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	Add boilerplate for shader based csg
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					 7 changed files with 282 additions and 122 deletions
				
			
		|  | @ -62,7 +62,6 @@ protected: | |||
|     // Launched when the job is finished. It refreshes the 3Dscene by def.
 | ||||
|     virtual void finalize() { m_finalized = true; } | ||||
|      | ||||
|     bool is_finalized() const { return m_finalized; } | ||||
|      | ||||
| public: | ||||
|     Job(std::shared_ptr<ProgressIndicator> pri) : m_progress(pri) | ||||
|  | @ -89,6 +88,8 @@ public: | |||
|         }); | ||||
|     } | ||||
|      | ||||
|     bool is_finalized() const { return m_finalized; } | ||||
|      | ||||
|     Job(const Job &) = delete; | ||||
|     Job(Job &&)      = delete; | ||||
|     Job &operator=(const Job &) = delete; | ||||
|  |  | |||
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	 tamasmeszaros
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