7 @@ msgstr ""
"オブジェクト一覧\n"
"全てのオブジェクトを確認でき、造形パラメータもオブジェクト別で設定できます"
#: resources/data/hints.ini: [hint:Simplify Model]
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
@ -8733,7 +8756,7 @@ msgstr ""
"オブジェクトのメッシュを簡略化して、スライスの速度を上げられます。モデルを右"
"クリックし、メニューで選択できます。"
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
@ -8742,7 +8765,7 @@ msgstr ""
"スライシングパラメータ\n"
"オブジェクト/パーツごとのパラメータを設定できます。"
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
@ -8752,7 +8775,7 @@ msgstr ""
"一つのオブジェクトを複数のオブジェクト/パーツに分割して色を簡単につけましょ"
"う。"
#: resources/data/hints.ini: [hint:Subtract a Part]
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
@ -8762,7 +8785,7 @@ msgstr ""
"パーツをサブストラクト\n"
"マイナスパーツでモデルからメッシュを引くことができます。"
#: resources/data/hints.ini: [hint:STEP]
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
@ -8774,7 +8797,7 @@ msgstr ""
"STEP形式で、STL形式よりもっと高品質なスライス結果を得られます、是非お試しくだ"
"さい。"
#: resources/data/hints.ini: [hint:Z seam location]
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
@ -8784,7 +8807,7 @@ msgstr ""
"継ぎ目位置\n"
"継ぎ目の位置を描き、見えにくい場所に指定して仕上がりを向上させます。"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
@ -8794,7 +8817,7 @@ msgstr ""
"流量を微調整\n"
"流量を材料、温度により微調整し、更に良い仕上がりが得られます。"
#: resources/data/hints.ini: [hint:Split your prints into plates]
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
@ -8805,14 +8828,14 @@ msgstr ""
"一つのモデルを分割し、複数のプレートで造形することもできます。"
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
"Layer Height option? Check it out!"
msgstr "「アダプティブ積層ピッチ」で造形速度アップ!"
#: resources/data/hints.ini: [hint:Support painting]
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
@ -8822,7 +8845,7 @@ msgstr ""
"サポートペイント\n"
"サポートは塗り絵のように生成することができます。"
#: resources/data/hints.ini: [hint:Different types of supports]
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
@ -8833,7 +8856,7 @@ msgstr ""
"いろんなサポートタイプをつかえます、ツリータイプではフィラメントも節約できる"
"し、造形時間も短縮できます。"
#: resources/data/hints.ini: [hint:Printing Silk Filament]
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
@ -8844,7 +8867,7 @@ msgstr ""
"光沢がある美しい造形物をできるフィラメントは、プロセスに特別なケアが必要で"
"す。"
#: resources/data/hints.ini: [hint:Brim for better adhesion]
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
@ -8853,7 +8876,7 @@ msgstr ""
"接着力を高めるには?\n"
"ブリムを活用してください。"
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
@ -8862,7 +8885,7 @@ msgstr ""
"オブジェクトのパラメータを設定\n"
"複数のオブジェクトを一回で設定できます"
#: resources/data/hints.ini: [hint:Stack objects]
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
@ -8870,7 +8893,7 @@ msgstr ""
"オブジェクトを積み重ね\n"
"複数のオブジェクトを積み重ねて造形できます。"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
@ -8880,7 +8903,7 @@ msgstr ""
"サポート、オブジェクトやインフィルどちらにもフラッシュでき、廃料の節約や、造"
"形時間短縮も有効的です。"
#: resources/data/hints.ini: [hint:Improve strength]
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "