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	Merge branch 'opengl'
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						commit
						8e2063397a
					
				
					 7 changed files with 320 additions and 2 deletions
				
			
		|  | @ -14,6 +14,8 @@ use Slic3r::GUI::SkeinPanel; | |||
| use Slic3r::GUI::SimpleTab; | ||||
| use Slic3r::GUI::Tab; | ||||
| 
 | ||||
| our $have_OpenGL = eval "use Slic3r::GUI::PreviewCanvas; 1"; | ||||
| 
 | ||||
| use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow); | ||||
| use Wx::Event qw(EVT_CLOSE EVT_MENU); | ||||
| use base 'Wx::App'; | ||||
|  |  | |||
|  | @ -10,10 +10,12 @@ use base 'Wx::Dialog'; | |||
| sub new { | ||||
|     my $class = shift; | ||||
|     my ($parent, %params) = @_; | ||||
|     my $self = $class->SUPER::new($parent, -1, "Object", wxDefaultPosition, [500,350]); | ||||
|     my $self = $class->SUPER::new($parent, -1, "Object", wxDefaultPosition, [500,350], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER); | ||||
|     $self->{object} = $params{object}; | ||||
|      | ||||
|     $self->{tabpanel} = Wx::Notebook->new($self, -1, wxDefaultPosition, wxDefaultSize, wxNB_TOP | wxTAB_TRAVERSAL); | ||||
|     $self->{tabpanel}->AddPage($self->{preview} = Slic3r::GUI::Plater::ObjectDialog::PreviewTab->new($self->{tabpanel}, object => $self->{object}), "Preview") | ||||
|         if $Slic3r::GUI::have_OpenGL; | ||||
|     $self->{tabpanel}->AddPage($self->{info} = Slic3r::GUI::Plater::ObjectDialog::InfoTab->new($self->{tabpanel}, object => $self->{object}), "Info"); | ||||
|     $self->{tabpanel}->AddPage($self->{layers} = Slic3r::GUI::Plater::ObjectDialog::LayersTab->new($self->{tabpanel}, object => $self->{object}), "Layers"); | ||||
|      | ||||
|  | @ -33,6 +35,7 @@ sub new { | |||
|     $sizer->Add($buttons, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10); | ||||
|      | ||||
|     $self->SetSizer($sizer); | ||||
|     $self->SetMinSize($self->GetSize); | ||||
|      | ||||
|     return $self; | ||||
| } | ||||
|  | @ -83,6 +86,24 @@ sub get_properties { | |||
| 	]; | ||||
| } | ||||
| 
 | ||||
| package Slic3r::GUI::Plater::ObjectDialog::PreviewTab; | ||||
| use Wx qw(:dialog :id :misc :sizer :systemsettings); | ||||
| use base 'Wx::Panel'; | ||||
| 
 | ||||
| sub new { | ||||
|     my $class = shift; | ||||
|     my ($parent, %params) = @_; | ||||
|     my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize); | ||||
|     $self->{object} = $params{object}; | ||||
|      | ||||
|     my $sizer = Wx::BoxSizer->new(wxVERTICAL); | ||||
|     $sizer->Add(Slic3r::GUI::PreviewCanvas->new($self, $self->{object}->get_model_object->mesh), 1, wxEXPAND, 0); | ||||
|     $self->SetSizer($sizer); | ||||
|     $sizer->SetSizeHints($self); | ||||
|      | ||||
|     return $self; | ||||
| } | ||||
| 
 | ||||
| package Slic3r::GUI::Plater::ObjectDialog::LayersTab; | ||||
| use Wx qw(:dialog :id :misc :sizer :systemsettings); | ||||
| use Wx::Grid; | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,200 @@ | |||
| package Slic3r::GUI::PreviewCanvas; | ||||
| use strict; | ||||
| use warnings; | ||||
|   | ||||
| use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_TIMER EVT_MOUSEWHEEL); | ||||
| # must load OpenGL *before* Wx::GLCanvas | ||||
| use OpenGL qw(:glconstants :glfunctions); | ||||
| use base qw(Wx::GLCanvas Class::Accessor); | ||||
| use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan); | ||||
| use Wx::GLCanvas qw(:all); | ||||
|   | ||||
| __PACKAGE__->mk_accessors( qw(timer x_rot y_rot dirty init mesh_center zoom | ||||
|                             verts norms) ); | ||||
|   | ||||
| sub new { | ||||
|     my ($class, $parent, $mesh) = @_; | ||||
|     my $self = $class->SUPER::new($parent); | ||||
|      | ||||
|     # prepare mesh | ||||
|     { | ||||
|         $self->mesh_center($mesh->center); | ||||
|         $self->zoom(0.1); | ||||
|          | ||||
|         my @verts = map $self->zoom * $_, map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets}; | ||||
|         $self->verts(OpenGL::Array->new_list(GL_FLOAT, @verts)); | ||||
|          | ||||
|         my @norms = map { @$_, @$_, @$_ } map normalize(triangle_normal(map $mesh->vertices->[$_], @$_)), @{$mesh->facets}; | ||||
|         $self->norms(OpenGL::Array->new_list(GL_FLOAT, @norms)); | ||||
|     } | ||||
|      | ||||
|     my $timer = $self->timer( Wx::Timer->new($self) ); | ||||
|     $timer->Start(50); | ||||
|      | ||||
|     $self->x_rot(0); | ||||
|     $self->y_rot(0); | ||||
|      | ||||
|     EVT_PAINT($self, sub { | ||||
|         my $dc = Wx::PaintDC->new($self); | ||||
|         $self->Render($dc); | ||||
|     }); | ||||
|     EVT_SIZE($self, sub { $self->dirty(1) }); | ||||
|     EVT_IDLE($self, sub { | ||||
|         return unless $self->dirty; | ||||
|         return if !$self->IsShownOnScreen; | ||||
|         $self->Resize( $self->GetSizeWH ); | ||||
|         $self->Refresh; | ||||
|     }); | ||||
|     EVT_TIMER($self, -1, sub { | ||||
|         my ($self, $e) = @_; | ||||
|          | ||||
|         $self->x_rot( $self->x_rot - 1 ); | ||||
|         $self->y_rot( $self->y_rot + 2 ); | ||||
|          | ||||
|         $self->dirty(1); | ||||
|         Wx::WakeUpIdle; | ||||
|     }); | ||||
|     EVT_MOUSEWHEEL($self, sub { | ||||
|         my ($self, $e) = @_; | ||||
|          | ||||
|         my $zoom = $self->zoom * (1.0 - $e->GetWheelRotation() / $e->GetWheelDelta() / 10); | ||||
|         $zoom = 0.001 if $zoom < 0.001; | ||||
|         $zoom = 0.1 if $zoom > 0.1; | ||||
|         $self->zoom($zoom); | ||||
|          | ||||
|         $self->Refresh; | ||||
|     }); | ||||
|      | ||||
|     return $self; | ||||
| } | ||||
|   | ||||
| sub GetContext { | ||||
|     my ($self) = @_; | ||||
|      | ||||
|     if (Wx::wxVERSION >= 2.009) { | ||||
|         return $self->{context} ||= Wx::GLContext->new($self); | ||||
|     } else { | ||||
|         return $self->SUPER::GetContext; | ||||
|     } | ||||
| } | ||||
|   | ||||
| sub SetCurrent { | ||||
|     my ($self, $context) = @_; | ||||
|      | ||||
|     if (Wx::wxVERSION >= 2.009) { | ||||
|         return $self->SUPER::SetCurrent($context); | ||||
|     } else { | ||||
|         return $self->SUPER::SetCurrent; | ||||
|     } | ||||
| } | ||||
|   | ||||
| sub Resize { | ||||
|     my ($self, $x, $y) = @_; | ||||
|   | ||||
|     return unless $self->GetContext; | ||||
|     $self->dirty(0); | ||||
|   | ||||
|     $self->SetCurrent($self->GetContext); | ||||
|     glViewport(0, 0, $x, $y); | ||||
|   | ||||
|     glMatrixMode(GL_PROJECTION); | ||||
|     glLoadIdentity(); | ||||
|     my_gluPerspective(45, $x/$y, .5, 100); | ||||
|   | ||||
|     glMatrixMode(GL_MODELVIEW); | ||||
| } | ||||
|   | ||||
| sub my_gluPerspective { | ||||
|     my ($fov, $ratio, $near, $far) = @_; | ||||
|   | ||||
|     my $top = tan(deg2rad($fov)*0.5) * $near; | ||||
|     my $bottom = -$top; | ||||
|     my $left = $ratio * $bottom; | ||||
|     my $right = $ratio * $top; | ||||
|   | ||||
|     glFrustum( $left, $right, $bottom, $top, $near, $far ); | ||||
| } | ||||
|   | ||||
| sub DESTROY { | ||||
|     my $self = shift; | ||||
|   | ||||
|     $self->timer->Stop; | ||||
|     $self->timer(undef); | ||||
| } | ||||
|   | ||||
| sub InitGL { | ||||
|     my $self = shift; | ||||
|   | ||||
|     return if $self->init; | ||||
|     return unless $self->GetContext; | ||||
|     $self->init(1); | ||||
|      | ||||
|     glEnable(GL_NORMALIZE); | ||||
|     glEnable(GL_LIGHTING); | ||||
|     glDepthFunc(GL_LESS); | ||||
|     glEnable(GL_DEPTH_TEST); | ||||
|      | ||||
|     # Settings for our light. | ||||
|     my @LightPos        = (0, 0, 2, 1.0); | ||||
|     my @LightAmbient    = (0.1, 0.1, 0.1, 1.0); | ||||
|     my @LightDiffuse    = (0.7, 0.5, 0.5, 1.0); | ||||
|     my @LightSpecular   = (0.1, 0.1, 0.1, 0.1); | ||||
|      | ||||
|     # Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. | ||||
|     glShadeModel(GL_SMOOTH); | ||||
|      | ||||
|     # Set up a light, turn it on. | ||||
|     glLightfv_p(GL_LIGHT1, GL_POSITION, @LightPos); | ||||
|     glLightfv_p(GL_LIGHT1, GL_AMBIENT,  @LightAmbient); | ||||
|     glLightfv_p(GL_LIGHT1, GL_DIFFUSE,  @LightDiffuse); | ||||
|     glLightfv_p(GL_LIGHT1, GL_SPECULAR, @LightSpecular); | ||||
|     glEnable(GL_LIGHT1); | ||||
|        | ||||
|     # A handy trick -- have surface material mirror the color. | ||||
|     glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); | ||||
|     glEnable(GL_COLOR_MATERIAL); | ||||
| } | ||||
|   | ||||
| sub Render { | ||||
|     my ($self, $dc) = @_; | ||||
|   | ||||
|     return unless $self->GetContext; | ||||
|     $self->SetCurrent($self->GetContext); | ||||
|     $self->InitGL; | ||||
|   | ||||
|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
|   | ||||
|     glPushMatrix(); | ||||
|     glTranslatef( 0, 0, -5 ); | ||||
|      | ||||
|     # this needs to get a lot better... | ||||
|     glRotatef( $self->x_rot, 1, 0, 0 ); | ||||
|     glRotatef( $self->y_rot, 0, 0, 1 ); | ||||
|     glTranslatef(map -$_ * $self->zoom, @{ $self->mesh_center }); | ||||
|   | ||||
|     $self->draw_mesh;  | ||||
| 
 | ||||
|     glPopMatrix(); | ||||
|     glFlush(); | ||||
|   | ||||
|     $self->SwapBuffers(); | ||||
| } | ||||
| 
 | ||||
| sub draw_mesh { | ||||
|     my $self = shift; | ||||
|      | ||||
|     glEnable(GL_CULL_FACE); | ||||
|     glEnableClientState(GL_VERTEX_ARRAY); | ||||
|     glEnableClientState(GL_NORMAL_ARRAY); | ||||
|      | ||||
|     glVertexPointer_p(3, $self->verts); | ||||
|      | ||||
|     glCullFace(GL_BACK); | ||||
|     glNormalPointer_p($self->norms); | ||||
|     glDrawArrays(GL_TRIANGLES, 0, $self->verts->elements / 3); | ||||
|      | ||||
|     glDisableClientState(GL_NORMAL_ARRAY); | ||||
|     glDisableClientState(GL_VERTEX_ARRAY); | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
|  | @ -7,7 +7,7 @@ our @ISA = qw(Exporter); | |||
| our @EXPORT_OK = qw( | ||||
|     PI X Y Z A B X1 Y1 X2 Y2 MIN MAX epsilon slope line_atan lines_parallel  | ||||
|     line_point_belongs_to_segment points_coincide distance_between_points  | ||||
|     chained_path_items chained_path_points | ||||
|     chained_path_items chained_path_points normalize tan | ||||
|     line_length midpoint point_in_polygon point_in_segment segment_in_segment | ||||
|     point_is_on_left_of_segment polyline_lines polygon_lines nearest_point | ||||
|     point_along_segment polygon_segment_having_point polygon_has_subsegment | ||||
|  | @ -45,6 +45,11 @@ sub scaled_epsilon () { epsilon / &Slic3r::SCALING_FACTOR } | |||
| sub scale   ($) { $_[0] / &Slic3r::SCALING_FACTOR } | ||||
| sub unscale ($) { $_[0] * &Slic3r::SCALING_FACTOR } | ||||
| 
 | ||||
| sub tan { | ||||
|     my ($angle) = @_; | ||||
|     return (sin $angle) / (cos $angle); | ||||
| } | ||||
| 
 | ||||
| sub slope { | ||||
|     my ($line) = @_; | ||||
|     return undef if abs($line->[B][X] - $line->[A][X]) < epsilon;  # line is vertical | ||||
|  | @ -461,6 +466,14 @@ sub triangle_normal { | |||
|     return normal($u, $v); | ||||
| } | ||||
| 
 | ||||
| sub normalize { | ||||
|     my ($line) = @_; | ||||
|      | ||||
|     my $len = sqrt( ($line->[X]**2) + ($line->[Y]**2) + ($line->[Z]**2) ) | ||||
|         or return [0, 0, 0];  # to avoid illegal division by zero | ||||
|     return [ map $_ / $len, @$line ]; | ||||
| } | ||||
| 
 | ||||
| # 2D dot product | ||||
| sub dot { | ||||
|     my ($u, $v) = @_; | ||||
|  |  | |||
|  | @ -365,6 +365,19 @@ sub align_to_origin { | |||
|     $self->move(map -$extents[$_][MIN], X,Y,Z); | ||||
| } | ||||
| 
 | ||||
| sub center_around_origin { | ||||
|     my $self = shift; | ||||
|      | ||||
|     $self->move(map -$_, @{ $self->center }); | ||||
| } | ||||
| 
 | ||||
| sub center { | ||||
|     my $self = shift; | ||||
|      | ||||
|     my @extents = $self->extents; | ||||
|     return [ map +($extents[$_][MAX] + $extents[$_][MIN])/2, X,Y,Z ]; | ||||
| } | ||||
| 
 | ||||
| sub duplicate { | ||||
|     my $self = shift; | ||||
|     my (@shifts) = @_; | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci