Const correctness improvements:

removed some unnecessary const_casts that remove const.
This commit is contained in:
bubnikv 2020-01-03 16:32:56 +01:00
parent 30f7a2b8e5
commit 9406b50447
13 changed files with 41 additions and 40 deletions

View file

@ -142,7 +142,7 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char*
int file_length = (int)vs.tellg();
vs.seekg(0, vs.beg);
std::string vertex_shader(file_length, '\0');
vs.read(const_cast<char*>(vertex_shader.data()), file_length);
vs.read(vertex_shader.data(), file_length);
if (!vs.good())
return false;
@ -156,7 +156,7 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char*
file_length = (int)fs.tellg();
fs.seekg(0, fs.beg);
std::string fragment_shader(file_length, '\0');
fs.read(const_cast<char*>(fragment_shader.data()), file_length);
fs.read(fragment_shader.data(), file_length);
if (!fs.good())
return false;