3DScene layers editing parameters moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 13:43:29 +02:00
parent a8311bd1bd
commit 951e8528b4
9 changed files with 405 additions and 46 deletions

View file

@ -593,6 +593,10 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_enabled(false)
, m_z_texture_id(0)
, m_band_width(2.0f)
, m_strength(0.005f)
, m_last_object_id(-1)
, m_last_z(0.0f)
, m_last_action(0)
{
}
@ -669,6 +673,46 @@ void GLCanvas3D::LayersEditing::set_band_width(float band_width)
m_band_width = band_width;
}
float GLCanvas3D::LayersEditing::get_strength() const
{
return m_strength;
}
void GLCanvas3D::LayersEditing::set_strength(float strength)
{
m_strength = strength;
}
int GLCanvas3D::LayersEditing::get_last_object_id() const
{
return m_last_object_id;
}
void GLCanvas3D::LayersEditing::set_last_object_id(int id)
{
m_last_object_id = id;
}
float GLCanvas3D::LayersEditing::get_last_z() const
{
return m_last_z;
}
void GLCanvas3D::LayersEditing::set_last_z(float z)
{
m_last_z = z;
}
unsigned int GLCanvas3D::LayersEditing::get_last_action() const
{
return m_last_action;
}
void GLCanvas3D::LayersEditing::set_last_action(unsigned int action)
{
m_last_action = action;
}
void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const
{
if (!m_enabled)
@ -700,6 +744,22 @@ GLShader* GLCanvas3D::LayersEditing::get_shader()
return m_shader.get_shader();
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) const
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas);
float x = (float)mouse_pos.x;
float y = (float)mouse_pos.y;
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
-1000.0f;
}
bool GLCanvas3D::LayersEditing::_is_initialized() const
{
return m_shader.is_initialized();
@ -796,7 +856,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id());
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
m_shader.set_uniform("z_cursor", max_z * _cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor_band_width", get_band_width());
GLsizei w = (GLsizei)volume.layer_height_texture_width();
@ -924,21 +984,6 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canva
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
float GLCanvas3D::LayersEditing::_cursor_z_relative(const GLCanvas3D& canvas) const
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas);
float x = (float)mouse_pos.x;
float y = (float)mouse_pos.y;
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
- 1000.0f;
}
GLCanvas3D::Mouse::Mouse()
: m_dragging(false)
{
@ -1559,11 +1604,56 @@ void GLCanvas3D::set_layers_editing_band_width(float band_width)
m_layers_editing.set_band_width(band_width);
}
float GLCanvas3D::get_layers_editing_strength() const
{
return m_layers_editing.get_strength();
}
void GLCanvas3D::set_layers_editing_strength(float strength)
{
m_layers_editing.set_strength(strength);
}
int GLCanvas3D::get_layers_editing_last_object_id() const
{
return m_layers_editing.get_last_object_id();
}
void GLCanvas3D::set_layers_editing_last_object_id(int id)
{
m_layers_editing.set_last_object_id(id);
}
float GLCanvas3D::get_layers_editing_last_z() const
{
return m_layers_editing.get_last_z();
}
void GLCanvas3D::set_layers_editing_last_z(float z)
{
m_layers_editing.set_last_z(z);
}
unsigned int GLCanvas3D::get_layers_editing_last_action() const
{
return m_layers_editing.get_last_action();
}
void GLCanvas3D::set_layers_editing_last_action(unsigned int action)
{
m_layers_editing.set_last_action(action);
}
GLShader* GLCanvas3D::get_layers_editing_shader()
{
return m_layers_editing.get_shader();
}
float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const
{
return m_layers_editing.get_cursor_z_relative(canvas);
}
void GLCanvas3D::render_bed() const
{
m_bed.render();
@ -1877,7 +1967,7 @@ Point GLCanvas3D::get_local_mouse_position() const
return Point();
wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition());
return Point(mouse_pos.x, mouse_pos.x);
return Point(mouse_pos.x, mouse_pos.y);
}
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)