First steps in reorganizing infill order (to use infill instead of the wipe tower)

This commit is contained in:
Lukas Matena 2018-05-24 14:05:51 +02:00
parent 1d1c69f300
commit 95795f249a
5 changed files with 73 additions and 4 deletions

View file

@ -1249,7 +1249,7 @@ void GCode::process_layer(
break;
}
}
// process infill
// layerm->fills is a collection of Slic3r::ExtrusionPath::Collection objects (C++ class ExtrusionEntityCollection),
// each one containing the ExtrusionPath objects of a certain infill "group" (also called "surface"
@ -1261,6 +1261,10 @@ void GCode::process_layer(
if (fill->entities.empty())
// This shouldn't happen but first_point() would fail.
continue;
if (fill->is_extruder_overridden())
continue;
// init by_extruder item only if we actually use the extruder
int extruder_id = std::max<int>(0, (is_solid_infill(fill->entities.front()->role()) ? region.config.solid_infill_extruder : region.config.infill_extruder) - 1);
// Init by_extruder item only if we actually use the extruder.
@ -1334,15 +1338,37 @@ void GCode::process_layer(
m_avoid_crossing_perimeters.disable_once = true;
}
for (const auto& layer_to_print : layers) { // iterate through all objects
if (layer_to_print.object_layer == nullptr)
continue;
std::vector<ObjectByExtruder::Island::Region> overridden;
for (size_t region_id = 0; region_id < print.regions.size(); ++ region_id) {
ObjectByExtruder::Island::Region new_region;
overridden.push_back(new_region);
for (ExtrusionEntity *ee : (*layer_to_print.object_layer).regions[region_id]->fills.entities) {
auto *fill = dynamic_cast<ExtrusionEntityCollection*>(ee);
if (fill->get_extruder_override() == extruder_id) {
overridden.back().infills.append(*fill);
fill->set_extruder_override(-1);
}
}
m_config.apply((layer_to_print.object_layer)->object()->config, true);
Point copy = (layer_to_print.object_layer)->object()->_shifted_copies.front();
this->set_origin(unscale(copy.x), unscale(copy.y));
gcode += this->extrude_infill(print, overridden);
}
}
auto objects_by_extruder_it = by_extruder.find(extruder_id);
if (objects_by_extruder_it == by_extruder.end())
continue;
for (const ObjectByExtruder &object_by_extruder : objects_by_extruder_it->second) {
const size_t layer_id = &object_by_extruder - objects_by_extruder_it->second.data();
const PrintObject *print_object = layers[layer_id].object();
if (print_object == nullptr)
// This layer is empty for this particular object, it has neither object extrusions nor support extrusions at this print_z.
continue;
if (print_object == nullptr)
// This layer is empty for this particular object, it has neither object extrusions nor support extrusions at this print_z.
continue;
m_config.apply(print_object->config, true);
m_layer = layers[layer_id].layer();
@ -1355,6 +1381,7 @@ void GCode::process_layer(
copies.push_back(print_object->_shifted_copies[single_object_idx]);
// Sort the copies by the closest point starting with the current print position.
for (const Point &copy : copies) {
// When starting a new object, use the external motion planner for the first travel move.
std::pair<const PrintObject*, Point> this_object_copy(print_object, copy);
@ -2004,6 +2031,7 @@ std::string GCode::extrude_perimeters(const Print &print, const std::vector<Obje
}
// Chain the paths hierarchically by a greedy algorithm to minimize a travel distance.
// if extruder_id is set, only entities marked with given extruder_id are extruded
std::string GCode::extrude_infill(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region)
{
std::string gcode;