Further renaming to PrusaSlicer

This commit is contained in:
bubnikv 2019-05-13 12:42:40 +02:00
parent 56256519cc
commit 8da1c1953f
7 changed files with 44 additions and 44 deletions

View file

@ -1,12 +1,12 @@
# Building Slic3r PE on Mac OS
# Building PrusaSlicer on Mac OS
To build Slic3r PE on Mac OS, you will need to install XCode, [CMake](https://cmake.org/) (available on Brew) and possibly git.
To build PrusaSlicer on Mac OS, you will need to install XCode, [CMake](https://cmake.org/) (available on Brew) and possibly git.
### Dependencies
Slic3r comes with a set of CMake scripts to build its dependencies, it lives in the `deps` directory.
Open a terminal window and navigate to Slic3r sources directory and then to `deps`.
PrusaSlicer comes with a set of CMake scripts to build its dependencies, it lives in the `deps` directory.
Open a terminal window and navigate to PrusaSlicer sources directory and then to `deps`.
Use the following commands to build the dependencies:
mkdir build
@ -21,10 +21,10 @@ You can also customize the bundle output path using the `-DDESTDIR=<some path>`
(This is because wxWidgets hardcodes the installation path.)
### Building Slic3r
### Building PrusaSlicer
If dependencies are built without errors, you can proceed to build Slic3r itself.
Go back to top level Slic3r sources directory and use these commands:
If dependencies are built without errors, you can proceed to build PrusaSlicer itself.
Go back to top level PrusaSlicer sources directory and use these commands:
mkdir build
cd build
@ -33,7 +33,7 @@ Go back to top level Slic3r sources directory and use these commands:
The `CMAKE_PREFIX_PATH` is the path to the dependencies bundle but with `/usr/local` appended - if you set a custom path
using the `DESTDIR` option, you will need to change this accordingly. **Warning:** the `CMAKE_PREFIX_PATH` needs to be an absolute path.
The CMake command above prepares Slic3r for building from the command line.
The CMake command above prepares PrusaSlicer for building from the command line.
To start the build, use
make -jN
@ -49,7 +49,7 @@ This should open up XCode where you can perform build using the GUI or perform o
### Note on Mac OS X SDKs
By default Slic3r builds against whichever SDK is the default on the current system.
By default PrusaSlicer builds against whichever SDK is the default on the current system.
This can be customized. The `CMAKE_OSX_SYSROOT` option sets the path to the SDK directory location
and the `CMAKE_OSX_DEPLOYMENT_TARGET` option sets the target OS X system version (eg. `10.14` or similar).
@ -58,9 +58,9 @@ In case you set both, the two settings need to agree with each other. (Building
is currently unsupported because some of the dependencies don't support this, most notably wxWidgets.)
Please note that the `CMAKE_OSX_DEPLOYMENT_TARGET` and `CMAKE_OSX_SYSROOT` options need to be set the same
on both the dependencies bundle as well as Slic3r PE itself.
on both the dependencies bundle as well as PrusaSlicer itself.
Official Mac Slic3r builds are currently built against SDK 10.9 to ensure compatibility with older Macs.
Official Mac PrusaSlicer builds are currently built against SDK 10.9 to ensure compatibility with older Macs.
_Warning:_ XCode may be set such that it rejects SDKs bellow some version (silently, more or less).
This is set in the property list file