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	New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
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					 17 changed files with 279 additions and 308 deletions
				
			
		|  | @ -377,7 +377,9 @@ sub mouse_event { | |||
|         $self->_layer_height_edited(undef); | ||||
|     } elsif ($e->Moving) { | ||||
|         $self->_mouse_pos($pos); | ||||
|         $self->Refresh; | ||||
|         # Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor | ||||
|         # hovers over. | ||||
|         $self->Refresh if ($self->enable_picking); | ||||
|     } else { | ||||
|         $e->Skip(); | ||||
|     } | ||||
|  | @ -1047,9 +1049,10 @@ sub Render { | |||
| 
 | ||||
|     $self->draw_active_object_annotations; | ||||
|      | ||||
|     glFlush(); | ||||
|   | ||||
|     $self->SwapBuffers(); | ||||
| 
 | ||||
|     # Calling glFinish has a performance penalty, but it seems to fix some OpenGL driver hang-up with extremely large scenes. | ||||
|     glFinish(); | ||||
| } | ||||
| 
 | ||||
| sub draw_volumes { | ||||
|  |  | |||
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