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Further renaming to PrusaSlicer
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# Building Slic3r PE on Microsoft Windows
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# Building PrusaSlicer on Microsoft Windows
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The currently supported way of building Slic3r PE on Windows is with CMake and MS Visual Studio 2013.
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The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013.
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You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/).
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CMake installer can be downloaded from [the official website](https://cmake.org/download/).
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@ -11,7 +11,7 @@ _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing
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### Dependencies
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On Windows Slic3r is built against statically built libraries.
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On Windows PrusaSlicer is built against statically built libraries.
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We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself).
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The package comes in a several variants:
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@ -26,14 +26,14 @@ If you're unsure where to unpack the package, unpack it into `C:\local\` (but it
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Alternatively you can also compile the dependencies yourself, see below.
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### Building Slic3r PE with Visual Studio
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### Building PrusaSlicer with Visual Studio
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First obtain the Slic3r PE sources via either git or by extracting the source archive.
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First obtain the PrusaSlicer sources via either git or by extracting the source archive.
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Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended.
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For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake.
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When ready, open the relevant Visual Studio command line and `cd` into the directory with Slic3r sources.
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When ready, open the relevant Visual Studio command line and `cd` into the directory with PrusaSlicer sources.
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Use these commands to prepare Visual Studio solution file:
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mkdir build
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@ -51,9 +51,9 @@ Note that you won't be able to build a _Debug_ variant against a _Release_-only
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#### Installing using the `INSTALL` project
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Slic3r PE can be run from the Visual Studio or from Visual Studio's build directory (`src\Release` or `src\Debug`),
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PrusaSlicer can be run from the Visual Studio or from Visual Studio's build directory (`src\Release` or `src\Debug`),
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but for longer-term usage you might want to install somewhere using the `INSTALL` project.
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By default, this installs into `C:\Program Files\Slic3r`.
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By default, this installs into `C:\Program Files\PrusaSlicer`.
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To customize the install path, use the `-DCMAKE_INSTALL_PREFIX=<path of your choice>` when invoking `cmake`.
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### Building from the command line
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### Building the dependencies package yourself
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The dependencies package is built using CMake scripts inside the `deps` subdirectory of Slic3r PE sources.
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The dependencies package is built using CMake scripts inside the `deps` subdirectory of PrusaSlicer sources.
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(This is intentionally not interconnected with the CMake scripts in the rest of the sources.)
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Open the preferred Visual Studio command line (64 or 32 bit variant) and `cd` into the directory with Slic3r sources.
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Open the preferred Visual Studio command line (64 or 32 bit variant) and `cd` into the directory with PrusaSlicer sources.
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Then `cd` into the `deps` directory and use these commands to build:
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mkdir build
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