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Initial implementation of C++ supports,
some documentation of the existing code.
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5 changed files with 1632 additions and 28 deletions
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@ -4,8 +4,191 @@
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namespace Slic3r {
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// how much we extend support around the actual contact area
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#define SUPPORT_MATERIAL_MARGIN 1.5
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#define SUPPORT_MATERIAL_MARGIN 1.5
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}
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// Instantiated by Slic3r::Print::Object->_support_material()
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class PrintSupportMaterial
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{
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public:
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enum SupporLayerType {
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sltUnknown = 0,
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sltRaft,
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stlFirstLayer,
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sltBottomContact,
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sltBottomInterface,
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sltBase,
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sltTopInterface,
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sltTopContact,
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// Some undecided type yet. It will turn into stlBase first, then it may turn into stlBottomInterface or stlTopInterface.
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stlIntermediate,
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};
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class MyLayer
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{
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public:
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MyLayer() :
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layer_type(sltUnknown),
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print_z(0.),
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bottom_z(0.),
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height(0.),
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idx_object_layer_above(size_t(-1)),
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idx_object_layer_below(size_t(-1)),
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bridging(false)
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{}
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~MyLayer()
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{
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delete aux_polygons;
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aux_polygons = NULL;
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}
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bool operator==(const MyLayer &layer2) const {
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return print_z == layer2.printz && height == layer2.height && bridging == layer2.bridging;
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}
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bool operator<(const MyLayer &layer2) const {
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if (print_z < layer2.print_z) {
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return true;
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} else if (print_z == layer2.print_z) {
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if (height > layer2.height)
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return true;
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else if (height == layer2.height) {
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return bridging < layer2.bridging;
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} else
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return false;
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} else
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return false;
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}
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SupporLayerType layer_type;
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// Z used for printing in unscaled coordinates
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coordf_t print_z;
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// Bottom height of this layer. For soluble layers, bottom_z + height = print_z,
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// otherwise bottom_z + gap + height = print_z.
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coordf_t bottom_z;
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// layer height in unscaled coordinates
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coordf_t height;
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// Index of a PrintObject layer_id supported by this layer. This will be set for top contact layers.
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// If this is not a contact layer, it will be set to size_t(-1).
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size_t idx_object_layer_above;
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// Index of a PrintObject layer_id, which supports this layer. This will be set for bottom contact layers.
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// If this is not a contact layer, it will be set to size_t(-1).
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size_t idx_object_layer_below;
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// Use a bridging flow when printing this support layer.
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bool bridging;
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// Polygons to be filled by the support pattern.
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Polygons polygons;
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// Currently for the contact layers only: Overhangs are stored here.
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Polygons *aux_polygons;
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};
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struct LayerExtreme
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{
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LayerExtreme(MyLayer *alayer, bool ais_top) : layer(alayer), is_top(ais_top) {}
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MyLayer *layer;
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// top or bottom extreme
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bool is_top;
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coordf_t z() const { return is_top ? layer->print_z : layer->print_z - height; }
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bool operator<(const LayerExtreme &other) const { return z() < other.z(); }
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}
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struct LayerPrintZ_Hash {
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static size_t operator(const MyLayer &layer) {
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return std::hash<double>(layer.print_z)^std::hash<double>(layer.height)^size_t(layer.bridging);
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}
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};
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typedef std::set<MyLayer, LayerPrintZ_Hash> MyLayersSet;
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typedef std::vector<Layer*> MyLayersPtr;
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typedef std::deque<Layer> MyLayersDeque;
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typedef std::deque<Layer> MyLayerStorage;
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public:
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PrintSupportMaterial() :
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m_object(NULL),
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m_print_config(NULL),
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m_object_config(NULL),
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m_soluble_interface(false),
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m_support_layer_height_max(0.),
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m_support_interface_layer_height_max(0.)
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{}
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void setup(
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const PrintConfig *print_config;
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const ObjectConfig *object_config;
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Flow flow;
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Flow first_layer_flow;
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Flow interface_flow;
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bool soluble_interface)
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{
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this->m_object = object;
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this->m_print_config = print_config;
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this->m_object_config = object_config;
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this->m_flow = flow;
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this->m_first_layer_flow = first_layer_flow;
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this->m_interface_flow = interface_flow;
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this->m_soluble_interface = soluble_interface;
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}
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void generate(const PrintObject *object);
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private:
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// Generate top contact layers supporting overhangs.
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// For a soluble interface material synchronize the layer heights with the object, otherwise leave the layer height undefined.
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// If supports over bed surface only are requested, don't generate contact layers over an object.
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MyLayersPtr top_contact_layers(const PrintObject &object, MyLayerStorage &layer_storage) const;
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// Generate bottom contact layers supporting the top contact layers.
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// For a soluble interface material synchronize the layer heights with the object,
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// otherwise set the layer height to a bridging flow of a support interface nozzle.
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MyLayersPtr bottom_contact_layers(const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage) const;
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// Generate raft layers and the intermediate support layers between the bottom contact and top contact surfaces.
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MyLayersPtr raft_and_intermediate_support_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayerStorage &layer_storage,
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const coordf_t max_object_layer_height);
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void generate_base_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers);
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MyLayersPtr generate_interface_layers(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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MyLayersPtr &intermediate_layers,
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MyLayerStorage &layer_storage);
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/*
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void generate_pillars_shape();
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void clip_with_shape();
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*/
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// Produce the actual G-code.
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void generate_toolpaths(
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const PrintObject &object,
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const MyLayersPtr &bottom_contacts,
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const MyLayersPtr &top_contacts,
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const MyLayersPtr &intermediate_layers,
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const MyLayersPtr &interface_layers);
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const PrintConfig *m_print_config;
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const ObjectConfig *m_object_config;
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Flow m_flow;
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Flow m_first_layer_flow;
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Flow m_interface_flow;
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bool m_soluble_interface;
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coordf_t m_support_layer_height_max;
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coordf_t m_support_interface_layer_height_max;
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};
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#endif
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