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https://github.com/SoftFever/OrcaSlicer.git
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FIX: Some translation issues
Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
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22 changed files with 499 additions and 246 deletions
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Bambu Studio\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-05-22 15:23+0800\n"
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"POT-Creation-Date: 2023-05-25 12:20+0800\n"
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"Language: en\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -3110,6 +3110,9 @@ msgstr "Show Configuration Folder"
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msgid "Show Tip of the Day"
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msgstr "Show Tip of the Day"
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msgid "Report issue"
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msgstr ""
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msgid "Check for Update"
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msgstr "Check for Updates"
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@ -4431,6 +4434,11 @@ msgstr ""
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"The file %s has been sent to the printer's storage space and can be viewed "
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"on the printer."
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msgid ""
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"Unable to perform boolean operation on model meshes. Only positive parts "
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"will be exported."
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msgstr ""
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msgid ""
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"Print By Object: \n"
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"Suggest to use auto-arrange to avoid collisions when printing."
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@ -8952,7 +8960,22 @@ msgstr ""
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msgid "Canceled"
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid "load_obj: failed to parse"
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msgstr ""
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msgid "The file contains polygons with more than 4 vertices."
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msgstr ""
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msgid "The file contains polygons with less than 2 vertices."
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msgstr ""
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msgid "The file contains invalid vertex index."
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msgstr ""
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msgid "This OBJ file couldn't be read because it's empty."
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid ""
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"3D Scene Operations\n"
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"Did you know how to control view and object/part selection with mouse and "
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@ -8962,7 +8985,7 @@ msgstr ""
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"Do you know how to control view and object/part selection with mouse and "
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"touch panel in the 3D scene?"
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#: resources/data/hints.ini: [hint:Cut Tool]
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#: resources/data/hints.ini: [hint:Cut Tool]
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msgid ""
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"Cut Tool\n"
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"Did you know that you can cut a model at any angle and position with the "
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@ -8972,7 +8995,7 @@ msgstr ""
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"Did you know that you can cut a model at any angle and position with the "
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"cutting tool?"
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#: resources/data/hints.ini: [hint:Fix Model]
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#: resources/data/hints.ini: [hint:Fix Model]
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msgid ""
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"Fix Model\n"
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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@ -8982,7 +9005,7 @@ msgstr ""
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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"problems?"
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#: resources/data/hints.ini: [hint:Timelapse]
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#: resources/data/hints.ini: [hint:Timelapse]
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msgid ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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@ -8990,7 +9013,7 @@ msgstr ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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msgid ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all objects in your project?"
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@ -8998,7 +9021,7 @@ msgstr ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all the objects in your project?"
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#: resources/data/hints.ini: [hint:Auto-Orient]
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#: resources/data/hints.ini: [hint:Auto-Orient]
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msgid ""
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"Auto-Orient\n"
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"Did you know that you can rotate objects to an optimal orientation for "
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@ -9008,7 +9031,7 @@ msgstr ""
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"Did you know that you can rotate objects to an optimal orientation for "
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"printing with a simple click?"
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#: resources/data/hints.ini: [hint:Lay on Face]
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#: resources/data/hints.ini: [hint:Lay on Face]
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msgid ""
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"Lay on Face\n"
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"Did you know that you can quickly orient a model so that one of its faces "
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@ -9020,7 +9043,7 @@ msgstr ""
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"sits on the print bed? Select the \"Place on face\" function or press the "
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"<b>F</b> key."
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#: resources/data/hints.ini: [hint:Object List]
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#: resources/data/hints.ini: [hint:Object List]
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msgid ""
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"Object List\n"
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"Did you know that you can view all objects/parts in a list and change "
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@ -9030,7 +9053,7 @@ msgstr ""
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"Did you know that you can view all objects/parts in a list and change "
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"settings for each object/part?"
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#: resources/data/hints.ini: [hint:Simplify Model]
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#: resources/data/hints.ini: [hint:Simplify Model]
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msgid ""
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"Simplify Model\n"
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"Did you know that you can reduce the number of triangles in a mesh using the "
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@ -9042,7 +9065,7 @@ msgstr ""
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"Simplify mesh feature? Right-click the model and select Simplify model. Read "
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"more in the documentation."
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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msgid ""
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"Slicing Parameter Table\n"
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"Did you know that you can view all objects/parts on a table and change "
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@ -9052,7 +9075,7 @@ msgstr ""
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"Did you know that you can view all objects/parts on a table and change "
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"settings for each object/part?"
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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msgid ""
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"Split to Objects/Parts\n"
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"Did you know that you can split a big object into small ones for easy "
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@ -9062,7 +9085,7 @@ msgstr ""
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"Did you know that you can split a big object into small ones for easy "
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"colorizing or printing?"
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#: resources/data/hints.ini: [hint:Subtract a Part]
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#: resources/data/hints.ini: [hint:Subtract a Part]
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msgid ""
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"Subtract a Part\n"
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"Did you know that you can subtract one mesh from another using the Negative "
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@ -9074,7 +9097,7 @@ msgstr ""
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"part modifier? That way you can, for example, create easily resizable holes "
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"directly in Bambu Studio. Read more in the documentation."
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#: resources/data/hints.ini: [hint:STEP]
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#: resources/data/hints.ini: [hint:STEP]
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msgid ""
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"STEP\n"
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"Did you know that you can improve your print quality by slicing a STEP file "
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@ -9088,7 +9111,7 @@ msgstr ""
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"Bambu Studio supports slicing STEP files, providing smoother results than a "
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"lower resolution STL. Give it a try!"
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#: resources/data/hints.ini: [hint:Z seam location]
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#: resources/data/hints.ini: [hint:Z seam location]
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msgid ""
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"Z seam location\n"
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"Did you know that you can customize the location of the Z seam, and even "
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@ -9100,7 +9123,7 @@ msgstr ""
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"paint it on your print, to have it in a less visible location? This improves "
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"the overall look of your model. Check it out!"
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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msgid ""
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"Fine-tuning for flow rate\n"
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"Did you know that flow rate can be fine-tuned for even better-looking "
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@ -9112,7 +9135,7 @@ msgstr ""
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"prints? Depending on the material, you can improve the overall finish of the "
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"printed model by doing some fine-tuning."
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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msgid ""
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"Split your prints into plates\n"
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"Did you know that you can split a model that has a lot of parts into "
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@ -9125,7 +9148,7 @@ msgstr ""
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"track of all the parts."
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#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
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#: Height]
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#: Height]
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msgid ""
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"Speed up your print with Adaptive Layer Height\n"
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"Did you know that you can print a model even faster, by using the Adaptive "
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@ -9135,7 +9158,7 @@ msgstr ""
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"Did you know that you can print a model even faster by using the Adaptive "
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"Layer Height option? Check it out!"
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#: resources/data/hints.ini: [hint:Support painting]
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#: resources/data/hints.ini: [hint:Support painting]
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msgid ""
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"Support painting\n"
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"Did you know that you can paint the location of your supports? This feature "
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@ -9147,7 +9170,7 @@ msgstr ""
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"makes it easy to place the support material only on the sections of the "
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"model that actually need it."
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#: resources/data/hints.ini: [hint:Different types of supports]
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#: resources/data/hints.ini: [hint:Different types of supports]
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msgid ""
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"Different types of supports\n"
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"Did you know that you can choose from multiple types of supports? Tree "
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@ -9159,7 +9182,7 @@ msgstr ""
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"supports work great for organic models while saving filament and improving "
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"print speed. Check them out!"
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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msgid ""
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"Printing Silk Filament\n"
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"Did you know that Silk filament needs special consideration to print it "
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@ -9171,7 +9194,7 @@ msgstr ""
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"successfully? A higher temperature and lower speed are always recommended "
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"for the best results."
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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msgid ""
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"Brim for better adhesion\n"
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"Did you know that when printing models have a small contact interface with "
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@ -9181,7 +9204,7 @@ msgstr ""
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"Did you know that when printed models have a small contact interface with "
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"the printing surface, it's recommended to use a brim?"
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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msgid ""
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"Set parameters for multiple objects\n"
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"Did you know that you can set slicing parameters for all selected objects at "
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@ -9191,7 +9214,7 @@ msgstr ""
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"Did you know that you can set slicing parameters for all selected objects at "
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"once?"
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#: resources/data/hints.ini: [hint:Stack objects]
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#: resources/data/hints.ini: [hint:Stack objects]
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msgid ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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@ -9199,7 +9222,7 @@ msgstr ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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msgid ""
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"Flush into support/objects/infill\n"
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"Did you know that you can save the wasted filament by flushing them into "
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@ -9209,7 +9232,7 @@ msgstr ""
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"Did you know that you can reduce wasted filament by flushing it into support/"
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"objects/infill during filament changes?"
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#: resources/data/hints.ini: [hint:Improve strength]
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#: resources/data/hints.ini: [hint:Improve strength]
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msgid ""
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"Improve strength\n"
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"Did you know that you can use more wall loops and higher sparse infill "
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