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	New FDM support sparse infill zig-zag algorithm.
Fixed some old support and infill issues. Fixes support problem #4295 Fixes Parts of interface layer extends beyond supports and cannot be printed Fixes support missing under horizontal overhang #6058 Fixes Slicer double-traces small sections of Rectilinear Supports, causes Fixes plastic buildup and nozzle crashes #4951 Fixes Add "Angle Interface layers" #2969
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					 18 changed files with 1473 additions and 285 deletions
				
			
		|  | @ -413,6 +413,25 @@ unscaled(const Eigen::Matrix<Tin, N, EigenArgs...> &v) noexcept | |||
|     return v.template cast<Tout>() * SCALING_FACTOR; | ||||
| } | ||||
| 
 | ||||
| // Align a coordinate to a grid. The coordinate may be negative,
 | ||||
| // the aligned value will never be bigger than the original one.
 | ||||
| inline coord_t align_to_grid(const coord_t coord, const coord_t spacing) { | ||||
|     // Current C++ standard defines the result of integer division to be rounded to zero,
 | ||||
|     // for both positive and negative numbers. Here we want to round down for negative
 | ||||
|     // numbers as well.
 | ||||
|     coord_t aligned = (coord < 0) ? | ||||
|             ((coord - spacing + 1) / spacing) * spacing : | ||||
|             (coord / spacing) * spacing; | ||||
|     assert(aligned <= coord); | ||||
|     return aligned; | ||||
| } | ||||
| inline Point   align_to_grid(Point   coord, Point   spacing)  | ||||
|     { return Point(align_to_grid(coord.x(), spacing.x()), align_to_grid(coord.y(), spacing.y())); } | ||||
| inline coord_t align_to_grid(coord_t coord, coord_t spacing, coord_t base)  | ||||
|     { return base + align_to_grid(coord - base, spacing); } | ||||
| inline Point   align_to_grid(Point   coord, Point   spacing, Point   base) | ||||
|     { return Point(align_to_grid(coord.x(), spacing.x(), base.x()), align_to_grid(coord.y(), spacing.y(), base.y())); } | ||||
| 
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| // start Boost
 | ||||
|  |  | |||
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	 Vojtech Bubnik
						Vojtech Bubnik