Fixed wrong layer height texture updates when using multiple objects

This commit is contained in:
Enrico Turri 2018-05-23 12:49:56 +02:00
parent c5c90620ca
commit 91b9b8aebf
2 changed files with 22 additions and 2 deletions

View file

@ -52,6 +52,9 @@ _constant()
int region_count()
%code%{ RETVAL = THIS->print()->regions.size(); %};
int region_volumes_count()
%code%{ RETVAL = THIS->region_volumes.size(); %};
Ref<Print> print();
Ref<ModelObject> model_object();
Ref<StaticPrintConfig> config()