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FIX: height not synced when inputing cut movement
Change-Id: I0640f9a21e1d700806ade79e4e1637338aef963a (cherry picked from commit 8bacb887da19a9bed6451d2aaa1ebc149c20359d)
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1 changed files with 8 additions and 2 deletions
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@ -479,6 +479,13 @@ void GLGizmoAdvancedCut::on_render_input_window(float x, float y, float bottom_l
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if (std::abs(m_buffered_movement - m_movement) > EPSILON) {
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m_movement = m_buffered_movement;
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m_buffered_movement = 0.0;
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// update absolute height
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Vec3d plane_normal = get_plane_normal();
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m_height_delta = plane_normal(2) * m_movement;
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m_height += m_height_delta;
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m_buffered_height = m_height;
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update_plane_points();
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m_parent.post_event(SimpleEvent(wxEVT_PAINT));
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}
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@ -497,8 +504,7 @@ void GLGizmoAdvancedCut::on_render_input_window(float x, float y, float bottom_l
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if (current_active_id != m_last_active_id) {
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if (std::abs(m_buffered_height - m_height) > EPSILON) {
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m_height_delta = m_buffered_height - m_height;
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m_height = m_buffered_height;
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//m_buffered_height = 0.0;
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m_height = m_buffered_height;
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update_plane_points();
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m_parent.post_event(SimpleEvent(wxEVT_PAINT));
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}
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