Get rid of Contour3D

This commit is contained in:
tamasmeszaros 2021-05-26 17:38:57 +02:00
parent e6f97358bc
commit 8fdb0fddc0
13 changed files with 86 additions and 294 deletions

View file

@ -17,7 +17,6 @@
#include <libslic3r/TriangulateWall.hpp>
#include <libslic3r/Tesselate.hpp>
#include <libslic3r/SlicesToTriangleMesh.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
using namespace Slic3r;
@ -368,10 +367,9 @@ static void recreate_object_from_rasters(const std::string &objname, float lh) {
layer = std::move(layer_);
}
TriangleMesh out = slices_to_triangle_mesh(layers, bb.min.z(), double(lh), double(lh));
out.require_shared_vertices();
out.WriteOBJFile("out_from_rasters.obj");
indexed_triangle_set out = slices_to_mesh(layers, bb.min.z(), double(lh), double(lh));
its_write_obj(out, "out_from_rasters.obj");
}
TEST_CASE("Recreate object from rasters", "[SL1Import]") {