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Add dirty state into Gizmo (hint by @DavidKocik)
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parent
cce3041a95
commit
8fab4885c7
4 changed files with 28 additions and 2 deletions
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@ -85,6 +85,7 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
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, m_dragging(false)
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, m_imgui(wxGetApp().imgui())
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, m_first_input_window_render(true)
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, m_dirty(false)
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{
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m_base_color = DEFAULT_BASE_COLOR;
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m_drag_color = DEFAULT_DRAG_COLOR;
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@ -154,6 +155,14 @@ void GLGizmoBase::update(const UpdateData& data)
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on_update(data);
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}
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bool GLGizmoBase::update_items_state()
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{
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std::lock_guard<std::mutex> g(m_dirty_access);
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bool res = m_dirty;
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m_dirty = false;
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return res;
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};
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std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
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{
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static const float INV_255 = 1.0f / 255.0f;
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@ -209,6 +218,11 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
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return Slic3r::string_printf("%.*f", decimals, value);
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}
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void GLGizmoBase::set_dirty() {
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std::lock_guard<std::mutex> g(m_dirty_access);
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m_dirty = true;
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}
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void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
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{
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on_render_input_window(x, y, bottom_limit);
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