Further renaming to PrusaSlicer

This commit is contained in:
bubnikv 2019-05-13 12:42:40 +02:00
parent 56256519cc
commit 8da1c1953f
7 changed files with 44 additions and 44 deletions

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# Building Slic3r PE on Microsoft Windows
# Building PrusaSlicer on Microsoft Windows
The currently supported way of building Slic3r PE on Windows is with CMake and MS Visual Studio 2013.
The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013.
You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/).
CMake installer can be downloaded from [the official website](https://cmake.org/download/).
@ -11,7 +11,7 @@ _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing
### Dependencies
On Windows Slic3r is built against statically built libraries.
On Windows PrusaSlicer is built against statically built libraries.
We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself).
The package comes in a several variants:
@ -26,14 +26,14 @@ If you're unsure where to unpack the package, unpack it into `C:\local\` (but it
Alternatively you can also compile the dependencies yourself, see below.
### Building Slic3r PE with Visual Studio
### Building PrusaSlicer with Visual Studio
First obtain the Slic3r PE sources via either git or by extracting the source archive.
First obtain the PrusaSlicer sources via either git or by extracting the source archive.
Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended.
For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake.
When ready, open the relevant Visual Studio command line and `cd` into the directory with Slic3r sources.
When ready, open the relevant Visual Studio command line and `cd` into the directory with PrusaSlicer sources.
Use these commands to prepare Visual Studio solution file:
mkdir build
@ -51,9 +51,9 @@ Note that you won't be able to build a _Debug_ variant against a _Release_-only
#### Installing using the `INSTALL` project
Slic3r PE can be run from the Visual Studio or from Visual Studio's build directory (`src\Release` or `src\Debug`),
PrusaSlicer can be run from the Visual Studio or from Visual Studio's build directory (`src\Release` or `src\Debug`),
but for longer-term usage you might want to install somewhere using the `INSTALL` project.
By default, this installs into `C:\Program Files\Slic3r`.
By default, this installs into `C:\Program Files\PrusaSlicer`.
To customize the install path, use the `-DCMAKE_INSTALL_PREFIX=<path of your choice>` when invoking `cmake`.
### Building from the command line
@ -75,10 +75,10 @@ To install, use `msbuild /P:Configuration=Release INSTALL.vcxproj` , `ninja inst
### Building the dependencies package yourself
The dependencies package is built using CMake scripts inside the `deps` subdirectory of Slic3r PE sources.
The dependencies package is built using CMake scripts inside the `deps` subdirectory of PrusaSlicer sources.
(This is intentionally not interconnected with the CMake scripts in the rest of the sources.)
Open the preferred Visual Studio command line (64 or 32 bit variant) and `cd` into the directory with Slic3r sources.
Open the preferred Visual Studio command line (64 or 32 bit variant) and `cd` into the directory with PrusaSlicer sources.
Then `cd` into the `deps` directory and use these commands to build:
mkdir build