mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-30 20:21:12 -06:00 
			
		
		
		
	update wiki
This commit is contained in:
		
							parent
							
								
									b971e8a73f
								
							
						
					
					
						commit
						9304f2016a
					
				
					 7 changed files with 13 additions and 123 deletions
				
			
		|  | @ -1,12 +1,7 @@ | ||||||
| Welcome to the documentation wiki! | Welcome to the OrcaSlicer WIKI! | ||||||
| 
 | 
 | ||||||
| We have divided it roughly into the following pages: | We have divided it roughly into the following pages: | ||||||
| 
 | 
 | ||||||
| * [Calibration](wiki/Calibration) | * [Calibration](wiki/Calibration) | ||||||
| * [How to build - Linux et al](wiki/How-to-build---Linux-et-al) |  | ||||||
| * [How to build Mac OS](wiki/How-to-build---Mac-OS) |  | ||||||
| * [How to build Windows](wiki/How-to-build---Windows) |  | ||||||
| * [Localization guide](wiki/Localization_guide) |  | ||||||
| * [release_notes_cn](wiki/release_notes_cn) |  | ||||||
| * [release_notes_en](wiki/release_notes_en) |  | ||||||
| * [Seam](wiki/Seam) | * [Seam](wiki/Seam) | ||||||
|  | * [How to build Orca Slicer](wiki/How-to-build) | ||||||
|  |  | ||||||
							
								
								
									
										11
									
								
								doc/How to build
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								doc/How to build
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,11 @@ | ||||||
|  | # How to compile | ||||||
|  | - Windows 64-bit   | ||||||
|  |   - Tools needed: Visual Studio 2019, Cmake, git, Strawberry Perl. | ||||||
|  |   - Run `build_release.bat` in `x64 Native Tools Command Prompt for VS 2019` | ||||||
|  | 
 | ||||||
|  | - Mac 64-bit   | ||||||
|  |   - Tools needed: Xcode, Cmake, git, gettext | ||||||
|  |   - run `build_release_macos.sh` | ||||||
|  | 
 | ||||||
|  | - Ubuntu   | ||||||
|  |   - run `BuildLinux.sh -udisr` | ||||||
|  | @ -1,4 +0,0 @@ | ||||||
| 
 |  | ||||||
| # Building Orca Slicer on UNIX/Linux |  | ||||||
| 
 |  | ||||||
| Currently Linux version is not verified, you can try it referring to [PrusaSlicer'S linux building guide](https://github.com/prusa3d/PrusaSlicer/blob/master/doc/How%20to%20build%20-%20Linux%20et%20al.md) |  | ||||||
|  | @ -1,41 +0,0 @@ | ||||||
| 
 |  | ||||||
| # Building Orca Slicer on Mac OS |  | ||||||
| 
 |  | ||||||
| ## Enviroment setup |  | ||||||
| Install Following tools:   |  | ||||||
| - Xcode from app store   |  | ||||||
| - Cmake   |  | ||||||
| - git   |  | ||||||
| - gettext   |  | ||||||
| 
 |  | ||||||
| Cmake, git, gettext can be installed from brew(brew install cmake git gettext) |  | ||||||
| 
 |  | ||||||
| ## building the deps |  | ||||||
| You need to build the dependence of OrcaSlicer first. (Only needs for the first time)   |  | ||||||
| 
 |  | ||||||
| Suppose you download the codes into /Users/_username_/work/projects/BambuStudio   |  | ||||||
| create a directory to store the dependence built: /Users/_username_/work/projects/OrcaSlicer_dep   |  | ||||||
| **(Please make sure to replace the username with the one on your computer)**   |  | ||||||
| 
 |  | ||||||
| `cd BambuStudio/deps`   |  | ||||||
| `mkdir build;cd build`   |  | ||||||
| 
 |  | ||||||
| for arm64 architecture   |  | ||||||
| `cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-arm64-cc"`   |  | ||||||
| for x86 architeccture   |  | ||||||
| `cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-x86_64-cc"`   |  | ||||||
| `make -jN`  (N can be a number between 1 and the max cpu number)   |  | ||||||
| 
 |  | ||||||
| ## building the Orca Slicer |  | ||||||
| create a directory to store the installed files at /Users/username/work/projects/BambuStudio/install_dir   |  | ||||||
| `cd BambuStudio`   |  | ||||||
| `mkdir install_dir`   |  | ||||||
| `mkdir build;cd build`   |  | ||||||
| 
 |  | ||||||
| building it use cmake   |  | ||||||
| `cmake ..  -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`   |  | ||||||
| `cmake --build . --target install --config Release -jN`   |  | ||||||
| 
 |  | ||||||
| building it use xcode   |  | ||||||
| `cmake .. -GXcode -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`   |  | ||||||
| then building it using Xcode |  | ||||||
|  | @ -1,35 +0,0 @@ | ||||||
| # Building Orca Slicer on Windows |  | ||||||
| 
 |  | ||||||
| ## Enviroment setup |  | ||||||
| Install Following tools: |  | ||||||
| - Visual Studio Community 2019 from [visualstudio.microsoft.com/vs/](https://visualstudio.microsoft.com/vs/) (Older versions are not supported as Orca Slicer requires support for C++17, and newer versions should also be ok); |  | ||||||
| - Cmake from [cmake.org](https://cmake.org/download/) |  | ||||||
| - Git from [gitforwindows.org](https://gitforwindows.org/)  |  | ||||||
| - Perl from [strawberryperl](https://strawberryperl.com/) |  | ||||||
| 
 |  | ||||||
| ## building the deps |  | ||||||
| Suppose you download the codes into D:/work/Projects/BambuStudio   |  | ||||||
| create a directory to store the dependence built: D:/work/Projects/OrcaSlicer_dep |  | ||||||
| 
 |  | ||||||
| `cd BambuStudio/deps`   |  | ||||||
| `mkdir build;cd build`   |  | ||||||
| `cmake ../ -G "Visual Studio 16 2019" -DDESTDIR="D:/work/Projects/OrcaSlicer_dep" -DCMAKE_BUILD_TYPE=Release`   |  | ||||||
| `msbuild /m ALL_BUILD.vcxproj`   |  | ||||||
| 
 |  | ||||||
| It takes "00:14:27.37" to finish it on my machine (11th Gen Intel(R) Core(TM) i9-11900 @2.50GHz   2.50 GHz, with 32.0 GB DDR) |  | ||||||
| 
 |  | ||||||
| ## building the Orca Slicer |  | ||||||
| create a directory to store the installed files at D:/work/Projects/BambuStudio/install_dir   |  | ||||||
| `cd BambuStudio`   |  | ||||||
| `mkdir install_dir`   |  | ||||||
| `mkdir build;cd build`   |  | ||||||
| 
 |  | ||||||
| set -DWIN10SDK_PATH to your windows sdk path(for example: C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0) in below command:   |  | ||||||
| `cmake .. -G "Visual Studio 16 2019" -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="D:/work/Projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DWIN10SDK_PATH="C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0"`  |  | ||||||
| 
 |  | ||||||
| then build it using command   |  | ||||||
| `cmake --build . --target install --config Release`   |  | ||||||
| 
 |  | ||||||
| or building it under the Visual Studio 2019   |  | ||||||
| (set the OrcaSlicer_app_gui as start project)   |  | ||||||
|  |  | ||||||
|  | @ -1,18 +0,0 @@ | ||||||
| **新功能** |  | ||||||
| 1. 3D文字工具 |  | ||||||
| 2. 对象和拷贝间的数据共享 |  | ||||||
| 3. 参数表格 |  | ||||||
| 4. 用户指南 |  | ||||||
| 5. 支持Arachne特性 |  | ||||||
| 
 |  | ||||||
| **改进** |  | ||||||
| 1. 支持导出通用的3mf格式,兼容其他切片软件 |  | ||||||
| 2. 优化混合支撑和树状支撑的生成速度 |  | ||||||
| 3. 支持不停靠工具头的延迟摄影 |  | ||||||
| 4. 支持纹理PEI热床 |  | ||||||
| 5. 支持导入和导出预设 |  | ||||||
| 6. 支持随机位置的接缝设置 |  | ||||||
| 7. 支持匈牙利语 |  | ||||||
| 8. 一些关键问题修复 |  | ||||||
| 
 |  | ||||||
| 详细信息请查看:https://github.com/bambulab/BambuStudio/releases |  | ||||||
|  | @ -1,18 +0,0 @@ | ||||||
| **New Features** |  | ||||||
| 1. 3D text tool |  | ||||||
| 2. Shared data between an object and its copies |  | ||||||
| 3. Parameter table |  | ||||||
| 4. User manual |  | ||||||
| 5. Arachne feature |  | ||||||
| 
 |  | ||||||
| **Improvements** |  | ||||||
| 1. Added support for exporting generic 3mf that is compatible with other slicers |  | ||||||
| 2. Optimized the performance of hybrid and tree support |  | ||||||
| 3. Added traditional timelapse mode |  | ||||||
| 4. Added support for Textured PEI plate |  | ||||||
| 5. Added support for export/import preset |  | ||||||
| 6. Added random seam position |  | ||||||
| 7. Added Magyar translations |  | ||||||
| 8. Fixed some known bugs |  | ||||||
| 
 |  | ||||||
| For details, please check https://github.com/bambulab/BambuStudio/releases |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 SoftFever
						SoftFever