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Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
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197 changed files with 27190 additions and 2454 deletions
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#include "libslic3r/Point.hpp"
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#include <float.h>
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#include "slic3r/GUI/GUI_Geometry.hpp"
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//#include "slic3r/GUI/GLCanvas3D.hpp"
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namespace Slic3r {
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Vec3d m_buffered_size;
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bool m_new_enabled {true};
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bool m_uniform_scale {true};
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// Does the object manipulation panel work in World or Local coordinates?
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bool m_world_coordinates = true;
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ECoordinatesType m_coordinates_type{ ECoordinatesType::World };
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bool m_show_clear_rotation { false };
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bool m_show_clear_scale { false };
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void set_uniform_scaling(const bool uniform_scale);
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bool get_uniform_scaling() const { return m_uniform_scale; }
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// Does the object manipulation panel work in World or Local coordinates?
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void set_world_coordinates(const bool world_coordinates) { m_world_coordinates = world_coordinates; this->UpdateAndShow(true); }
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bool get_world_coordinates() const { return m_world_coordinates; }
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void set_coordinates_type(ECoordinatesType type);
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ECoordinatesType get_coordinates_type() const;
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bool is_world_coordinates() const { return m_coordinates_type == ECoordinatesType::World; }
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bool is_instance_coordinates() const { return m_coordinates_type == ECoordinatesType::Instance; }
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bool is_local_coordinates() const { return m_coordinates_type == ECoordinatesType::Local; }
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void reset_cache() { m_cache.reset(); }
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