3DScene layers editing parameters moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 13:43:29 +02:00
parent a8311bd1bd
commit 951e8528b4
9 changed files with 405 additions and 46 deletions

View file

@ -622,8 +622,22 @@ public:
static float get_layers_editing_band_width(wxGLCanvas* canvas);
static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
static float get_layers_editing_strength(wxGLCanvas* canvas);
static void set_layers_editing_strength(wxGLCanvas* canvas, float strength);
static int get_layers_editing_last_object_id(wxGLCanvas* canvas);
static void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id);
static float get_layers_editing_last_z(wxGLCanvas* canvas);
static void set_layers_editing_last_z(wxGLCanvas* canvas, float z);
static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas);
static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);