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	Reverted unification of positive and negative zeros when loaded
from an STL file.
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					 1 changed files with 23 additions and 0 deletions
				
			
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			@ -308,6 +308,29 @@ stl_read(stl_file *stl, int first_facet, int first) {
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            printf("stl_read: facet %d.z = %e\r\n", j, facet.vertex[j].z);
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      }
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#endif
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#if 1
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    {
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      // Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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      // When using a memcmp on raw floats, those numbers report to be different.
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      // Unify all +0 and -0 to +0 to make the floats equal under memcmp.
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      uint32_t *f = (uint32_t*)&facet;
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      for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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        if (*f == 0x80000000)
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          // Negative zero, switch to positive zero.
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          *f = 0;
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    }
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#else
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    {
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      // Due to the nature of the floating point numbers, close to zero values may be represented with singificantly higher precision 
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      // than the rest of the vertices. Round them to zero.
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      float *f = (float*)&facet;
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      for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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        if (*f > -1e-12f && *f < 1e-12f)
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          // Negative zero, switch to positive zero.
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          *f = 0;
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    }
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#endif
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    /* Write the facet into memory. */
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    memcpy(stl->facet_start+i, &facet, SIZEOF_STL_FACET);
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    stl_facet_stats(stl, facet, first);
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