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Add camera sanity check
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@ -586,6 +586,9 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& c
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void Camera::set_distance(double distance)
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{
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if(distance < EPSILON || distance > 1.0e6)
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return;
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if (m_distance != distance) {
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m_view_matrix.translate((distance - m_distance) * get_dir_forward());
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m_distance = distance;
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