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Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
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197 changed files with 27190 additions and 2454 deletions
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@ -59,65 +59,12 @@ Pointf3s transform(const Pointf3s& points, const Transform3d& t)
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void Point::rotate(double angle, const Point ¢er)
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{
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double cur_x = (double)(*this)(0);
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double cur_y = (double)(*this)(1);
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double s = ::sin(angle);
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double c = ::cos(angle);
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double dx = cur_x - (double)center(0);
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double dy = cur_y - (double)center(1);
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(*this)(0) = (coord_t)round( (double)center(0) + c * dx - s * dy );
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(*this)(1) = (coord_t)round( (double)center(1) + c * dy + s * dx );
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}
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int Point::nearest_point_index(const Points &points) const
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{
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PointConstPtrs p;
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p.reserve(points.size());
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for (Points::const_iterator it = points.begin(); it != points.end(); ++it)
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p.push_back(&*it);
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return this->nearest_point_index(p);
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}
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int Point::nearest_point_index(const PointConstPtrs &points) const
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{
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int idx = -1;
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double distance = -1; // double because long is limited to 2147483647 on some platforms and it's not enough
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for (PointConstPtrs::const_iterator it = points.begin(); it != points.end(); ++it) {
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/* If the X distance of the candidate is > than the total distance of the
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best previous candidate, we know we don't want it */
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double d = sqr<double>((*this)(0) - (*it)->x());
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if (distance != -1 && d > distance) continue;
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/* If the Y distance of the candidate is > than the total distance of the
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best previous candidate, we know we don't want it */
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d += sqr<double>((*this)(1) - (*it)->y());
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if (distance != -1 && d > distance) continue;
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idx = it - points.begin();
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distance = d;
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if (distance < EPSILON) break;
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}
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return idx;
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}
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int Point::nearest_point_index(const PointPtrs &points) const
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{
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PointConstPtrs p;
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p.reserve(points.size());
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for (PointPtrs::const_iterator it = points.begin(); it != points.end(); ++it)
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p.push_back(*it);
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return this->nearest_point_index(p);
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}
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bool Point::nearest_point(const Points &points, Point* point) const
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{
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int idx = this->nearest_point_index(points);
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if (idx == -1) return false;
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*point = points.at(idx);
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return true;
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Vec2d cur = this->cast<double>();
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double s = ::sin(angle);
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double c = ::cos(angle);
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auto d = cur - center.cast<double>();
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this->x() = fast_round_up<coord_t>(center.x() + c * d.x() - s * d.y());
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this->y() = fast_round_up<coord_t>(center.y() + s * d.x() + c * d.y());
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}
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/* Three points are a counter-clockwise turn if ccw > 0, clockwise if
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@ -191,7 +138,7 @@ Point Point::projection_onto(const Line &line) const
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return ((line.a - *this).cast<double>().squaredNorm() < (line.b - *this).cast<double>().squaredNorm()) ? line.a : line.b;
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}
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bool has_duplicate_points(std::vector<Point> &&pts)
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bool has_duplicate_points(Points &&pts)
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{
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std::sort(pts.begin(), pts.end());
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for (size_t i = 1; i < pts.size(); ++ i)
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@ -200,6 +147,24 @@ bool has_duplicate_points(std::vector<Point> &&pts)
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return false;
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}
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Points collect_duplicates(Points pts /* Copy */)
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{
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std::sort(pts.begin(), pts.end());
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Points duplicits;
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const Point *prev = &pts.front();
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for (size_t i = 1; i < pts.size(); ++i) {
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const Point *act = &pts[i];
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if (*prev == *act) {
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// duplicit point
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if (!duplicits.empty() && duplicits.back() == *act)
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continue; // only unique duplicits
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duplicits.push_back(*act);
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}
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prev = act;
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}
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return duplicits;
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}
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template<bool IncludeBoundary>
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BoundingBox get_extents(const Points &pts)
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{
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@ -231,6 +196,58 @@ BoundingBoxf get_extents(const std::vector<Vec2d> &pts)
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return bbox;
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}
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int Point::nearest_point_index(const Points &points) const
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{
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PointConstPtrs p;
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p.reserve(points.size());
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for (Points::const_iterator it = points.begin(); it != points.end(); ++it)
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p.push_back(&*it);
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return this->nearest_point_index(p);
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}
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int Point::nearest_point_index(const PointConstPtrs &points) const
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{
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int idx = -1;
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double distance = -1; // double because long is limited to 2147483647 on some platforms and it's not enough
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for (PointConstPtrs::const_iterator it = points.begin(); it != points.end(); ++it) {
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/* If the X distance of the candidate is > than the total distance of the
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best previous candidate, we know we don't want it */
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double d = sqr<double>((*this)(0) - (*it)->x());
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if (distance != -1 && d > distance) continue;
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/* If the Y distance of the candidate is > than the total distance of the
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best previous candidate, we know we don't want it */
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d += sqr<double>((*this)(1) - (*it)->y());
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if (distance != -1 && d > distance) continue;
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idx = it - points.begin();
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distance = d;
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if (distance < EPSILON) break;
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}
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return idx;
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}
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int Point::nearest_point_index(const PointPtrs &points) const
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{
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PointConstPtrs p;
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p.reserve(points.size());
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for (PointPtrs::const_iterator it = points.begin(); it != points.end(); ++it)
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p.push_back(*it);
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return this->nearest_point_index(p);
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}
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bool Point::nearest_point(const Points &points, Point* point) const
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{
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int idx = this->nearest_point_index(points);
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if (idx == -1) return false;
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*point = points.at(idx);
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return true;
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}
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std::ostream& operator<<(std::ostream &stm, const Vec2d &pointf)
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{
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return stm << pointf(0) << "," << pointf(1);
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