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Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
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197 changed files with 27190 additions and 2454 deletions
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@ -17,6 +17,8 @@ namespace Slic3r {
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class Shader;
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class Model;
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class ModelObject;
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class ModelVolume;
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class ObjectID;
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class GLVolume;
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class GLArrow;
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class GLCurvedArrow;
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@ -66,13 +68,11 @@ private:
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struct TransformCache
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{
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Vec3d position;
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Vec3d rotation;
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Vec3d scaling_factor;
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Vec3d mirror;
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Transform3d rotation_matrix;
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Transform3d scale_matrix;
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Transform3d mirror_matrix;
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Transform3d full_matrix;
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Geometry::Transformation transform;
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TransformCache();
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explicit TransformCache(const Geometry::Transformation& transform);
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@ -86,22 +86,14 @@ private:
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VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform);
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const Vec3d& get_volume_position() const { return m_volume.position; }
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const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
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const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
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const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
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const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
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const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
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const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
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const Transform3d& get_volume_full_matrix() const { return m_volume.full_matrix; }
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const Geometry::Transformation& get_volume_transform() const { return m_volume.transform; }
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const Vec3d& get_instance_position() const { return m_instance.position; }
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const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
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const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
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const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
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const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
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const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
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const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
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const Transform3d& get_instance_full_matrix() const { return m_instance.full_matrix; }
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const Geometry::Transformation &get_instance_transform() const { return m_instance.transform; }
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};
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public:
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@ -146,6 +138,7 @@ private:
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ObjectIdxsToInstanceIdxsMap content;
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// List of ids of the volumes which are sinking when starting dragging
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std::vector<unsigned int> sinking_volumes;
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Vec3d rotation_pivot;
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};
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// Volumes owned by GLCanvas3D.
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@ -162,10 +155,27 @@ private:
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Cache m_cache;
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Clipboard m_clipboard;
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std::optional<BoundingBoxf3> m_bounding_box;
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// Bounding box of a selection, with no instance scaling applied. This bounding box
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// is useful for absolute scaling of tilted objects in world coordinate space.
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// This bounding box is useful for absolute scaling of tilted objects in world coordinate space.
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// Modifiers are NOT taken in account
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std::optional<BoundingBoxf3> m_unscaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are NOT taken in account
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std::optional<BoundingBoxf3> m_scaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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std::optional<BoundingBoxf3> m_full_unscaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are taken in account
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std::optional<BoundingBoxf3> m_full_scaled_instance_bounding_box;
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// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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std::optional<BoundingBoxf3> m_full_unscaled_instance_local_bounding_box;
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// Bounding box aligned to the axis of the currently selected reference system (World/Object/Part)
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// and transform to place and orient it in world coordinates
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std::optional<std::pair<BoundingBoxf3, Transform3d>> m_bounding_box_in_current_reference_system;
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std::optional<std::pair<Vec3d, double>> m_bounding_sphere;
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#if ENABLE_RENDER_SELECTION_CENTER
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GLModel m_vbo_sphere;
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@ -258,6 +268,9 @@ public:
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bool is_from_single_object() const;
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bool is_sla_compliant() const;
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bool is_instance_mode() const { return m_mode == Instance; }
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bool is_single_volume_or_modifier() const { return is_single_volume() || is_single_modifier(); }
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bool is_single_volume_instance() const { return is_single_full_instance() && m_list.size() == 1; }
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bool is_single_text() const;
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bool contains_volume(unsigned int volume_idx) const { return m_list.find(volume_idx) != m_list.end(); }
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// returns true if the selection contains all the given indices
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@ -282,28 +295,54 @@ public:
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const IndicesList& get_volume_idxs() const { return m_list; }
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const GLVolume* get_volume(unsigned int volume_idx) const;
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const GLVolume* get_first_volume() const { return get_volume(*m_list.begin()); }
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GLVolume* get_volume(unsigned int volume_idx);
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const ObjectIdxsToInstanceIdxsMap& get_content() const { return m_cache.content; }
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unsigned int volumes_count() const { return (unsigned int)m_list.size(); }
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const BoundingBoxf3& get_bounding_box() const;
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// Bounding box of a selection, with no instance scaling applied. This bounding box
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// is useful for absolute scaling of tilted objects in world coordinate space.
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// This bounding box is useful for absolute scaling of tilted objects in world coordinate space.
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// Modifiers are NOT taken in account
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const BoundingBoxf3& get_unscaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are NOT taken in account
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const BoundingBoxf3& get_scaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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const BoundingBoxf3& get_full_unscaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in world coordinates.
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// Modifiers are taken in account
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const BoundingBoxf3& get_full_scaled_instance_bounding_box() const;
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// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
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// Modifiers are taken in account
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const BoundingBoxf3& get_full_unscaled_instance_local_bounding_box() const;
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// Returns the bounding box aligned to the axes of the currently selected reference system (World/Object/Part)
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// and the transform to place and orient it in world coordinates
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const std::pair<BoundingBoxf3, Transform3d>& get_bounding_box_in_current_reference_system() const;
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// Returns the bounding box aligned to the axes of the given reference system
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// and the transform to place and orient it in world coordinates
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std::pair<BoundingBoxf3, Transform3d> get_bounding_box_in_reference_system(ECoordinatesType type) const;
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// Returns the bounding sphere: first = center, second = radius
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const std::pair<Vec3d, double> get_bounding_sphere() const;
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void setup_cache();
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void translate(const Vec3d& displacement, bool local = false);
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void translate(const Vec3d& displacement, TransformationType transformation_type);
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void move_to_center(const Vec3d& displacement, bool local = false);
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void rotate(const Vec3d& rotation, TransformationType transformation_type);
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void flattening_rotate(const Vec3d& normal);
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[[deprecated("Only used by GizmoObjectManipulation")]]
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void scale_legacy(const Vec3d& scale, TransformationType transformation_type);
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void scale(const Vec3d& scale, TransformationType transformation_type);
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#if ENABLE_ENHANCED_PRINT_VOLUME_FIT
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void scale_to_fit_print_volume(const BuildVolume& volume);
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#else
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void scale_to_fit_print_volume(const DynamicPrintConfig& config);
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#endif // ENABLE_ENHANCED_PRINT_VOLUME_FIT
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void mirror(Axis axis);
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void scale_and_translate(const Vec3d& scale, const Vec3d& world_translation, TransformationType transformation_type);
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void mirror(Axis axis, TransformationType transformation_type);
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void translate(unsigned int object_idx, const Vec3d& displacement);
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void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
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@ -327,7 +366,7 @@ public:
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void render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color, float scale) {
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m_scale_factor = scale;
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render_bounding_box(box, color);
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render_bounding_box(box, Transform3d::Identity(), color);
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}
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//BBS
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@ -361,9 +400,16 @@ private:
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void do_remove_volume(unsigned int volume_idx);
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void do_remove_instance(unsigned int object_idx, unsigned int instance_idx);
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void do_remove_object(unsigned int object_idx);
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void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
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void set_bounding_boxes_dirty() {
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m_bounding_box.reset();
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m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset();
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m_full_unscaled_instance_bounding_box.reset(); m_full_scaled_instance_bounding_box.reset();
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m_full_unscaled_instance_local_bounding_box.reset();
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m_bounding_box_in_current_reference_system.reset();
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m_bounding_sphere.reset();
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}
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void render_synchronized_volumes();
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void render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color);
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void render_bounding_box(const BoundingBoxf3& box, const Transform3d& trafo, const ColorRGB& color);
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void render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
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void render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix);
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//BBS: GUI refactor: add uniform_scale from gizmo
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void render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader);
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public:
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enum SyncRotationType {
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enum class SyncRotationType {
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// Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
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SYNC_ROTATION_NONE = 0,
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NONE = 0,
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// Synchronize after rotation by an axis not parallel with Z.
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SYNC_ROTATION_GENERAL = 1,
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GENERAL = 1,
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// Synchronize after rotation reset.
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RESET = 2
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};
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void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
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void synchronize_unselected_volumes();
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@ -387,8 +435,19 @@ private:
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void paste_volumes_from_clipboard();
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void paste_objects_from_clipboard();
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void transform_instance_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
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const Transform3d& transform, const Vec3d& world_pivot);
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void transform_volume_relative(GLVolume& volume, const VolumeCache& volume_data, TransformationType transformation_type,
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const Transform3d& transform, const Vec3d& world_pivot);
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};
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ModelVolume *get_selected_volume (const Selection &selection);
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const GLVolume *get_selected_gl_volume(const Selection &selection);
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ModelVolume *get_selected_volume (const ObjectID &volume_id, const Selection &selection);
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ModelVolume *get_volume (const ObjectID &volume_id, const Selection &selection);
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} // namespace GUI
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} // namespace Slic3r
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