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https://github.com/SoftFever/OrcaSlicer.git
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New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
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commit
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17 changed files with 279 additions and 308 deletions
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@ -3,6 +3,7 @@
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#include "Flow.hpp"
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#include "PrintConfig.hpp"
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#include "Slicing.hpp"
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namespace Slic3r {
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@ -22,7 +23,8 @@ class PrintObjectSupportMaterial
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public:
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enum SupporLayerType {
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sltUnknown = 0,
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sltRaft,
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sltRaftBase,
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sltRaftInterface,
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stlFirstLayer,
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sltBottomContact,
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sltBottomInterface,
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@ -118,37 +120,17 @@ public:
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typedef std::deque<MyLayer> MyLayerStorage;
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public:
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PrintObjectSupportMaterial(const PrintObject *object);
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PrintObjectSupportMaterial(const PrintObject *object, const SlicingParameters &slicing_params);
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// Height of the 1st layer is user configured as it is important for the print
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// to stick to he print bed.
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coordf_t first_layer_height() const { return m_object_config->first_layer_height.value; }
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// Is raft enabled?
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bool has_raft() const { return m_has_raft; }
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bool has_raft() const { return m_slicing_params.has_raft(); }
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// Has any support?
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bool has_support() const { return m_object_config->support_material.value; }
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// How many raft layers are there below the 1st object layer?
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// The 1st object layer_id will be offsetted by this number.
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size_t num_raft_layers() const { return m_object_config->raft_layers.value; }
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// num_raft_layers() == num_raft_base_layers() + num_raft_interface_layers() + num_raft_contact_layers().
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size_t num_raft_base_layers() const { return m_num_base_raft_layers; }
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size_t num_raft_interface_layers() const { return m_num_interface_raft_layers; }
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size_t num_raft_contact_layers() const { return m_num_contact_raft_layers; }
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coordf_t raft_height() const { return m_raft_height; }
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coordf_t raft_base_height() const { return m_raft_base_height; }
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coordf_t raft_interface_height() const { return m_raft_interface_height; }
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coordf_t raft_contact_height() const { return m_raft_contact_height; }
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bool raft_bridging() const { return m_raft_contact_layer_bridging; }
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// 1st layer of the object will be printed depeding on the raft settings.
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coordf_t first_object_layer_print_z() const { return m_object_1st_layer_print_z; }
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coordf_t first_object_layer_height() const { return m_object_1st_layer_height; }
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coordf_t first_object_layer_gap() const { return m_object_1st_layer_gap; }
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bool first_object_layer_bridging() const { return m_object_1st_layer_bridging; }
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// Generate support material for the object.
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// New support layers will be added to the object,
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// with extrusion paths and islands filled in for each support layer.
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@ -185,10 +167,11 @@ private:
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MyLayersPtr &intermediate_layers,
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std::vector<Polygons> &layer_support_areas) const;
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Polygons generate_raft_base(
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MyLayersPtr generate_raft_base(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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MyLayersPtr &intermediate_layers) const;
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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MyLayerStorage &layer_storage) const;
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MyLayersPtr generate_interface_layers(
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const PrintObject &object,
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@ -205,7 +188,7 @@ private:
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// Produce the actual G-code.
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void generate_toolpaths(
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const PrintObject &object,
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const Polygons &raft,
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const MyLayersPtr &raft_layers,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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const MyLayersPtr &intermediate_layers,
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@ -214,36 +197,14 @@ private:
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const PrintObject *m_object;
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const PrintConfig *m_print_config;
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const PrintObjectConfig *m_object_config;
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SlicingParameters m_slicing_params;
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Flow m_first_layer_flow;
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Flow m_support_material_flow;
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coordf_t m_support_material_spacing;
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Flow m_support_material_interface_flow;
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bool m_soluble_interface;
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coordf_t m_support_material_interface_spacing;
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Flow m_support_material_raft_base_flow;
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Flow m_support_material_raft_interface_flow;
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Flow m_support_material_raft_contact_flow;
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bool m_has_raft;
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size_t m_num_base_raft_layers;
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size_t m_num_interface_raft_layers;
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size_t m_num_contact_raft_layers;
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// If set, the raft contact layer is laid with round strings, which are easily detachable
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// from both the below and above layes.
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// Otherwise a normal flow is used and the strings are squashed against the layer below,
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// creating a firm bond with the layer below and making the interface top surface flat.
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coordf_t m_raft_height;
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coordf_t m_raft_base_height;
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coordf_t m_raft_interface_height;
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coordf_t m_raft_contact_height;
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bool m_raft_contact_layer_bridging;
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coordf_t m_object_1st_layer_print_z;
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coordf_t m_object_1st_layer_height;
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coordf_t m_object_1st_layer_gap;
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bool m_object_1st_layer_bridging;
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coordf_t m_object_layer_height_max;
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coordf_t m_support_layer_height_min;
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coordf_t m_support_layer_height_max;
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coordf_t m_support_interface_layer_height_max;
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