Tech ENABLE_RENDER_PICKING_PASS extended so that user can switch between picking pass texture rendering and regular rendering by pressing [T] key

This commit is contained in:
Enrico Turri 2019-06-27 11:25:04 +02:00
parent d16c670ed1
commit 90d1ac2c8f
4 changed files with 26 additions and 3 deletions

View file

@ -154,6 +154,9 @@ void KBShortcutsDialog::fill_shortcuts()
plater_shortcuts.push_back(Shortcut("I", L("Zoom in")));
plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo / Clear selection")));
#if ENABLE_RENDER_PICKING_PASS
plater_shortcuts.push_back(Shortcut("T", L("Toggle picking pass texture rendering on/off")));
#endif // ENABLE_RENDER_PICKING_PASS
m_full_shortcuts.push_back(std::make_pair(_(L("Plater Shortcuts")), std::make_pair(plater_shortcuts, szRight)));