3DScene mouse variables moved to c++

This commit is contained in:
Enrico Turri 2018-05-23 13:56:54 +02:00
parent b36243ba10
commit 90c50b281a
8 changed files with 192 additions and 32 deletions

View file

@ -603,6 +603,12 @@ public:
static void enable_picking(wxGLCanvas* canvas, bool enable);
static void enable_shader(wxGLCanvas* canvas, bool enable);
static bool is_mouse_dragging(wxGLCanvas* canvas);
static void set_mouse_dragging(wxGLCanvas* canvas, bool dragging);
static Pointf get_mouse_position(wxGLCanvas* canvas);
static void set_mouse_position(wxGLCanvas* canvas, const Pointf* position);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);
@ -622,7 +628,7 @@ public:
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
static void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback);
static void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
// static void _glew_init();
//##################################################################################################################