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	Use nearest-neighbor search for internal perimeters too. #1025
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		|  | @ -173,7 +173,7 @@ sub make_perimeters { | |||
|     # ) | ||||
|     my @perimeters = ();  # one item per depth; each item | ||||
|      | ||||
|     # organize islands using a shortest path search | ||||
|     # organize islands using a nearest-neighbor search | ||||
|     my @surfaces = @{chained_path_items([ | ||||
|         map [ $_->contour->[0], $_ ], @{$self->slices}, | ||||
|     ])}; | ||||
|  | @ -245,6 +245,12 @@ sub make_perimeters { | |||
|              | ||||
|             last if !@new_offsets || $loop == $loop_number; | ||||
|             @last_offsets = @new_offsets; | ||||
|              | ||||
|             # sort loops before storing them | ||||
|             @last_offsets = @{chained_path_items([ | ||||
|                 map [ $_->contour->[0], $_ ], @last_offsets, | ||||
|             ])}; | ||||
|              | ||||
|             push @{ $perimeters[-1] }, [@last_offsets]; | ||||
|         } | ||||
|          | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci