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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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parent
2def6a9787
commit
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20 changed files with 293 additions and 349 deletions
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@ -3,11 +3,21 @@ use Moo;
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use XXX;
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extends 'Slic3r::Polyline::Closed';
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# the underlying Slic3r::Polygon objects holds the geometry
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has 'polygon' => (
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is => 'ro',
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required => 1,
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handles => [qw(is_printable nearest_point_to)],
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);
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# perimeter/fill/solid-fill/bridge/skirt
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has 'role' => (is => 'rw', required => 1);
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sub BUILD {
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my $self = shift;
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bless $self->polygon, 'Slic3r::Polygon';
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}
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sub split_at {
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my $self = shift;
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my ($point) = @_;
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@ -16,8 +26,8 @@ sub split_at {
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# find index of point
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my $i = -1;
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for (my $n = 0; $n <= $#{$self->points}; $n++) {
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if ($point->id eq $self->points->[$n]->id) {
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for (my $n = 0; $n <= $#{$self->polygon}; $n++) {ZZZ "here" if ref $self->polygon->[$n] eq 'ARRAY';
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if ($point->id eq $self->polygon->[$n]->id) {
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$i = $n;
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last;
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}
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@ -25,10 +35,13 @@ sub split_at {
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die "Point not found" if $i == -1;
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my @new_points = ();
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push @new_points, @{$self->points}[$i .. $#{$self->points}];
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push @new_points, @{$self->points}[0 .. $i];
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push @new_points, @{$self->polygon}[$i .. $#{$self->polygon}];
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push @new_points, @{$self->polygon}[0 .. $i];
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return Slic3r::ExtrusionPath->new(points => [@new_points], role => $self->role);
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return Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polyline->new(\@new_points),
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role => $self->role,
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);
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}
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1;
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