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| Welcome to the documentation wiki! | ||||
| Welcome to the OrcaSlicer WIKI! | ||||
| 
 | ||||
| We have divided it roughly into the following pages: | ||||
| 
 | ||||
| * [Calibration](wiki/Calibration) | ||||
| * [How to build - Linux et al](wiki/How-to-build---Linux-et-al) | ||||
| * [How to build Mac OS](wiki/How-to-build---Mac-OS) | ||||
| * [How to build Windows](wiki/How-to-build---Windows) | ||||
| * [Localization guide](wiki/Localization_guide) | ||||
| * [release_notes_cn](wiki/release_notes_cn) | ||||
| * [release_notes_en](wiki/release_notes_en) | ||||
| * [Seam](wiki/Seam) | ||||
| * [How to build Orca Slicer](wiki/How-to-build) | ||||
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| # How to compile | ||||
| - Windows 64-bit   | ||||
|   - Tools needed: Visual Studio 2019, Cmake, git, Strawberry Perl. | ||||
|   - Run `build_release.bat` in `x64 Native Tools Command Prompt for VS 2019` | ||||
| 
 | ||||
| - Mac 64-bit   | ||||
|   - Tools needed: Xcode, Cmake, git, gettext | ||||
|   - run `build_release_macos.sh` | ||||
| 
 | ||||
| - Ubuntu   | ||||
|   - run `BuildLinux.sh -udisr` | ||||
|  | @ -1,4 +0,0 @@ | |||
| 
 | ||||
| # Building Orca Slicer on UNIX/Linux | ||||
| 
 | ||||
| Currently Linux version is not verified, you can try it referring to [PrusaSlicer'S linux building guide](https://github.com/prusa3d/PrusaSlicer/blob/master/doc/How%20to%20build%20-%20Linux%20et%20al.md) | ||||
|  | @ -1,41 +0,0 @@ | |||
| 
 | ||||
| # Building Orca Slicer on Mac OS | ||||
| 
 | ||||
| ## Enviroment setup | ||||
| Install Following tools:   | ||||
| - Xcode from app store   | ||||
| - Cmake   | ||||
| - git   | ||||
| - gettext   | ||||
| 
 | ||||
| Cmake, git, gettext can be installed from brew(brew install cmake git gettext) | ||||
| 
 | ||||
| ## building the deps | ||||
| You need to build the dependence of OrcaSlicer first. (Only needs for the first time)   | ||||
| 
 | ||||
| Suppose you download the codes into /Users/_username_/work/projects/BambuStudio   | ||||
| create a directory to store the dependence built: /Users/_username_/work/projects/OrcaSlicer_dep   | ||||
| **(Please make sure to replace the username with the one on your computer)**   | ||||
| 
 | ||||
| `cd BambuStudio/deps`   | ||||
| `mkdir build;cd build`   | ||||
| 
 | ||||
| for arm64 architecture   | ||||
| `cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-arm64-cc"`   | ||||
| for x86 architeccture   | ||||
| `cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-x86_64-cc"`   | ||||
| `make -jN`  (N can be a number between 1 and the max cpu number)   | ||||
| 
 | ||||
| ## building the Orca Slicer | ||||
| create a directory to store the installed files at /Users/username/work/projects/BambuStudio/install_dir   | ||||
| `cd BambuStudio`   | ||||
| `mkdir install_dir`   | ||||
| `mkdir build;cd build`   | ||||
| 
 | ||||
| building it use cmake   | ||||
| `cmake ..  -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`   | ||||
| `cmake --build . --target install --config Release -jN`   | ||||
| 
 | ||||
| building it use xcode   | ||||
| `cmake .. -GXcode -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`   | ||||
| then building it using Xcode | ||||
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| # Building Orca Slicer on Windows | ||||
| 
 | ||||
| ## Enviroment setup | ||||
| Install Following tools: | ||||
| - Visual Studio Community 2019 from [visualstudio.microsoft.com/vs/](https://visualstudio.microsoft.com/vs/) (Older versions are not supported as Orca Slicer requires support for C++17, and newer versions should also be ok); | ||||
| - Cmake from [cmake.org](https://cmake.org/download/) | ||||
| - Git from [gitforwindows.org](https://gitforwindows.org/)  | ||||
| - Perl from [strawberryperl](https://strawberryperl.com/) | ||||
| 
 | ||||
| ## building the deps | ||||
| Suppose you download the codes into D:/work/Projects/BambuStudio   | ||||
| create a directory to store the dependence built: D:/work/Projects/OrcaSlicer_dep | ||||
| 
 | ||||
| `cd BambuStudio/deps`   | ||||
| `mkdir build;cd build`   | ||||
| `cmake ../ -G "Visual Studio 16 2019" -DDESTDIR="D:/work/Projects/OrcaSlicer_dep" -DCMAKE_BUILD_TYPE=Release`   | ||||
| `msbuild /m ALL_BUILD.vcxproj`   | ||||
| 
 | ||||
| It takes "00:14:27.37" to finish it on my machine (11th Gen Intel(R) Core(TM) i9-11900 @2.50GHz   2.50 GHz, with 32.0 GB DDR) | ||||
| 
 | ||||
| ## building the Orca Slicer | ||||
| create a directory to store the installed files at D:/work/Projects/BambuStudio/install_dir   | ||||
| `cd BambuStudio`   | ||||
| `mkdir install_dir`   | ||||
| `mkdir build;cd build`   | ||||
| 
 | ||||
| set -DWIN10SDK_PATH to your windows sdk path(for example: C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0) in below command:   | ||||
| `cmake .. -G "Visual Studio 16 2019" -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="D:/work/Projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DWIN10SDK_PATH="C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0"`  | ||||
| 
 | ||||
| then build it using command   | ||||
| `cmake --build . --target install --config Release`   | ||||
| 
 | ||||
| or building it under the Visual Studio 2019   | ||||
| (set the OrcaSlicer_app_gui as start project)   | ||||
|  | ||||
|  | @ -1,18 +0,0 @@ | |||
| **新功能** | ||||
| 1. 3D文字工具 | ||||
| 2. 对象和拷贝间的数据共享 | ||||
| 3. 参数表格 | ||||
| 4. 用户指南 | ||||
| 5. 支持Arachne特性 | ||||
| 
 | ||||
| **改进** | ||||
| 1. 支持导出通用的3mf格式,兼容其他切片软件 | ||||
| 2. 优化混合支撑和树状支撑的生成速度 | ||||
| 3. 支持不停靠工具头的延迟摄影 | ||||
| 4. 支持纹理PEI热床 | ||||
| 5. 支持导入和导出预设 | ||||
| 6. 支持随机位置的接缝设置 | ||||
| 7. 支持匈牙利语 | ||||
| 8. 一些关键问题修复 | ||||
| 
 | ||||
| 详细信息请查看:https://github.com/bambulab/BambuStudio/releases | ||||
|  | @ -1,18 +0,0 @@ | |||
| **New Features** | ||||
| 1. 3D text tool | ||||
| 2. Shared data between an object and its copies | ||||
| 3. Parameter table | ||||
| 4. User manual | ||||
| 5. Arachne feature | ||||
| 
 | ||||
| **Improvements** | ||||
| 1. Added support for exporting generic 3mf that is compatible with other slicers | ||||
| 2. Optimized the performance of hybrid and tree support | ||||
| 3. Added traditional timelapse mode | ||||
| 4. Added support for Textured PEI plate | ||||
| 5. Added support for export/import preset | ||||
| 6. Added random seam position | ||||
| 7. Added Magyar translations | ||||
| 8. Fixed some known bugs | ||||
| 
 | ||||
| For details, please check https://github.com/bambulab/BambuStudio/releases | ||||
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