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Tech ENABLE_RENDER_PICKING_PASS extended so that user can switch between picking pass texture rendering and regular rendering by pressing [T] key
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4 changed files with 26 additions and 3 deletions
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@ -154,6 +154,9 @@ void KBShortcutsDialog::fill_shortcuts()
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plater_shortcuts.push_back(Shortcut("I", L("Zoom in")));
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plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
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plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo / Clear selection")));
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#if ENABLE_RENDER_PICKING_PASS
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plater_shortcuts.push_back(Shortcut("T", L("Toggle picking pass texture rendering on/off")));
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#endif // ENABLE_RENDER_PICKING_PASS
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m_full_shortcuts.push_back(std::make_pair(_(L("Plater Shortcuts")), std::make_pair(plater_shortcuts, szRight)));
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