ENH: refine the thumbnail rendering

1. add specific shader for thumbnail
2. do not render the negative-z part
3. fix the sinking related issue under cli

Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
This commit is contained in:
lane.wei 2023-04-06 21:21:44 +08:00 committed by Lane.Wei
parent 031d61faca
commit 90760e0d07
6 changed files with 86 additions and 11 deletions

View file

@ -0,0 +1,16 @@
#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
//varying float drop;
varying vec4 world_pos;
void main()
{
if (world_pos.z < 0.0)
discard;
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}