Port Emboss & SVG gizmo from PrusaSlicer (#2819)

* Rework UI jobs to make them more understandable and flexible.

* Update Orca specific jobs

* Fix progress issue

* Fix dark mode and window radius

* Update cereal version from 1.2.2 to 1.3.0

(cherry picked from commit prusa3d/PrusaSlicer@057232a275)

* Initial port of Emboss gizmo

* Bump up CGAL version to 5.4

(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)

* Fix text rotation

* Fix test dragging

* Add text gizmo to right click menu

* Initial port of SVG gizmo

* Fix text rotation

* Fix Linux build

* Fix "from surface"

* Fix -90 rotation

* Fix icon path

* Fix loading font with non-ascii name

* Fix storing non-utf8 font descriptor in 3mf file

* Fix filtering with non-utf8 characters

* Emboss: Use Orca style input dialog

* Fix build on macOS

* Fix tooltip color in light mode

* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)

(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)

* SVG: Use Orca style input dialog

* Fix job progress update

* Fix crash when select editing text in preview screen

* Use Orca checkbox style

* Fix issue that toolbar icons are kept regenerated

* Emboss: Fix text & icon alignment

* SVG: Fix text & icon alignment

* Emboss: fix toolbar icon mouse hover state

* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Disable selection outlines

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`

* Post merge fix

* Optimize selection rendering

* Fix scale gizmo

* Emboss: Fix text rotation if base object is scaled

* Fix volume synchronize

* Fix emboss rotation

* Emboss: Fix advance toggle

* Fix text position after reopened the project

* Make font style preview darker

* Make font style preview selector height shorter

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Noisyfox 2023-12-09 22:46:18 +08:00 committed by GitHub
parent 7a8e1929ee
commit 933aa3050b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
197 changed files with 27190 additions and 2454 deletions

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@ -26,6 +26,8 @@
#include "CustomGCode.hpp"
#include "calib.hpp"
#include "enum_bitmask.hpp"
#include "TextConfiguration.hpp"
#include "EmbossShape.hpp"
//BBS: add bbs 3mf
#include "Format/bbs_3mf.hpp"
@ -41,6 +43,7 @@
#include <vector>
#include <algorithm>
#include <functional>
#include <optional>
namespace cereal {
class BinaryInputArchive;
@ -779,38 +782,6 @@ private:
friend class ModelVolume;
};
struct RaycastResult
{
Vec2d mouse_position = Vec2d::Zero();
int mesh_id = -1;
Vec3f hit = Vec3f::Zero();
Vec3f normal = Vec3f::Zero();
template<typename Archive> void serialize(Archive &ar) { ar(mouse_position, mesh_id, hit, normal); }
};
struct TextInfo
{
std::string m_font_name;
float m_font_size = 16.f;
int m_curr_font_idx = 0;
bool m_bold = true;
bool m_italic = false;
float m_thickness = 2.f;
float m_embeded_depth = 0.f;
float m_rotate_angle = 0;
float m_text_gap = 0.f;
bool m_is_surface_text = false;
bool m_keep_horizontal = false;
std::string m_text;
RaycastResult m_rr;
template<typename Archive> void serialize(Archive &ar) {
ar(m_font_name, m_font_size, m_curr_font_idx, m_bold, m_italic, m_thickness, m_embeded_depth, m_rotate_angle, m_text_gap, m_is_surface_text, m_keep_horizontal, m_text, m_rr);
}
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
class ModelVolume final : public ObjectBase
@ -829,7 +800,7 @@ public:
bool is_converted_from_meters{ false };
bool is_from_builtin_objects{ false };
template<class Archive> void serialize(Archive& ar) {
template<class Archive> void serialize(Archive& ar) {
//FIXME Vojtech: Serialize / deserialize only if the Source is set.
// likely testing input_file or object_idx would be sufficient.
ar(input_file, object_idx, volume_idx, mesh_offset, transform, is_converted_from_inches, is_converted_from_meters, is_from_builtin_objects);
@ -883,7 +854,8 @@ public:
void set_mesh(std::shared_ptr<const TriangleMesh> &mesh) { m_mesh = mesh; }
void set_mesh(std::unique_ptr<const TriangleMesh> &&mesh) { m_mesh = std::move(mesh); }
void reset_mesh() { m_mesh = std::make_shared<const TriangleMesh>(); }
// Configuration parameters specific to an object model geometry or a modifier volume,
const std::shared_ptr<const TriangleMesh>& get_mesh_shared_ptr() const { return m_mesh; }
// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
ModelConfigObject config;
@ -903,6 +875,14 @@ public:
// List of exterior faces
FacetsAnnotation exterior_facets;
// Is set only when volume is Embossed Text type
// Contain information how to re-create volume
std::optional<TextConfiguration> text_configuration;
// Is set only when volume is Embossed Shape
// Contain 2d information about embossed shape to be editabled
std::optional<EmbossShape> emboss_shape;
// A parent object owning this modifier volume.
ModelObject* get_object() const { return this->object; }
ModelVolumeType type() const { return m_type; }
@ -913,6 +893,9 @@ public:
bool is_support_enforcer() const { return m_type == ModelVolumeType::SUPPORT_ENFORCER; }
bool is_support_blocker() const { return m_type == ModelVolumeType::SUPPORT_BLOCKER; }
bool is_support_modifier() const { return m_type == ModelVolumeType::SUPPORT_BLOCKER || m_type == ModelVolumeType::SUPPORT_ENFORCER; }
bool is_text() const { return text_configuration.has_value(); }
bool is_svg() const { return emboss_shape.has_value() && !text_configuration.has_value(); }
bool is_the_only_one_part() const; // behave like an object
t_model_material_id material_id() const { return m_material_id; }
void set_material_id(t_model_material_id material_id);
void reset_extra_facets();
@ -968,15 +951,16 @@ public:
const Geometry::Transformation& get_transformation() const { return m_transformation; }
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); }
void set_transformation(const Transform3d& trafo) { m_transformation.set_matrix(trafo); }
Vec3d get_offset() const { return m_transformation.get_offset(); }
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
Vec3d get_rotation() const { return m_transformation.get_rotation(); }
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
@ -988,7 +972,7 @@ public:
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
Vec3d get_mirror() const { return m_transformation.get_mirror(); }
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
bool is_left_handed() const { return m_transformation.is_left_handed(); }
@ -997,10 +981,8 @@ public:
void convert_from_imperial_units();
void convert_from_meters();
void set_text_info(const TextInfo& text_info) { m_text_info = text_info; }
const TextInfo& get_text_info() const { return m_text_info; }
const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
const Transform3d& get_matrix() const { return m_transformation.get_matrix(); }
Transform3d get_matrix_no_offset() const { return m_transformation.get_matrix_no_offset(); }
void set_new_unique_id() {
ObjectBase::set_new_unique_id();
@ -1044,8 +1026,6 @@ private:
mutable Polygon m_cached_2d_polygon; //BBS, used for convex_hell_2d acceleration
Geometry::Transformation m_transformation;
TextInfo m_text_info;
//BBS: add convex_hell_2d related logic
void calculate_convex_hull_2d(const Geometry::Transformation &transformation) const;
@ -1100,10 +1080,10 @@ private:
name(other.name), source(other.source), m_mesh(other.m_mesh), m_convex_hull(other.m_convex_hull),
config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation),
supported_facets(other.supported_facets), seam_facets(other.seam_facets), mmu_segmentation_facets(other.mmu_segmentation_facets),
m_text_info(other.m_text_info)
cut_info(other.cut_info), text_configuration(other.text_configuration), emboss_shape(other.emboss_shape)
{
assert(this->id().valid());
assert(this->config.id().valid());
assert(this->id().valid());
assert(this->config.id().valid());
assert(this->supported_facets.id().valid());
assert(this->seam_facets.id().valid());
assert(this->mmu_segmentation_facets.id().valid());
@ -1119,11 +1099,12 @@ private:
this->set_material_id(other.material_id());
}
// Providing a new mesh, therefore this volume will get a new unique ID assigned.
ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
name(other.name), source(other.source), m_mesh(new TriangleMesh(std::move(mesh))), config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation)
ModelVolume(ModelObject *object, const ModelVolume &other, TriangleMesh &&mesh) :
name(other.name), source(other.source), config(other.config), object(object), m_mesh(new TriangleMesh(std::move(mesh))), m_type(other.m_type), m_transformation(other.m_transformation),
cut_info(other.cut_info), text_configuration(other.text_configuration), emboss_shape(other.emboss_shape)
{
assert(this->id().valid());
assert(this->config.id().valid());
assert(this->id().valid());
assert(this->config.id().valid());
assert(this->supported_facets.id().valid());
assert(this->seam_facets.id().valid());
assert(this->mmu_segmentation_facets.id().valid());
@ -1135,10 +1116,10 @@ private:
assert(this->config.id() == other.config.id());
this->set_material_id(other.material_id());
this->config.set_new_unique_id();
if (mesh.facets_count() > 1)
if (m_mesh->facets_count() > 1)
calculate_convex_hull();
assert(this->config.id().valid());
assert(this->config.id() != other.config.id());
assert(this->config.id().valid());
assert(this->config.id() != other.config.id());
assert(this->supported_facets.id() != other.supported_facets.id());
assert(this->seam_facets.id() != other.seam_facets.id());
assert(this->mmu_segmentation_facets.id() != other.mmu_segmentation_facets.id());
@ -1165,9 +1146,8 @@ private:
// BBS: add backup, check modify
bool mesh_changed = false;
auto tr = m_transformation;
ar(name, source, m_mesh, m_type, m_material_id, m_transformation, m_is_splittable, has_convex_hull, m_text_info, cut_info);
ar(name, source, m_mesh, m_type, m_material_id, m_transformation, m_is_splittable, has_convex_hull, cut_info);
mesh_changed |= !(tr == m_transformation);
if (mesh_changed) m_transformation.get_matrix(true, true, true, true); // force dirty
auto t = supported_facets.timestamp();
cereal::load_by_value(ar, supported_facets);
mesh_changed |= t != supported_facets.timestamp();
@ -1178,6 +1158,8 @@ private:
cereal::load_by_value(ar, mmu_segmentation_facets);
mesh_changed |= t != mmu_segmentation_facets.timestamp();
cereal::load_by_value(ar, config);
cereal::load(ar, text_configuration);
cereal::load(ar, emboss_shape);
assert(m_mesh);
if (has_convex_hull) {
cereal::load_optional(ar, m_convex_hull);
@ -1191,11 +1173,13 @@ private:
}
template<class Archive> void save(Archive &ar) const {
bool has_convex_hull = m_convex_hull.get() != nullptr;
ar(name, source, m_mesh, m_type, m_material_id, m_transformation, m_is_splittable, has_convex_hull, m_text_info, cut_info);
ar(name, source, m_mesh, m_type, m_material_id, m_transformation, m_is_splittable, has_convex_hull, cut_info);
cereal::save_by_value(ar, supported_facets);
cereal::save_by_value(ar, seam_facets);
cereal::save_by_value(ar, mmu_segmentation_facets);
cereal::save_by_value(ar, config);
cereal::save(ar, text_configuration);
cereal::save(ar, emboss_shape);
if (has_convex_hull)
cereal::save_optional(ar, m_convex_hull);
}
@ -1259,7 +1243,7 @@ public:
}
void set_assemble_from_transform(Transform3d& transform) {
m_assemble_initialized = true;
m_assemble_transformation.set_from_transform(transform);
m_assemble_transformation.set_matrix(transform);
}
void set_assemble_offset(const Vec3d& offset) { m_assemble_transformation.set_offset(offset); }
void rotate_assemble(double angle, const Vec3d& axis) {
@ -1270,13 +1254,13 @@ public:
void set_offset_to_assembly(const Vec3d& offset) { m_offset_to_assembly = offset; }
Vec3d get_offset_to_assembly() const { return m_offset_to_assembly; }
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
Vec3d get_offset() const { return m_transformation.get_offset(); }
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
Vec3d get_rotation() const { return m_transformation.get_rotation(); }
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
@ -1284,38 +1268,36 @@ public:
// BBS
void rotate(Matrix3d rotation_matrix) {
// note: must remove scaling from transformation, otherwise auto-orientation with scaled objects will have problem
auto R = get_matrix(true,false,true).matrix().block<3, 3>(0, 0);
auto R = m_transformation.get_rotation_matrix().matrix().block<3, 3>(0, 0);
auto R_new = rotation_matrix * R;
auto euler_angles = Geometry::extract_euler_angles(R_new);
set_rotation(euler_angles);
}
const Vec3d& get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
Vec3d get_mirror() const { return m_transformation.get_mirror(); }
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
bool is_left_handed() const { return m_transformation.is_left_handed(); }
bool is_left_handed() const { return m_transformation.is_left_handed(); }
void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate = false) const;
// Transform an external bounding box.
// Transform an external bounding box, thus the resulting bounding box is no more snug.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// Transform an external vector.
Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const;
const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
const Transform3d& get_matrix() const { return m_transformation.get_matrix(); }
Transform3d get_matrix_no_offset() const { return m_transformation.get_matrix_no_offset(); }
bool is_printable() const { return object->printable && printable && (print_volume_state == ModelInstancePVS_Inside); }
bool is_assemble_initialized() { return m_assemble_initialized; }