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https://github.com/SoftFever/OrcaSlicer.git
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Removed obsolete gouraud shader files
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parent
d6306f00b7
commit
9561fd8cc6
7 changed files with 50 additions and 224 deletions
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@ -5133,7 +5133,7 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
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m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data());
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m_volumes.set_show_sinking_contours(! m_gizmos.is_hiding_instances());
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_mod");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud");
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if (shader != nullptr) {
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shader->start_using();
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@ -61,8 +61,7 @@ std::pair<bool, std::string> GLShadersManager::init()
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// used to render extrusion and travel paths as lines in gcode preview
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render objects in 3d editor
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// When setting this technology to default rename the following from "gouraud_mod" to "gouraud"
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valid &= append_shader("gouraud_mod", { "gouraud_mod.vs", "gouraud_mod.fs" }
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valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
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#if ENABLE_ENVIRONMENT_MAP
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, { "ENABLE_ENVIRONMENT_MAP"sv }
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#endif // ENABLE_ENVIRONMENT_MAP
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@ -66,7 +66,7 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
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void GLGizmoPainterBase::render_triangles(const Selection& selection) const
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{
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auto* shader = wxGetApp().get_shader("gouraud_mod");
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auto* shader = wxGetApp().get_shader("gouraud");
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if (! shader)
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return;
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shader->start_using();
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@ -597,7 +597,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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auto* shader = wxGetApp().get_current_shader();
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if (! shader)
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return;
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assert(shader->get_name() == "gouraud_mod");
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assert(shader->get_name() == "gouraud");
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ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
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shader->set_uniform("offset_depth_buffer", true);
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for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
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