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https://github.com/SoftFever/OrcaSlicer.git
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Merge pull request #2780 from Noisyfox:bugfix/amd-png
Fix PNG build plate texture not rendering on AMD GPUs
This commit is contained in:
commit
93f62a47f5
6 changed files with 360 additions and 168 deletions
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@ -1,3 +1,7 @@
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///|/ Copyright (c) Prusa Research 2018 - 2023 Enrico Turri @enricoturri1966, Lukáš Hejl @hejllukas, Tomáš Mészáros @tamasmeszaros, Filip Sykala @Jony01, Vojtěch Bubník @bubnikv, Vojtěch Král @vojtechkral
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///|/
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///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
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///|/
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//BBS:add i18n
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#include "I18N.hpp"
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//BBS: add fstream for debug output
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@ -416,7 +420,7 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glGenTextures(1, &m_id));
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
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if (compress && GLEW_EXT_texture_compression_s3tc)
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if (compress && OpenGLManager::are_compressed_textures_supported())
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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@ -534,7 +538,7 @@ bool GLTexture::generate_from_text(const std::string &text_str, wxFont &font, wx
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glGenTextures(1, &m_id));
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glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
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if (GLEW_EXT_texture_compression_s3tc)
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if (OpenGLManager::are_compressed_textures_supported())
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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@ -635,7 +639,7 @@ bool GLTexture::generate_texture_from_text(const std::string& text_str, wxFont&
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glGenTextures(1, &m_id));
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glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
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if (GLEW_EXT_texture_compression_s3tc)
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if (OpenGLManager::are_compressed_textures_supported())
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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@ -695,9 +699,29 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
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glsafe(::glDisable(GL_BLEND));
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}
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static bool to_squared_power_of_two(const std::string& filename, int max_size_px, int& w, int& h)
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{
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auto is_power_of_two = [](int v) { return v != 0 && (v & (v - 1)) == 0; };
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auto upper_power_of_two = [](int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; };
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int new_w = std::max(w, h);
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if (!is_power_of_two(new_w))
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new_w = upper_power_of_two(new_w);
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while (new_w > max_size_px) {
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new_w /= 2;
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}
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const int new_h = new_w;
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const bool ret = (new_w != w || new_h != h);
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w = new_w;
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h = new_h;
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return ret;
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}
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bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
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{
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bool compression_enabled = (compression_type != None) && GLEW_EXT_texture_compression_s3tc;
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const bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
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// Load a PNG with an alpha channel.
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wxImage image;
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@ -711,6 +735,11 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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bool requires_rescale = false;
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if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures()) {
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if (to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), OpenGLManager::get_gl_info().get_max_tex_size(), m_width, m_height))
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requires_rescale = true;
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}
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if (compression_enabled && compression_type == MultiThreaded) {
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// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
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int width_rem = m_width % 4;
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@ -837,7 +866,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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m_source = filename;
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if (compression_enabled && compression_type == MultiThreaded)
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if (compression_type == MultiThreaded)
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// start asynchronous compression
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m_compressor.start_compressing();
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@ -846,7 +875,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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{
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bool compression_enabled = compress && GLEW_EXT_texture_compression_s3tc;
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const bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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if (image == nullptr) {
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@ -854,11 +883,17 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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return false;
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}
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float scale = (float)max_size_px / std::max(image->width, image->height);
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const float scale = (float)max_size_px / std::max(image->width, image->height);
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m_width = (int)(scale * image->width);
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m_height = (int)(scale * image->height);
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if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures())
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to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), max_size_px, m_width, m_height);
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float scale_w = (float)m_width / image->width;
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float scale_h = (float)m_height / image->height;
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if (compression_enabled) {
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// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
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int width_rem = m_width % 4;
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@ -871,7 +906,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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m_height += (4 - height_rem);
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}
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int n_pixels = m_width * m_height;
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const int n_pixels = m_width * m_height;
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if (n_pixels <= 0) {
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reset();
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@ -888,7 +923,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
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std::vector<unsigned char> data(n_pixels * 4, 0);
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nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
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nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), m_width, m_height, m_width * 4);
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// sends data to gpu
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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else
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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if (use_mipmaps && OpenGLManager::use_manually_generated_mipmaps()) {
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if (use_mipmaps) {
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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int lod_w = m_width;
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int lod_h = m_height;
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lod_w = std::max(lod_w / 2, 1);
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lod_h = std::max(lod_h / 2, 1);
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scale /= 2.0f;
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scale_w /= 2.0f;
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scale_h /= 2.0f;
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data.resize(lod_w * lod_h * 4);
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nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
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nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), lod_w, lod_h, lod_w * 4);
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if (compression_enabled) {
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// initializes the texture on GPU
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glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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} else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
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glGenerateMipmap(GL_TEXTURE_2D);
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} else {
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}
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else {
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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}
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