mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-19 14:51:11 -06:00
FIX: Some translation issues
Change-Id: I7afe6624a565fe34991bee4c0b914ed05507e39a
This commit is contained in:
parent
fb6a40b06b
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22 changed files with 499 additions and 246 deletions
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Bambu Studio\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-05-22 15:23+0800\n"
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"POT-Creation-Date: 2023-05-25 12:20+0800\n"
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"PO-Revision-Date: \n"
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"Last-Translator: \n"
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"Language-Team: \n"
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@ -3175,6 +3175,9 @@ msgstr "Konfigurationsordner anzeigen"
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msgid "Show Tip of the Day"
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msgstr "Tipp des Tages anzeigen"
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msgid "Report issue"
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msgstr ""
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msgid "Check for Update"
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msgstr "Nach Updates suchen"
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@ -4521,6 +4524,11 @@ msgstr ""
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"Die Datei %s wurde an den Speicher des Druckers gesendet und kann auf dem "
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"Drucker angezeigt werden."
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msgid ""
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"Unable to perform boolean operation on model meshes. Only positive parts "
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"will be exported."
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msgstr ""
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msgid ""
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"Print By Object: \n"
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"Suggest to use auto-arrange to avoid collisions when printing."
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@ -9173,7 +9181,22 @@ msgstr ""
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msgid "Canceled"
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid "load_obj: failed to parse"
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msgstr ""
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msgid "The file contains polygons with more than 4 vertices."
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msgstr ""
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msgid "The file contains polygons with less than 2 vertices."
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msgstr ""
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msgid "The file contains invalid vertex index."
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msgstr ""
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msgid "This OBJ file couldn't be read because it's empty."
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msgstr ""
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#: resources/data/hints.ini: [hint:3D Scene Operations]
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msgid ""
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"3D Scene Operations\n"
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"Did you know how to control view and object/part selection with mouse and "
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@ -9183,7 +9206,7 @@ msgstr ""
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"Wissen Sie, wie Sie die Ansicht und die Auswahl von Objekten/Teilen in der "
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"3D-Szene mit der Maus und dem Touchpad steuern können?"
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#: resources/data/hints.ini: [hint:Cut Tool]
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#: resources/data/hints.ini: [hint:Cut Tool]
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msgid ""
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"Cut Tool\n"
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"Did you know that you can cut a model at any angle and position with the "
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@ -9193,7 +9216,7 @@ msgstr ""
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"Wussten Sie, dass Sie mit dem Schnittwerkzeug ein Modell in jedem beliebigen "
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"Winkel und jeder beliebigen Position zerschneiden können?"
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#: resources/data/hints.ini: [hint:Fix Model]
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#: resources/data/hints.ini: [hint:Fix Model]
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msgid ""
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"Fix Model\n"
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"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
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@ -9203,7 +9226,7 @@ msgstr ""
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"Wussten Sie, dass Sie ein beschädigtes 3D-Modell reparieren können, um viele "
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"Probleme beim Slicen zu vermeiden?"
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#: resources/data/hints.ini: [hint:Timelapse]
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#: resources/data/hints.ini: [hint:Timelapse]
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msgid ""
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"Timelapse\n"
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"Did you know that you can generate a timelapse video during each print?"
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@ -9211,7 +9234,7 @@ msgstr ""
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"Zeitraffer\n"
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"Wussten Sie, dass Sie bei jedem Druck ein Zeitraffervideo erstellen können?"
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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#: resources/data/hints.ini: [hint:Auto-Arrange]
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msgid ""
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"Auto-Arrange\n"
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"Did you know that you can auto-arrange all objects in your project?"
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@ -9220,7 +9243,7 @@ msgstr ""
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"Wussten Sie, dass Sie alle Objekte in Ihrem Projekt automatisch anordnen "
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"können?"
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#: resources/data/hints.ini: [hint:Auto-Orient]
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#: resources/data/hints.ini: [hint:Auto-Orient]
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msgid ""
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"Auto-Orient\n"
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"Did you know that you can rotate objects to an optimal orientation for "
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@ -9230,7 +9253,7 @@ msgstr ""
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"Wussten Sie schon, dass Sie Objekte mit einem einfachen Klick in eine für "
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"den Druck optimale Ausrichtung drehen können?"
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#: resources/data/hints.ini: [hint:Lay on Face]
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#: resources/data/hints.ini: [hint:Lay on Face]
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msgid ""
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"Lay on Face\n"
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"Did you know that you can quickly orient a model so that one of its faces "
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@ -9242,7 +9265,7 @@ msgstr ""
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"seiner Flächen auf dem Druckbett liegt? Wählen Sie die Funktion \"Auf Fläche "
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"legen\" oder drücken Sie die Taste <b>F</b>."
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#: resources/data/hints.ini: [hint:Object List]
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#: resources/data/hints.ini: [hint:Object List]
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msgid ""
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"Object List\n"
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"Did you know that you can view all objects/parts in a list and change "
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@ -9252,7 +9275,7 @@ msgstr ""
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"Wussten Sie, dass Sie alle Objekte/Teile in einer Liste anzeigen und die "
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"Einstellungen für jedes Objekt/Teil ändern können?"
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#: resources/data/hints.ini: [hint:Simplify Model]
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#: resources/data/hints.ini: [hint:Simplify Model]
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msgid ""
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"Simplify Model\n"
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"Did you know that you can reduce the number of triangles in a mesh using the "
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@ -9265,7 +9288,7 @@ msgstr ""
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"rechten Maustaste auf das Modell und wählen Sie \"Modell vereinfachen\". "
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"Weitere Informationen finden Sie in der Dokumentation."
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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#: resources/data/hints.ini: [hint:Slicing Parameter Table]
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msgid ""
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"Slicing Parameter Table\n"
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"Did you know that you can view all objects/parts on a table and change "
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@ -9275,7 +9298,7 @@ msgstr ""
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"Wussten Sie, dass Sie alle Objekte/Teile in einer Tabelle anzeigen und die "
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"Einstellungen für jedes Objekt/Teil ändern können?"
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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#: resources/data/hints.ini: [hint:Split to Objects/Parts]
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msgid ""
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"Split to Objects/Parts\n"
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"Did you know that you can split a big object into small ones for easy "
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@ -9285,7 +9308,7 @@ msgstr ""
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"Wussten Sie, dass Sie ein großes Objekt in kleine Teile aufteilen können, um "
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"es leichter einzufärben oder drucken zu können?"
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#: resources/data/hints.ini: [hint:Subtract a Part]
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#: resources/data/hints.ini: [hint:Subtract a Part]
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msgid ""
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"Subtract a Part\n"
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"Did you know that you can subtract one mesh from another using the Negative "
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@ -9298,7 +9321,7 @@ msgstr ""
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"veränderbare Löcher direkt in Bambu Studio erstellen. Lesen Sie mehr dazu in "
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"der Dokumentation."
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#: resources/data/hints.ini: [hint:STEP]
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#: resources/data/hints.ini: [hint:STEP]
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msgid ""
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"STEP\n"
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"Did you know that you can improve your print quality by slicing a STEP file "
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@ -9312,7 +9335,7 @@ msgstr ""
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"Bambu Studio unterstützt das Slicen von STEP-Dateien und liefert glattere "
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"Ergebnisse als eine STL mit geringerer Auflösung. Probiere es aus!"
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#: resources/data/hints.ini: [hint:Z seam location]
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#: resources/data/hints.ini: [hint:Z seam location]
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msgid ""
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"Z seam location\n"
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"Did you know that you can customize the location of the Z seam, and even "
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@ -9325,7 +9348,7 @@ msgstr ""
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"anzubringen? Dadurch wird das Gesamtbild Ihres Modells verbessert. Probiere "
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"es aus!"
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
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msgid ""
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"Fine-tuning for flow rate\n"
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"Did you know that flow rate can be fine-tuned for even better-looking "
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@ -9338,7 +9361,7 @@ msgstr ""
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"können Sie das Gesamtergebnis des gedruckten Modells verbessern, indem Sie "
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"eine Feineinstellung vornehmen."
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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#: resources/data/hints.ini: [hint:Split your prints into plates]
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msgid ""
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"Split your prints into plates\n"
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"Did you know that you can split a model that has a lot of parts into "
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@ -9351,7 +9374,7 @@ msgstr ""
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"alle Teile zu behalten."
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#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
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#: Height]
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#: Height]
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msgid ""
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"Speed up your print with Adaptive Layer Height\n"
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"Did you know that you can print a model even faster, by using the Adaptive "
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@ -9361,7 +9384,7 @@ msgstr ""
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"Wussten Sie, dass Sie ein Modell noch schneller drucken können, wenn Sie die "
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"Option \"Adaptive Schichthöhe\" verwenden? Probiere es aus!"
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#: resources/data/hints.ini: [hint:Support painting]
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#: resources/data/hints.ini: [hint:Support painting]
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msgid ""
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"Support painting\n"
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"Did you know that you can paint the location of your supports? This feature "
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@ -9373,7 +9396,7 @@ msgstr ""
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"Funktion macht es möglich, das Stützmaterial nur auf die Bereiche des "
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"Modells zu platzieren, die es tatsächlich benötigen."
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#: resources/data/hints.ini: [hint:Different types of supports]
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#: resources/data/hints.ini: [hint:Different types of supports]
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msgid ""
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"Different types of supports\n"
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"Did you know that you can choose from multiple types of supports? Tree "
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@ -9385,7 +9408,7 @@ msgstr ""
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"können? Baumstützen eignet sich hervorragend für organische Modelle, sparen "
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"Filament und erhöhen die Druckgeschwindigkeit. Probiere sie aus!"
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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#: resources/data/hints.ini: [hint:Printing Silk Filament]
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msgid ""
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"Printing Silk Filament\n"
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"Did you know that Silk filament needs special consideration to print it "
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@ -9397,7 +9420,7 @@ msgstr ""
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"erfolgreich gedruckt zu werden? Eine höhere Temperatur und eine niedrigere "
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"Geschwindigkeit werden immer empfohlen, um die besten Ergebnisse zu erzielen."
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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#: resources/data/hints.ini: [hint:Brim for better adhesion]
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msgid ""
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"Brim for better adhesion\n"
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"Did you know that when printing models have a small contact interface with "
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@ -9407,7 +9430,7 @@ msgstr ""
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"Wussten Sie, dass bei gedruckten Modellen, die eine kleine Kontaktfläche mit "
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"der Druckoberfläche haben, die Verwendung eines Randes empfohlen wird?"
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
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msgid ""
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"Set parameters for multiple objects\n"
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"Did you know that you can set slicing parameters for all selected objects at "
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@ -9417,7 +9440,7 @@ msgstr ""
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"Wussten Sie schon, dass Sie die Slicingparameter für alle ausgewählten "
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"Objekte gleichzeitig festlegen können?"
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#: resources/data/hints.ini: [hint:Stack objects]
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#: resources/data/hints.ini: [hint:Stack objects]
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msgid ""
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"Stack objects\n"
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"Did you know that you can stack objects as a whole one?"
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@ -9425,7 +9448,7 @@ msgstr ""
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"Objekte stapeln\n"
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"Wussten Sie, dass Sie Objekte als Ganzes stapeln können?"
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
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msgid ""
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"Flush into support/objects/infill\n"
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"Did you know that you can save the wasted filament by flushing them into "
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@ -9436,7 +9459,7 @@ msgstr ""
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"können, indem Sie es während des Filamentwechsels in Stützstrukturen/"
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"Objekten/Füllungen reinigen?"
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#: resources/data/hints.ini: [hint:Improve strength]
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#: resources/data/hints.ini: [hint:Improve strength]
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msgid ""
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"Improve strength\n"
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"Did you know that you can use more wall loops and higher sparse infill "
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