Fixed rendering of toolbars' textures with prespective camera

This commit is contained in:
Enrico Turri 2019-07-18 11:36:17 +02:00
parent 2b9d285a16
commit 8febd88e80
2 changed files with 3 additions and 3 deletions

View file

@ -3995,7 +3995,7 @@ void GLCanvas3D::_render_overlays() const
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the textures are renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.5)));
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = m_camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));