Add boilerplate for shader based csg

This commit is contained in:
tamasmeszaros 2019-12-20 12:25:44 +01:00
parent 4f97a7122f
commit 93d0bbd7ef
7 changed files with 282 additions and 122 deletions

View file

@ -62,7 +62,6 @@ protected:
// Launched when the job is finished. It refreshes the 3Dscene by def.
virtual void finalize() { m_finalized = true; }
bool is_finalized() const { return m_finalized; }
public:
Job(std::shared_ptr<ProgressIndicator> pri) : m_progress(pri)
@ -89,6 +88,8 @@ public:
});
}
bool is_finalized() const { return m_finalized; }
Job(const Job &) = delete;
Job(Job &&) = delete;
Job &operator=(const Job &) = delete;