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Add dirty state into Gizmo (hint by @DavidKocik)
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4 changed files with 28 additions and 2 deletions
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@ -1,6 +1,7 @@
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#ifndef slic3r_GLGizmoBase_hpp_
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#define slic3r_GLGizmoBase_hpp_
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#include <mutex>
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#include "libslic3r/Point.hpp"
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#include "slic3r/GUI/I18N.hpp"
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@ -153,6 +154,7 @@ public:
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bool is_dragging() const { return m_dragging; }
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void update(const UpdateData& data);
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bool update_items_state();
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void render() { m_tooltip.clear(); on_render(); }
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void render_for_picking() { on_render_for_picking(); }
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@ -187,6 +189,12 @@ protected:
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void render_grabbers_for_picking(const BoundingBoxf3& box) const;
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std::string format(float value, unsigned int decimals) const;
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void set_dirty();
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private:
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std::mutex m_dirty_access;
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bool m_dirty;
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};
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// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
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