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	Fix preview shell rendering
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					 1 changed files with 6 additions and 9 deletions
				
			
		|  | @ -1236,15 +1236,12 @@ void GCodeViewer::render(int canvas_width, int canvas_height, int right_margin) | |||
|     m_statistics.total_instances_gpu_size = 0; | ||||
| #endif // ENABLE_GCODE_VIEWER_STATISTICS
 | ||||
| 
 | ||||
|     render_shells(); | ||||
|     // Orca: add shell overlay effect
 | ||||
|     glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); | ||||
| 
 | ||||
|     if (m_roles.empty()) | ||||
|         return; | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
|     render_toolpaths(); | ||||
|     render_shells(); | ||||
|     float legend_height = 0.0f; | ||||
|     render_legend(legend_height, canvas_width, canvas_height, right_margin); | ||||
| 
 | ||||
|  | @ -4115,16 +4112,16 @@ void GCodeViewer::render_shells() | |||
|     if (shader == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| //    glsafe(::glDepthMask(GL_FALSE));
 | ||||
| 
 | ||||
|     shader->start_using(); | ||||
|     shader->set_uniform("emission_factor", 0.1f); | ||||
|     const Camera& camera = wxGetApp().plater()->get_camera(); | ||||
|     //BBS: reopen cul faces
 | ||||
|     m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, false, camera.get_view_matrix(), camera.get_projection_matrix()); | ||||
|     m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, camera.get_view_matrix(), camera.get_projection_matrix()); | ||||
|     shader->set_uniform("emission_factor", 0.0f); | ||||
|     shader->stop_using(); | ||||
| 
 | ||||
|     //    glsafe(::glDepthMask(GL_TRUE));
 | ||||
| //    glsafe(::glDepthMask(GL_TRUE));
 | ||||
| } | ||||
| 
 | ||||
| //BBS
 | ||||
|  |  | |||
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