Port Emboss & SVG gizmo from PrusaSlicer (#2819)

* Rework UI jobs to make them more understandable and flexible.

* Update Orca specific jobs

* Fix progress issue

* Fix dark mode and window radius

* Update cereal version from 1.2.2 to 1.3.0

(cherry picked from commit prusa3d/PrusaSlicer@057232a275)

* Initial port of Emboss gizmo

* Bump up CGAL version to 5.4

(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)

* Fix text rotation

* Fix test dragging

* Add text gizmo to right click menu

* Initial port of SVG gizmo

* Fix text rotation

* Fix Linux build

* Fix "from surface"

* Fix -90 rotation

* Fix icon path

* Fix loading font with non-ascii name

* Fix storing non-utf8 font descriptor in 3mf file

* Fix filtering with non-utf8 characters

* Emboss: Use Orca style input dialog

* Fix build on macOS

* Fix tooltip color in light mode

* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)

(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)

* SVG: Use Orca style input dialog

* Fix job progress update

* Fix crash when select editing text in preview screen

* Use Orca checkbox style

* Fix issue that toolbar icons are kept regenerated

* Emboss: Fix text & icon alignment

* SVG: Fix text & icon alignment

* Emboss: fix toolbar icon mouse hover state

* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Disable selection outlines

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`

* Post merge fix

* Optimize selection rendering

* Fix scale gizmo

* Emboss: Fix text rotation if base object is scaled

* Fix volume synchronize

* Fix emboss rotation

* Emboss: Fix advance toggle

* Fix text position after reopened the project

* Make font style preview darker

* Make font style preview selector height shorter

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Noisyfox 2023-12-09 22:46:18 +08:00 committed by GitHub
parent 7a8e1929ee
commit 933aa3050b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
197 changed files with 27190 additions and 2454 deletions

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@ -1368,7 +1368,7 @@ indexed_triangle_set ModelObject::raw_indexed_triangle_set() const
size_t j = out.indices.size();
append(out.vertices, v->mesh().its.vertices);
append(out.indices, v->mesh().its.indices);
auto m = v->get_matrix();
const Transform3d& m = v->get_matrix();
for (; i < out.vertices.size(); ++ i)
out.vertices[i] = (m * out.vertices[i].cast<double>()).cast<float>().eval();
if (v->is_left_handed()) {
@ -1410,7 +1410,7 @@ const BoundingBoxf3& ModelObject::raw_bounding_box() const
if (this->instances.empty())
throw Slic3r::InvalidArgument("Can't call raw_bounding_box() with no instances");
const Transform3d& inst_matrix = this->instances.front()->get_transformation().get_matrix(true);
const Transform3d inst_matrix = this->instances.front()->get_transformation().get_matrix_no_offset();
for (const ModelVolume *v : this->volumes)
if (v->is_model_part())
m_raw_bounding_box.merge(v->mesh().transformed_bounding_box(inst_matrix * v->get_matrix()));
@ -1423,14 +1423,18 @@ BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_
return instance_bounding_box(*this->instances[instance_idx], dont_translate);
}
BoundingBoxf3 ModelObject::instance_bounding_box(const ModelInstance &instance, bool dont_translate) const {
BoundingBoxf3 bbox;
const auto& inst_mat = instance.get_transformation().get_matrix(dont_translate);
for (auto vol : this->volumes) {
if (vol->is_model_part())
bbox.merge(vol->mesh().transformed_bounding_box(inst_mat * vol->get_matrix()));
BoundingBoxf3 ModelObject::instance_bounding_box(const ModelInstance &instance, bool dont_translate) const
{
BoundingBoxf3 bb;
const Transform3d inst_matrix = dont_translate ?
instance.get_transformation().get_matrix_no_offset() :
instance.get_transformation().get_matrix();
for (ModelVolume *v : this->volumes) {
if (v->is_model_part())
bb.merge(v->mesh().transformed_bounding_box(inst_matrix * v->get_matrix()));
}
return bbox;
return bb;
}
@ -1438,7 +1442,9 @@ BoundingBoxf3 ModelObject::instance_bounding_box(const ModelInstance &instance,
BoundingBoxf3 ModelObject::instance_convex_hull_bounding_box(size_t instance_idx, bool dont_translate) const
{
BoundingBoxf3 bb;
const Transform3d& inst_matrix = this->instances[instance_idx]->get_transformation().get_matrix(dont_translate);
const Transform3d& inst_matrix = dont_translate ?
this->instances[instance_idx]->get_transformation().get_matrix_no_offset() :
this->instances[instance_idx]->get_transformation().get_matrix();
for (ModelVolume *v : this->volumes)
{
if (v->is_model_part())
@ -1739,6 +1745,25 @@ void ModelObject::clone_for_cut(ModelObject **obj)
(*obj)->input_file.clear();
}
bool ModelVolume::is_the_only_one_part() const
{
if (m_type != ModelVolumeType::MODEL_PART)
return false;
if (object == nullptr)
return false;
for (const ModelVolume *v : object->volumes) {
if (v == nullptr)
continue;
// is this volume?
if (v->id() == this->id())
continue;
// exist another model part in object?
if (v->type() == ModelVolumeType::MODEL_PART)
return false;
}
return true;
}
void ModelVolume::reset_extra_facets()
{
this->supported_facets.reset();
@ -1759,67 +1784,6 @@ static void invalidate_translations(ModelObject* object, const ModelInstance* sr
}
}
static void reset_instance_transformation(ModelObject* object, size_t src_instance_idx, const Transform3d& cut_matrix,
bool place_on_cut = false, bool flip = false, Vec3d local_displace = Vec3d::Zero())
{
using namespace Geometry;
// Reset instance transformation except offset and Z-rotation
for (size_t i = 0; i < object->instances.size(); ++i) {
auto& obj_instance = object->instances[i];
Geometry::Transformation instance_transformation_copy = obj_instance->get_transformation();
instance_transformation_copy.set_offset(Vec3d(0, 0, 0));
if (object->volumes.size() == 1) {
instance_transformation_copy.set_offset(-object->volumes[0]->get_offset());
}
if (i == src_instance_idx && object->volumes.size() == 1)
invalidate_translations(object, obj_instance);
const Vec3d offset = obj_instance->get_offset();
const double rot_z = obj_instance->get_rotation().z();
obj_instance->set_transformation(Transformation());
const Vec3d displace = local_displace.isApprox(Vec3d::Zero()) ? Vec3d::Zero() :
rotation_transform(obj_instance->get_rotation()) * local_displace;
obj_instance->set_offset(offset + displace);
Vec3d rotation = Vec3d::Zero();
if (!flip && !place_on_cut) {
if ( i != src_instance_idx)
rotation[Z] = rot_z;
}
else {
Transform3d rotation_matrix = Transform3d::Identity();
if (flip)
rotation_matrix = rotation_transform(PI * Vec3d::UnitX());
if (place_on_cut)
rotation_matrix = rotation_matrix * Transformation(cut_matrix).get_matrix(true, false, true, true).inverse();
if (i != src_instance_idx)
rotation_matrix = rotation_transform(rot_z * Vec3d::UnitZ()) * rotation_matrix;
rotation = Transformation(rotation_matrix).get_rotation();
}
obj_instance->set_rotation(rotation);
// update the assemble matrix
const Transform3d &assemble_matrix = obj_instance->get_assemble_transformation().get_matrix();
const Transform3d &instance_inverse_matrix = instance_transformation_copy.get_matrix().inverse();
Transform3d new_instance_inverse_matrix = instance_inverse_matrix * obj_instance->get_transformation().get_matrix(true).inverse();
if (place_on_cut) { // reset the rotation of cut plane
new_instance_inverse_matrix = new_instance_inverse_matrix * Transformation(cut_matrix).get_matrix(true, false, true, true).inverse();
}
Transform3d new_assemble_transform = assemble_matrix * new_instance_inverse_matrix;
obj_instance->set_assemble_from_transform(new_assemble_transform);
}
}
void ModelObject::split(ModelObjectPtrs* new_objects)
{
std::vector<TriangleMesh> all_meshes;
@ -1833,6 +1797,10 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
if (volume->type() != ModelVolumeType::MODEL_PART)
continue;
// splited volume should not be text object
if (volume->text_configuration.has_value())
volume->text_configuration.reset();
if (!is_multi_volume_object) {
//BBS: not multi volume object, then split mesh.
std::vector<TriangleMesh> volume_meshes = volume->mesh().split();
@ -1912,7 +1880,7 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
for (ModelInstance* model_instance : new_object->instances)
{
Vec3d shift = model_instance->get_transformation().get_matrix(true) * new_vol->get_offset();
const Vec3d shift = model_instance->get_transformation().get_matrix_no_offset() * new_vol->get_offset();
model_instance->set_offset(model_instance->get_offset() + shift);
//BBS: add assemble_view related logic
@ -1920,7 +1888,7 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
instance_transformation_copy.set_offset(-new_vol->get_offset());
const Transform3d &assemble_matrix = model_instance->get_assemble_transformation().get_matrix();
const Transform3d &instance_inverse_matrix = instance_transformation_copy.get_matrix().inverse();
Transform3d new_instance_inverse_matrix = instance_inverse_matrix * model_instance->get_transformation().get_matrix(true).inverse();
Transform3d new_instance_inverse_matrix = instance_inverse_matrix * model_instance->get_transformation().get_matrix_no_offset().inverse();
Transform3d new_assemble_transform = assemble_matrix * new_instance_inverse_matrix;
model_instance->set_assemble_from_transform(new_assemble_transform);
model_instance->set_offset_to_assembly(new_vol->get_offset());
@ -2037,8 +2005,14 @@ void ModelObject::bake_xy_rotation_into_meshes(size_t instance_idx)
// Adjust the meshes.
// Transformation to be applied to the meshes.
Eigen::Matrix3d mesh_trafo_3x3 = reference_trafo.get_matrix(true, false, uniform_scaling, ! has_mirrorring).matrix().block<3, 3>(0, 0);
Transform3d volume_offset_correction = this->instances[instance_idx]->get_transformation().get_matrix().inverse() * reference_trafo.get_matrix();
Geometry::Transformation reference_trafo_mod = reference_trafo;
reference_trafo_mod.reset_offset();
if (uniform_scaling)
reference_trafo_mod.reset_scaling_factor();
if (!has_mirrorring)
reference_trafo_mod.reset_mirror();
Eigen::Matrix3d mesh_trafo_3x3 = reference_trafo_mod.get_matrix().matrix().block<3, 3>(0, 0);
Transform3d volume_offset_correction = this->instances[instance_idx]->get_transformation().get_matrix().inverse() * reference_trafo.get_matrix();
for (ModelVolume *model_volume : this->volumes) {
const Geometry::Transformation volume_trafo = model_volume->get_transformation();
bool volume_left_handed = volume_trafo.is_left_handed();
@ -2047,9 +2021,15 @@ void ModelObject::bake_xy_rotation_into_meshes(size_t instance_idx)
std::abs(volume_trafo.get_scaling_factor().x() - volume_trafo.get_scaling_factor().z()) < EPSILON;
double volume_new_scaling_factor = volume_uniform_scaling ? volume_trafo.get_scaling_factor().x() : 1.;
// Transform the mesh.
Matrix3d volume_trafo_3x3 = volume_trafo.get_matrix(true, false, volume_uniform_scaling, !volume_has_mirrorring).matrix().block<3, 3>(0, 0);
Geometry::Transformation volume_trafo_mod = volume_trafo;
volume_trafo_mod.reset_offset();
if (volume_uniform_scaling)
volume_trafo_mod.reset_scaling_factor();
if (!volume_has_mirrorring)
volume_trafo_mod.reset_mirror();
Eigen::Matrix3d volume_trafo_3x3 = volume_trafo_mod.get_matrix().matrix().block<3, 3>(0, 0);
// Following method creates a new shared_ptr<TriangleMesh>
model_volume->transform_this_mesh(mesh_trafo_3x3 * volume_trafo_3x3, left_handed != volume_left_handed);
model_volume->transform_this_mesh(mesh_trafo_3x3 * volume_trafo_3x3, left_handed != volume_left_handed);
// Reset the rotation, scaling and mirroring.
model_volume->set_rotation(Vec3d(0., 0., 0.));
model_volume->set_scaling_factor(Vec3d(volume_new_scaling_factor, volume_new_scaling_factor, volume_new_scaling_factor));
@ -2094,7 +2074,7 @@ double ModelObject::get_instance_min_z(size_t instance_idx) const
double min_z = DBL_MAX;
const ModelInstance* inst = instances[instance_idx];
const Transform3d& mi = inst->get_matrix(true);
const Transform3d mi = inst->get_matrix_no_offset();
for (const ModelVolume* v : volumes) {
if (!v->is_model_part())
@ -2130,7 +2110,7 @@ double ModelObject::get_instance_max_z(size_t instance_idx) const
double max_z = -DBL_MAX;
const ModelInstance* inst = instances[instance_idx];
const Transform3d& mi = inst->get_matrix(true);
const Transform3d mi = inst->get_matrix_no_offset();
for (const ModelVolume* v : volumes) {
if (!v->is_model_part())
@ -2553,6 +2533,10 @@ size_t ModelVolume::split(unsigned int max_extruders)
if (meshes.size() <= 1)
return 1;
// splited volume should not be text object
if (text_configuration.has_value())
text_configuration.reset();
size_t idx = 0;
size_t ivolume = std::find(this->object->volumes.begin(), this->object->volumes.end(), this) - this->object->volumes.begin();
const std::string name = this->name;
@ -2723,44 +2707,17 @@ void ModelVolume::convert_from_meters()
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
{
mesh->transform(get_matrix(dont_translate));
}
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate) const
{
// Rotate around mesh origin.
TriangleMesh copy(mesh);
copy.transform(get_matrix(true, false, true, true));
BoundingBoxf3 bbox = copy.bounding_box();
if (!empty(bbox)) {
// Scale the bounding box along the three axes.
for (unsigned int i = 0; i < 3; ++i)
{
if (std::abs(get_scaling_factor((Axis)i)-1.0) > EPSILON)
{
bbox.min(i) *= get_scaling_factor((Axis)i);
bbox.max(i) *= get_scaling_factor((Axis)i);
}
}
// Translate the bounding box.
if (! dont_translate) {
bbox.min += get_offset();
bbox.max += get_offset();
}
}
return bbox;
mesh->transform(dont_translate ? get_matrix_no_offset() : get_matrix());
}
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{
return bbox.transformed(get_matrix(dont_translate));
return bbox.transformed(dont_translate ? get_matrix_no_offset() : get_matrix());
}
Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
{
return get_matrix(dont_translate) * v;
return dont_translate ? get_matrix_no_offset() * v : get_matrix() * v;
}
void ModelInstance::transform_polygon(Polygon* polygon) const
@ -2952,7 +2909,7 @@ Polygon ModelInstance::convex_hull_2d()
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": name %1%, is_valid %2%")% this->object->name.c_str()% convex_hull.is_valid();
//if (!convex_hull.is_valid())
{ // this logic is not working right now, as moving instance doesn't update convex_hull
const Transform3d& trafo_instance = get_matrix(false);
const Transform3d& trafo_instance = get_matrix();
convex_hull = get_object()->convex_hull_2d(trafo_instance);
}
//int size = convex_hull.size();