Removed obsolete gouraud shader files

This commit is contained in:
enricoturri1966 2021-11-16 12:56:08 +01:00
parent d6306f00b7
commit 9561fd8cc6
7 changed files with 50 additions and 224 deletions

View file

@ -66,7 +66,7 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
{
auto* shader = wxGetApp().get_shader("gouraud_mod");
auto* shader = wxGetApp().get_shader("gouraud");
if (! shader)
return;
shader->start_using();
@ -597,7 +597,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
auto* shader = wxGetApp().get_current_shader();
if (! shader)
return;
assert(shader->get_name() == "gouraud_mod");
assert(shader->get_name() == "gouraud");
ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
shader->set_uniform("offset_depth_buffer", true);
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),