mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-16 03:07:55 -06:00
Fix integration of XS containers
This commit is contained in:
parent
9b582a11ff
commit
9458c7db97
34 changed files with 279 additions and 152 deletions
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@ -87,9 +87,9 @@ sub encloses_line {
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my $clip = $self->clip_line($line);
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if (!defined $tolerance) {
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# optimization
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return @$clip == 1 && same_line($clip->[0], $line);
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return @$clip == 1 && same_line($clip->[0]->pp, $line->pp);
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} else {
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return @$clip == 1 && abs(Boost::Geometry::Utils::linestring_length($clip->[0]) - $line->length) < $tolerance;
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return @$clip == 1 && abs(Boost::Geometry::Utils::linestring_length($clip->[0]->pp) - $line->length) < $tolerance;
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}
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}
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@ -102,7 +102,10 @@ sub clip_line {
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my $self = shift;
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my ($line) = @_; # line must be a Slic3r::Line object
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return Boost::Geometry::Utils::polygon_multi_linestring_intersection($self->pp, [$line->pp]);
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return [
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map Slic3r::Line->new(@$_),
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@{Boost::Geometry::Utils::polygon_multi_linestring_intersection($self->pp, [$line->pp])}
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];
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}
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sub simplify {
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@ -18,4 +18,13 @@ sub first_point {
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return $self->polygon->[0];
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}
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sub make_counter_clockwise {
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my $self = shift;
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if (!$self->polygon->is_counter_clockwise) {
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$self->reverse;
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return 1;
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}
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return 0;
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}
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1;
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@ -32,7 +32,7 @@ sub intersect_expolygons {
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my ($expolygons) = @_;
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return map $self->clone(polyline => Slic3r::Polyline->new(@$_)),
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@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection($expolygons, [$self->arrayref])};
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@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection([ map $_->pp, @$expolygons ], [$self->pp])};
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}
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sub subtract_expolygons {
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@ -40,12 +40,24 @@ sub subtract_expolygons {
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my ($expolygons) = @_;
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return map $self->clone(polyline => Slic3r::Polyline->new(@$_)),
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@{Boost::Geometry::Utils::multi_linestring_multi_polygon_difference([$self->arrayref], $expolygons)};
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@{Boost::Geometry::Utils::multi_linestring_multi_polygon_difference([$self->pp], [ map $_->pp, @$expolygons ])};
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}
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sub simplify {
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my $self = shift;
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$self->set_polyline($self->polyline->simplify(@_));
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$self->polyline($self->polyline->simplify(@_));
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}
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sub clip_end {
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my $self = shift;
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my $polyline = $self->polyline;
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$polyline->clip_end(@_);
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$self->polyline($polyline);
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}
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sub length {
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my $self = shift;
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return $self->polyline->length;
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}
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sub points {
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@ -1,14 +1,21 @@
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package Slic3r::ExtrusionPath::Arc;
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use Moo;
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extends 'Slic3r::ExtrusionPath';
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has 'polyline' => (is => 'rw', required => 1);
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has 'role' => (is => 'rw', required => 1);
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has 'height' => (is => 'rw');
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has 'flow_spacing' => (is => 'rw');
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has 'center' => (is => 'ro', required => 1);
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has 'radius' => (is => 'ro', required => 1);
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has 'orientation' => (is => 'ro', required => 1); # cw/ccw
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use Slic3r::Geometry qw(PI angle3points);
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sub points {
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my $self = shift;
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return $self->polyline;
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}
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sub angle {
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my $self = shift;
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return angle3points($self->center, @{$self->points});
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@ -12,21 +12,35 @@ sub first_point {
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return $self->paths->[0]->polyline->[0];
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}
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# Note that our paths will be reversed in place when necessary.
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# (Same algorithm as Polyline::Collection)
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sub chained_path {
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my $self = shift;
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my ($start_near, $no_reverse) = @_;
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return @{$self->paths} if $self->no_sort;
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my @my_paths = @{$self->paths};
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# make sure we pass the same path objects to the Collection constructor
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# and the ->chained_path() method because the latter will reverse the
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# paths in-place when needed and we need to return them that way
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my @paths = @{$self->paths};
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my $collection = Slic3r::Polyline::Collection->new(
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polylines => [ map $_->polyline, @paths ],
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);
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return $collection->chained_path($start_near, \@paths, $no_reverse);
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my @paths = ();
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my $start_at;
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my $endpoints = $no_reverse
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? [ map { @$_[0,0] } @my_paths ]
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: [ map { @$_[0,-1] } @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = defined $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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: 0;
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my $path_index = int($start_index/2);
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if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start
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$my_paths[$path_index]->reverse;
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}
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push @paths, splice @my_paths, $path_index, 1;
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splice @$endpoints, $path_index*2, 2;
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$start_near = $paths[-1][-1];
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}
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return @paths;
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}
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sub cleanup {
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@ -157,24 +157,20 @@ sub make_fill {
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next SURFACE unless $density > 0;
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}
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my @paths;
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{
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my $f = $self->filler($filler);
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$f->layer_id($layerm->id);
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@paths = $f->fill_surface(
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$surface,
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density => $density,
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flow_spacing => $flow_spacing,
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dont_adjust => $is_bridge,
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);
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}
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my $params = shift @paths;
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my $f = $self->filler($filler);
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$f->layer_id($layerm->id);
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my ($params, @polylines) = $f->fill_surface(
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$surface,
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density => $density,
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flow_spacing => $flow_spacing,
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dont_adjust => $is_bridge,
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);
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next unless @polylines;
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# ugly hack(tm) to get the right amount of flow (GCode.pm should be fixed)
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$params->{flow_spacing} = $layerm->extruders->{infill}->bridge_flow->width if $is_bridge;
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# save into layer
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next unless @paths;
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push @fills, Slic3r::ExtrusionPath::Collection->new(
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no_sort => $params->{no_sort},
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paths => [
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@ -189,10 +185,10 @@ sub make_fill {
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: EXTR_ROLE_FILL),
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height => $surface->thickness,
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flow_spacing => $params->{flow_spacing} || (warn "Warning: no flow_spacing was returned by the infill engine, please report this to the developer\n"),
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), @paths,
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), @polylines,
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],
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);
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push @fills_ordering_points, $paths[0][0];
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push @fills_ordering_points, $polylines[0][0];
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}
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# add thin fill regions
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@ -52,8 +52,8 @@ sub rotate_points_back {
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my @rotate = (-$rotate_vector->[0][0], $rotate_vector->[0][1]);
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my $shift = [ map -$_, @{$rotate_vector->[1]} ];
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@$paths = map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ],
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map [ Slic3r::Geometry::move_points($shift, @$_) ], @$paths;
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$_->translate(@$shift) for @$paths;
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$_->rotate(@rotate) for @$paths;
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}
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sub adjust_solid_spacing {
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@ -91,7 +91,7 @@ sub fill_surface {
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@paths = map Slic3r::Polyline->new(@$_),
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@{ Boost::Geometry::Utils::polygon_multi_linestring_intersection(
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$surface->expolygon->pp,
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\@polygons,
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[ map $_->pp, @polygons ],
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) };
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# connect paths
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@ -104,7 +104,7 @@ sub fill_surface {
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my $distance = $paths[-1][-1]->distance_to($path->[0]);
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if ($distance <= $m->{hex_width}) {
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push @{$paths[-1]}, @$path;
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$paths[-1]->append(@$path);
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next;
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}
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}
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@ -115,8 +115,8 @@ sub fill_surface {
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# clip paths again to prevent connection segments from crossing the expolygon boundaries
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@paths = map Slic3r::Polyline->new(@$_),
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@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
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[ map $_->arrayref, $surface->expolygon->offset_ex(scaled_epsilon) ],
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[ @paths ],
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[ map $_->pp, $surface->expolygon->offset_ex(scaled_epsilon) ],
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[ map $_->pp, @paths ],
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) } if @paths; # this temporary check is a workaround for the multilinestring bug in B::G::U
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}
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@ -65,17 +65,18 @@ sub fill_surface {
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# clip paths against a slightly offsetted expolygon, so that the first and last paths
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# are kept even if the expolygon has vertical sides
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my @paths = @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection(
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+($expolygon->offset_ex(scaled_epsilon))[0]->pp, # TODO: we should use all the resulting expolygons and clip the linestrings to a multipolygon object
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[ map $_->pp, @{ $self->cache->{$cache_id} } ],
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) };
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my @polylines = map Slic3r::Polyline->new(@$_),
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@{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
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[ map $_->pp, $expolygon->offset_ex(scaled_epsilon) ],
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[ map $_->pp, @{ $self->cache->{$cache_id} } ],
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) };
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# connect lines
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unless ($params{dont_connect}) {
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my $collection = Slic3r::Polyline::Collection->new(
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polylines => [ map Slic3r::Polyline->new(@$_), @paths ],
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polylines => [ @polylines ],
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);
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@paths = ();
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@polylines = ();
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my $tolerance = 10 * scaled_epsilon;
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my $diagonal_distance = $distance_between_lines * 2;
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@ -86,26 +87,26 @@ sub fill_surface {
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}
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: sub { $_[X] <= $diagonal_distance && $_[Y] <= $diagonal_distance };
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foreach my $path ($collection->chained_path) {
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if (@paths) {
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my @distance = map abs($path->[0][$_] - $paths[-1][-1][$_]), (X,Y);
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foreach my $polyline ($collection->chained_path) {
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if (@polylines) {
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my $last_point = $polylines[-1][-1]->pp;
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my @distance = map abs($polyline->[0][$_] - $last_point->[$_]), (X,Y);
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# TODO: we should also check that both points are on a fill_boundary to avoid
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# connecting paths on the boundaries of internal regions
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if ($can_connect->(@distance)
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&& $expolygon_off->encloses_line(Slic3r::Line->new($paths[-1][-1], $path->[0]), $tolerance)) {
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push @{$paths[-1]}, @$path;
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if ($can_connect->(@distance) && $expolygon_off->encloses_line(Slic3r::Line->new($last_point, $polyline->[0]), $tolerance)) {
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$polylines[-1]->append(@$polyline);
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next;
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}
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}
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push @paths, $path;
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push @polylines, $polyline;
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}
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}
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# paths must be rotated back
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$self->rotate_points_back(\@paths, $rotate_vector);
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$self->rotate_points_back(\@polylines, $rotate_vector);
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return { flow_spacing => $flow_spacing }, @paths;
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return { flow_spacing => $flow_spacing }, @polylines;
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}
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1;
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@ -100,7 +100,7 @@ sub change_layer {
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# avoid computing overhangs if they're not needed
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$self->_layer_overhangs(
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$layer->id > 0 && ($Slic3r::Config->overhangs || $Slic3r::Config->start_perimeters_at_non_overhang)
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? [ map $_->expolygon->arrayref, grep $_->surface_type == S_TYPE_BOTTOM, map @{$_->slices}, @{$layer->regions} ]
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? [ map $_->expolygon, grep $_->surface_type == S_TYPE_BOTTOM, map @{$_->slices}, @{$layer->regions} ]
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: []
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);
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if ($self->config->avoid_crossing_perimeters) {
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@ -152,8 +152,8 @@ sub extrude_loop {
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my ($loop, $description) = @_;
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# extrude all loops ccw
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my $was_clockwise = $loop->make_counter_clockwise;
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my $polygon = $loop->polygon;
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my $was_clockwise = $polygon->make_counter_clockwise;
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# find candidate starting points
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# start looking for concave vertices not being overhangs
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@ -310,8 +310,8 @@ sub extrude_path {
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$path->center, $e * unscale $path_length, $description);
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$self->wipe_path(undef);
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} else {
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foreach my $line ($path->lines) {
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my $line_length = unscale $line->length;
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foreach my $line (@{$path->lines}) {
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my $line_length = unscale($line->length);
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$path_length += $line_length;
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$gcode .= $self->G1($line->[B], undef, $e * $line_length, $description);
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}
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@ -341,8 +341,7 @@ sub travel_to {
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my ($point, $role, $comment) = @_;
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my $gcode = "";
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my $travel = Slic3r::Line->new($self->last_pos->clone, $point->clone);
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my $travel = Slic3r::Line->new($self->last_pos, $point);
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# move travel back to original layer coordinates for the island check.
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# note that we're only considering the current object's islands, while we should
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@ -37,7 +37,7 @@ sub parse {
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$info{"new_$axis"} = $self->$axis;
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}
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}
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$info{dist_XY} = Slic3r::Line->new([0,0], [@info{qw(dist_X dist_Y)}])->length;
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$info{dist_XY} = Slic3r::Geometry::unscale(Slic3r::Line->new_scale([0,0], [@info{qw(dist_X dist_Y)}])->length);
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if (exists $args{E}) {
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if ($info{dist_E} > 0) {
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$info{extruding} = 1;
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@ -195,21 +195,22 @@ sub point_in_segment {
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my ($point, $line) = @_;
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my ($x, $y) = @$point;
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my @line_x = sort { $a <=> $b } $line->[A][X], $line->[B][X];
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my @line_y = sort { $a <=> $b } $line->[A][Y], $line->[B][Y];
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my $line_p = $line->pp;
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my @line_x = sort { $a <=> $b } $line_p->[A][X], $line_p->[B][X];
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my @line_y = sort { $a <=> $b } $line_p->[A][Y], $line_p->[B][Y];
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# check whether the point is in the segment bounding box
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return 0 unless $x >= ($line_x[0] - epsilon) && $x <= ($line_x[1] + epsilon)
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&& $y >= ($line_y[0] - epsilon) && $y <= ($line_y[1] + epsilon);
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# if line is vertical, check whether point's X is the same as the line
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if ($line->[A][X] == $line->[B][X]) {
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return abs($x - $line->[A][X]) < epsilon ? 1 : 0;
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if ($line_p->[A][X] == $line_p->[B][X]) {
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return abs($x - $line_p->[A][X]) < epsilon ? 1 : 0;
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}
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# calculate the Y in line at X of the point
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my $y3 = $line->[A][Y] + ($line->[B][Y] - $line->[A][Y])
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* ($x - $line->[A][X]) / ($line->[B][X] - $line->[A][X]);
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my $y3 = $line_p->[A][Y] + ($line_p->[B][Y] - $line_p->[A][Y])
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* ($x - $line_p->[A][X]) / ($line_p->[B][X] - $line_p->[A][X]);
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return abs($y3 - $y) < epsilon ? 1 : 0;
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}
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@ -249,19 +250,19 @@ sub nearest_point_index {
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my ($point, $points) = @_;
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my ($nearest_point_index, $distance) = ();
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my $point_x = $point->[X];
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my $point_y = $point->[Y];
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my ($point_x, $point_y) = @$point;
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my @points_pp = map $_->pp, @$points;
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for my $i (0..$#$points) {
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my $d = ($point_x - $points->[$i]->[X])**2;
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my $d = ($point_x - $points_pp[$i][X])**2;
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# If the X distance of the candidate is > than the total distance of the
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# best previous candidate, we know we don't want it
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next if (defined $distance && $d > $distance);
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# If the total distance of the candidate is > than the total distance of the
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# best previous candidate, we know we don't want it
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$d += ($point_y - $points->[$i]->[Y])**2;
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$d += ($point_y - $points_pp[$i][Y])**2;
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next if (defined $distance && $d > $distance);
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$nearest_point_index = $i;
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@ -286,14 +287,14 @@ sub point_along_segment {
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}
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}
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return $point;
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return Slic3r::Point->new(@$point);
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}
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# given a $polygon, return the (first) segment having $point
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sub polygon_segment_having_point {
|
||||
my ($polygon, $point) = @_;
|
||||
|
||||
foreach my $line (polygon_lines($polygon)) {
|
||||
foreach my $line (@{ $polygon->lines }) {
|
||||
return $line if point_in_segment($point, $line);
|
||||
}
|
||||
return undef;
|
||||
|
|
|
@ -181,7 +181,7 @@ sub traverse_pt {
|
|||
sub _convert {
|
||||
my $p = shift;
|
||||
$p = $p->pp if ref($p) ne 'ARRAY' && $p->can('pp');
|
||||
return [ map { ref($_) ne 'ARRAY' && $_->can('pp') ? $_->pp : $_ } @$p ];
|
||||
return [ map { (ref($_) ne 'ARRAY' && $_->can('pp')) ? $_->pp : $_ } @$p ];
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
@ -31,8 +31,7 @@ has 'slices' => (is => 'rw', default => sub { Slic3r::Surface::Collection->new }
|
|||
# in the original geometry
|
||||
has 'thin_walls' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of polygons or polylines representing thin infill regions that
|
||||
# need to be filled with a medial axis
|
||||
# collection of extrusion paths/loops filling gaps
|
||||
has 'thin_fills' => (is => 'rw', default => sub { [] });
|
||||
|
||||
# collection of surfaces for infill generation
|
||||
|
@ -234,7 +233,7 @@ sub make_perimeters {
|
|||
# use a nearest neighbor search to order these children
|
||||
# TODO: supply second argument to chained_path_items() too?
|
||||
my @nodes = @{Slic3r::Geometry::chained_path_items(
|
||||
[ map [ ($_->{outer} ? $_->{outer}[0] : $_->{hole}[0]), $_ ], @$polynodes ],
|
||||
[ map [ Slic3r::Point->new(@{$_->{outer} ? $_->{outer}[0] : $_->{hole}[0]}), $_ ], @$polynodes ],
|
||||
)};
|
||||
|
||||
my @loops = ();
|
||||
|
|
|
@ -2,6 +2,11 @@ package Slic3r::Point;
|
|||
use strict;
|
||||
use warnings;
|
||||
|
||||
sub new_scale {
|
||||
my $class = shift;
|
||||
return $class->new(map Slic3r::Geometry::scale($_), @_);
|
||||
}
|
||||
|
||||
sub distance_to {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
|
|
|
@ -54,7 +54,7 @@ sub remove_acute_vertices {
|
|||
sub encloses_point {
|
||||
my $self = shift;
|
||||
my ($point) = @_;
|
||||
return Boost::Geometry::Utils::point_covered_by_polygon($point->arrayref, [$self->pp]);
|
||||
return Boost::Geometry::Utils::point_covered_by_polygon($point->pp, [$self->pp]);
|
||||
}
|
||||
|
||||
sub area {
|
||||
|
@ -138,9 +138,10 @@ sub split_at {
|
|||
sub concave_points {
|
||||
my $self = shift;
|
||||
|
||||
my @points = @{$self->pp};
|
||||
return map $self->[$_],
|
||||
grep Slic3r::Geometry::angle3points(@$self[$_, $_-1, $_+1]) < PI - epsilon,
|
||||
-1 .. ($#$self-1);
|
||||
grep Slic3r::Geometry::angle3points(@points[$_, $_-1, $_+1]) < PI - epsilon,
|
||||
-1 .. ($#points-1);
|
||||
}
|
||||
|
||||
1;
|
|
@ -6,6 +6,12 @@ use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2 polyline_remove_parallel_continuous_
|
|||
use Slic3r::Geometry::Clipper qw(JT_SQUARE);
|
||||
use Storable qw();
|
||||
|
||||
sub new_scale {
|
||||
my $class = shift;
|
||||
my @points = map { ref($_) eq 'Slic3r::Point' ? $_->pp : $_ } @_;
|
||||
return $class->new(map [ Slic3r::Geometry::scale($_->[X]), Slic3r::Geometry::scale($_->[Y]) ], @points);
|
||||
}
|
||||
|
||||
sub wkt {
|
||||
my $self = shift;
|
||||
return sprintf "LINESTRING((%s))", join ',', map "$_->[0] $_->[1]", @$self;
|
||||
|
@ -39,9 +45,10 @@ sub grow {
|
|||
my ($distance, $scale, $joinType, $miterLimit) = @_;
|
||||
$joinType //= JT_SQUARE;
|
||||
|
||||
my @points = @$self;
|
||||
return map Slic3r::Polygon->new(@$_),
|
||||
Slic3r::Geometry::Clipper::offset(
|
||||
[ [ @$self, CORE::reverse @$self[1..($#$self-1)] ] ],
|
||||
[ Slic3r::Polygon->new(@points, CORE::reverse @points[1..($#points-1)]) ],
|
||||
$distance, $scale, $joinType, $miterLimit,
|
||||
);
|
||||
}
|
||||
|
@ -72,7 +79,7 @@ sub clip_with_expolygon {
|
|||
my ($expolygon) = @_;
|
||||
|
||||
my $result = Boost::Geometry::Utils::polygon_multi_linestring_intersection($expolygon->pp, [$self->pp]);
|
||||
return @$result;
|
||||
return map { (ref $self)->new(@$_) } @$result;
|
||||
}
|
||||
|
||||
sub bounding_box {
|
||||
|
@ -108,7 +115,7 @@ sub clip_end {
|
|||
}
|
||||
|
||||
my $new_point = Slic3r::Geometry::point_along_segment($last_point, $self->[-1], $distance);
|
||||
$self->append(Slic3r::Point->new($new_point));
|
||||
$self->append($new_point);
|
||||
$distance = 0;
|
||||
}
|
||||
}
|
||||
|
@ -142,22 +149,18 @@ use Moo;
|
|||
|
||||
has 'polylines' => (is => 'ro', default => sub { [] });
|
||||
|
||||
# If the second argument is provided, this method will return its items sorted
|
||||
# instead of returning the actual sorted polylines.
|
||||
# Note that our polylines will be reversed in place when necessary.
|
||||
sub chained_path {
|
||||
my $self = shift;
|
||||
my ($start_near, $items, $no_reverse) = @_;
|
||||
my ($start_near, $no_reverse) = @_;
|
||||
|
||||
$items ||= $self->polylines;
|
||||
my %items_map = map { $self->polylines->[$_] => $items->[$_] } 0 .. $#{$self->polylines};
|
||||
my @my_paths = @{$self->polylines};
|
||||
|
||||
my @paths = ();
|
||||
my $start_at;
|
||||
my $endpoints = $no_reverse
|
||||
? [ map { $_->[0], $_->[0] } @my_paths ]
|
||||
: [ map { $_->[0], $_->[-1] } @my_paths ];
|
||||
? [ map { @$_[0,0] } @my_paths ]
|
||||
: [ map { @$_[0,-1] } @my_paths ];
|
||||
while (@my_paths) {
|
||||
# find nearest point
|
||||
my $start_index = defined $start_near
|
||||
|
@ -172,7 +175,7 @@ sub chained_path {
|
|||
splice @$endpoints, $path_index*2, 2;
|
||||
$start_near = $paths[-1][-1];
|
||||
}
|
||||
return map $items_map{"$_"}, @paths;
|
||||
return @paths;
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
@ -833,7 +833,7 @@ sub write_gcode {
|
|||
}
|
||||
} else {
|
||||
# order objects using a nearest neighbor search
|
||||
my @obj_idx = chained_path([ map $_->copies->[0], @{$self->objects} ]);
|
||||
my @obj_idx = chained_path([ map Slic3r::Point->new(@{$_->copies->[0]}), @{$self->objects} ]);
|
||||
|
||||
# sort layers by Z
|
||||
my %layers = (); # print_z => [ layer, layer, layer ] by obj_idx
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue