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https://github.com/SoftFever/OrcaSlicer.git
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FIX: Some translation issues
Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
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fb6a40b06b
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22 changed files with 499 additions and 246 deletions
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Bambu Studio\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-05-22 15:23+0800\n"
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"POT-Creation-Date: 2023-05-25 12:20+0800\n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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@ -3154,6 +3154,9 @@ msgstr "Afficher le dossier de configuration"
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msgid "Show Tip of the Day"
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msgstr "Afficher l'Astuce du Jour"
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msgid "Report issue"
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msgstr ""
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msgid "Check for Update"
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msgstr "Vérifier la mise à jour"
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@ -4497,6 +4500,11 @@ msgstr ""
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"Le fichier %s a été envoyé vers l'espace de stockage de l'imprimante et peut "
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"être visualisé sur l'imprimante."
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msgid ""
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"Unable to perform boolean operation on model meshes. Only positive parts "
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"will be exported."
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msgstr ""
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msgid ""
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"Print By Object: \n"
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"Suggest to use auto-arrange to avoid collisions when printing."
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@ -9177,7 +9185,22 @@ msgstr ""
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msgid "Canceled"
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid "load_obj: failed to parse"
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msgstr ""
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msgid "The file contains polygons with more than 4 vertices."
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msgstr ""
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msgid "The file contains polygons with less than 2 vertices."
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msgstr ""
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msgid "The file contains invalid vertex index."
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msgstr ""
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msgid "This OBJ file couldn't be read because it's empty."
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid ""
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"3D Scene Operations\n"
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"Did you know how to control view and object/part selection with mouse and "
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@ -9187,7 +9210,7 @@ msgstr ""
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"Savez-vous comment contrôler la vue et la sélection des objets/pièces avec "
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"la souris et l'écran tactile dans la scène 3D ?"
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#: resources/data/hints.ini: [hint:Cut Tool]
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#: resources/data/hints.ini: [hint:Cut Tool]
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msgid ""
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"Cut Tool\n"
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"Did you know that you can cut a model at any angle and position with the "
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@ -9197,7 +9220,7 @@ msgstr ""
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"Saviez-vous que vous pouvez découper un modèle à n'importe quel angle et "
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"dans n'importe quelle position avec l'outil de découpe ?"
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#: resources/data/hints.ini: [hint:Fix Model]
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#: resources/data/hints.ini: [hint:Fix Model]
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msgid ""
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"Fix Model\n"
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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@ -9207,7 +9230,7 @@ msgstr ""
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"Saviez-vous que vous pouvez réparer un modèle 3D corrompu pour éviter de "
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"nombreux problèmes de découpage ?"
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#: resources/data/hints.ini: [hint:Timelapse]
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#: resources/data/hints.ini: [hint:Timelapse]
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msgid ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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@ -9216,7 +9239,7 @@ msgstr ""
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"Saviez-vous que vous pouvez générer une vidéo en timelapse à chaque "
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"impression ?"
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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msgid ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all objects in your project?"
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@ -9225,7 +9248,7 @@ msgstr ""
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"Saviez-vous que vous pouvez agencement automatiquement tous les objets de "
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"votre projet ?"
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#: resources/data/hints.ini: [hint:Auto-Orient]
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#: resources/data/hints.ini: [hint:Auto-Orient]
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msgid ""
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"Auto-Orient\n"
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"Did you know that you can rotate objects to an optimal orientation for "
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@ -9235,7 +9258,7 @@ msgstr ""
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"Saviez-vous que vous pouvez faire pivoter des objets dans une orientation "
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"optimale pour l'impression d'un simple clic ?"
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#: resources/data/hints.ini: [hint:Lay on Face]
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#: resources/data/hints.ini: [hint:Lay on Face]
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msgid ""
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"Lay on Face\n"
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"Did you know that you can quickly orient a model so that one of its faces "
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@ -9247,7 +9270,7 @@ msgstr ""
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"ce que l'une de ses faces repose sur le plateau d'impression ? Sélectionnez "
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"la fonction « Positionner sur une face » ou appuyez sur la touche <b>F</b>."
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#: resources/data/hints.ini: [hint:Object List]
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#: resources/data/hints.ini: [hint:Object List]
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msgid ""
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"Object List\n"
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"Did you know that you can view all objects/parts in a list and change "
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@ -9257,7 +9280,7 @@ msgstr ""
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"Saviez-vous que vous pouvez afficher tous les objets/pièces dans une liste "
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"et modifier les paramètres de chaque objet/pièce ?"
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#: resources/data/hints.ini: [hint:Simplify Model]
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#: resources/data/hints.ini: [hint:Simplify Model]
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msgid ""
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"Simplify Model\n"
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"Did you know that you can reduce the number of triangles in a mesh using the "
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@ -9270,7 +9293,7 @@ msgstr ""
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"droit sur le modèle et sélectionnez Simplifier le modèle. Pour en savoir "
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"plus, consultez la documentation."
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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msgid ""
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"Slicing Parameter Table\n"
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"Did you know that you can view all objects/parts on a table and change "
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@ -9280,7 +9303,7 @@ msgstr ""
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"Saviez-vous que vous pouvez afficher tous les objets/pièces sur un tableau "
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"et modifier les paramètres de chaque objet/pièce ?"
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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msgid ""
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"Split to Objects/Parts\n"
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"Did you know that you can split a big object into small ones for easy "
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@ -9290,7 +9313,7 @@ msgstr ""
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"Saviez-vous que vous pouvez séparer un gros objet en petits objets pour les "
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"colorier ou les imprimer facilement ?"
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#: resources/data/hints.ini: [hint:Subtract a Part]
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#: resources/data/hints.ini: [hint:Subtract a Part]
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msgid ""
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"Subtract a Part\n"
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"Did you know that you can subtract one mesh from another using the Negative "
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@ -9303,7 +9326,7 @@ msgstr ""
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"trous facilement redimensionnables directement dans Bambu Studio. Pour en "
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"savoir plus, consultez la documentation."
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#: resources/data/hints.ini: [hint:STEP]
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#: resources/data/hints.ini: [hint:STEP]
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msgid ""
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"STEP\n"
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"Did you know that you can improve your print quality by slicing a STEP file "
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@ -9318,7 +9341,7 @@ msgstr ""
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"d'obtenir des résultats plus fluides qu'un fichier STL à résolution "
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"inférieure. Essayez-le !"
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#: resources/data/hints.ini: [hint:Z seam location]
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#: resources/data/hints.ini: [hint:Z seam location]
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msgid ""
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"Z seam location\n"
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"Did you know that you can customize the location of the Z seam, and even "
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@ -9331,7 +9354,7 @@ msgstr ""
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"moins visible ? Cela améliore l'aspect général de votre modèle. Jetez-y un "
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"coup d'œil !"
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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msgid ""
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"Fine-tuning for flow rate\n"
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"Did you know that flow rate can be fine-tuned for even better-looking "
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@ -9344,7 +9367,7 @@ msgstr ""
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"améliorer la finition générale du modèle imprimé en procédant à un réglage "
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"fin."
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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msgid ""
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"Split your prints into plates\n"
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"Did you know that you can split a model that has a lot of parts into "
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@ -9357,7 +9380,7 @@ msgstr ""
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"processus de suivi de toutes les pièces."
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#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
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#: Height]
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#: Height]
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msgid ""
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"Speed up your print with Adaptive Layer Height\n"
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"Did you know that you can print a model even faster, by using the Adaptive "
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@ -9367,7 +9390,7 @@ msgstr ""
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"Saviez-vous que vous pouvez imprimer un modèle encore plus rapidement en "
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"utilisant l'option Adaptive Layer Height ? Jetez-y un coup d'œil !"
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#: resources/data/hints.ini: [hint:Support painting]
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#: resources/data/hints.ini: [hint:Support painting]
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msgid ""
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"Support painting\n"
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"Did you know that you can paint the location of your supports? This feature "
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@ -9379,7 +9402,7 @@ msgstr ""
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"caractéristique permet de placer facilement le matériau de support "
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"uniquement sur les sections du modèle qui en ont réellement besoin."
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#: resources/data/hints.ini: [hint:Different types of supports]
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#: resources/data/hints.ini: [hint:Different types of supports]
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msgid ""
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"Different types of supports\n"
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"Did you know that you can choose from multiple types of supports? Tree "
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@ -9392,7 +9415,7 @@ msgstr ""
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"tout en économisant du filament et en améliorant la vitesse d'impression. "
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"Découvrez-les !"
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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msgid ""
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"Printing Silk Filament\n"
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"Did you know that Silk filament needs special consideration to print it "
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@ -9404,7 +9427,7 @@ msgstr ""
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"une impression réussie ? Une température plus élevée et une vitesse plus "
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"faible sont toujours recommandées pour obtenir les meilleurs résultats."
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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msgid ""
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"Brim for better adhesion\n"
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"Did you know that when printing models have a small contact interface with "
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@ -9415,7 +9438,7 @@ msgstr ""
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"contact avec la surface d'impression, il est recommandé d'utiliser une "
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"bordure ?"
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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msgid ""
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"Set parameters for multiple objects\n"
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"Did you know that you can set slicing parameters for all selected objects at "
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@ -9425,7 +9448,7 @@ msgstr ""
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"Saviez-vous que vous pouvez définir des paramètres de tranchage pour tous "
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"les objets sélectionnés en une seule fois ?"
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#: resources/data/hints.ini: [hint:Stack objects]
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#: resources/data/hints.ini: [hint:Stack objects]
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msgid ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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@ -9433,7 +9456,7 @@ msgstr ""
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"Empilez des objets\n"
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"Saviez-vous que vous pouvez empiler des objets pour n'en former qu'un?"
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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msgid ""
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"Flush into support/objects/infill\n"
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"Did you know that you can save the wasted filament by flushing them into "
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@ -9443,7 +9466,7 @@ msgstr ""
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"Saviez-vous que vous pouvez réduire le filament gaspillé en le rinçant dans "
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"le support/les objets/le remplissage lors des changements de filament ?"
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#: resources/data/hints.ini: [hint:Improve strength]
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#: resources/data/hints.ini: [hint:Improve strength]
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msgid ""
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"Improve strength\n"
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"Did you know that you can use more wall loops and higher sparse infill "
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