mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-19 04:37:52 -06:00
Tech ENABLE_GCODE_VIEWER -> Bed axes rendered using the new OpenGL model class
This commit is contained in:
parent
3475604362
commit
8d5cea82f4
6 changed files with 154 additions and 37 deletions
|
@ -2,6 +2,7 @@
|
|||
#define slic3r_GLModel_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
@ -23,22 +24,26 @@ namespace GUI {
|
|||
unsigned int m_ibo_id{ 0 };
|
||||
size_t m_indices_count{ 0 };
|
||||
|
||||
BoundingBoxf3 m_bounding_box;
|
||||
|
||||
public:
|
||||
virtual ~GL_Model() { reset(); }
|
||||
|
||||
bool init_from(const GLModelInitializationData& data);
|
||||
bool init_from(const TriangleMesh& mesh);
|
||||
void init_from(const GLModelInitializationData& data);
|
||||
void init_from(const TriangleMesh& mesh);
|
||||
void reset();
|
||||
void render() const;
|
||||
|
||||
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
|
||||
|
||||
private:
|
||||
void send_to_gpu(const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
|
||||
};
|
||||
|
||||
|
||||
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
|
||||
// the arrow tip is at 0,0,0
|
||||
// the arrow has its axis of symmetry along the Z axis and is pointing downward
|
||||
// the origin of the arrow is in the center of the stem cap
|
||||
// the arrow has its axis of symmetry along the Z axis and is pointing upward
|
||||
GLModelInitializationData stilized_arrow(int resolution, float tip_radius, float tip_height,
|
||||
float stem_radius, float stem_height);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue