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Fixed wrong layer height texture updates when using multiple objects
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2 changed files with 22 additions and 2 deletions
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@ -52,6 +52,9 @@ _constant()
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int region_count()
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%code%{ RETVAL = THIS->print()->regions.size(); %};
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int region_volumes_count()
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%code%{ RETVAL = THIS->region_volumes.size(); %};
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Ref<Print> print();
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Ref<ModelObject> model_object();
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Ref<StaticPrintConfig> config()
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