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https://github.com/SoftFever/OrcaSlicer.git
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3DScene layers editing parameters moved to c++
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commit
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9 changed files with 405 additions and 46 deletions
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@ -492,12 +492,70 @@ void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float
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it->second->set_layers_editing_band_width(band_width);
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}
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float GLCanvas3DManager::get_layers_editing_strength(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_strength() : 0.0f;
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}
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void GLCanvas3DManager::set_layers_editing_strength(wxGLCanvas* canvas, float strength)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_layers_editing_strength(strength);
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}
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int GLCanvas3DManager::get_layers_editing_last_object_id(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_last_object_id() : -1;
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}
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void GLCanvas3DManager::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_layers_editing_last_object_id(id);
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}
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float GLCanvas3DManager::get_layers_editing_last_z(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_last_z() : 0.0f;
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}
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void GLCanvas3DManager::set_layers_editing_last_z(wxGLCanvas* canvas, float z)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_layers_editing_last_z(z);
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}
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unsigned int GLCanvas3DManager::get_layers_editing_last_action(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_last_action() : 0;
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}
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void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_layers_editing_last_action(action);
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}
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GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr;
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}
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float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f;
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}
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void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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