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ENH: render default bed when use third-party printer
Change-Id: Ia6ffa5913159e71f89b00b9311be56608d6721d9 Signed-off-by: Stone Li <stone.li@bambulab.com>
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2 changed files with 49 additions and 13 deletions
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@ -1,7 +1,7 @@
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#ifndef slic3r_3DBed_hpp_
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#define slic3r_3DBed_hpp_
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//#include "GLTexture.hpp"
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#include "GLTexture.hpp"
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#include "3DScene.hpp"
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#include "GLModel.hpp"
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@ -90,10 +90,10 @@ private:
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// Print volume bounding box exteded with axes and model.
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BoundingBoxf3 m_extended_bounding_box;
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// Slightly expanded print bed polygon, for collision detection.
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//Polygon m_polygon;
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//GeometryBuffer m_triangles;
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//GeometryBuffer m_gridlines;
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//GLTexture m_texture;
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Polygon m_polygon;
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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GLTexture m_texture;
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// temporary texture shown until the main texture has still no levels compressed
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//GLTexture m_temp_texture;
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GLModel m_model;
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@ -148,6 +148,8 @@ private:
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void calc_triangles(const ExPolygon& poly);
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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void update_model_offset() const;
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//BBS: with offset
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GeometryBuffer update_bed_triangles() const;
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static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
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void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
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bool show_axes);
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