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Add boilerplate for shader based csg
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7 changed files with 282 additions and 122 deletions
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@ -62,7 +62,6 @@ protected:
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// Launched when the job is finished. It refreshes the 3Dscene by def.
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virtual void finalize() { m_finalized = true; }
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bool is_finalized() const { return m_finalized; }
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public:
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Job(std::shared_ptr<ProgressIndicator> pri) : m_progress(pri)
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@ -89,6 +88,8 @@ public:
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});
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}
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bool is_finalized() const { return m_finalized; }
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Job(const Job &) = delete;
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Job(Job &&) = delete;
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Job &operator=(const Job &) = delete;
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