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Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data). Initial implementation of the vertex buffer objects for the 3d path preview.
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4 changed files with 110 additions and 23 deletions
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@ -40,10 +40,15 @@
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void* triangles_to_render_ptr();
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size_t triangles_to_render_cnt();
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void* triangle_indices_to_render_ptr();
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void* quad_indices_to_render_ptr();
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size_t indexed_triangles_to_render_cnt();
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size_t indexed_quads_to_render_cnt();
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size_t geometry_size() const;
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void* triangle_indices_ptr();
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void* quad_indices_ptr();
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size_t indexed_triangles_cnt();
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size_t indexed_quads_cnt();
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size_t triangle_indices_to_render_offset() const;
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size_t quad_indices_to_render_offset() const;
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size_t indexed_triangles_to_render_cnt() const;
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size_t indexed_quads_to_render_cnt() const;
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bool has_layer_height_texture();
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int layer_height_texture_width();
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