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Tech ENABLE_GCODE_VIEWER -> Bed axes rendered using the new OpenGL model class
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parent
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commit
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6 changed files with 154 additions and 37 deletions
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@ -4,11 +4,16 @@
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#include "GLTexture.hpp"
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#include "3DScene.hpp"
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#include "GLShader.hpp"
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#if ENABLE_GCODE_VIEWER
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#include "GLModel.hpp"
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#endif // ENABLE_GCODE_VIEWER
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#include <tuple>
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#if !ENABLE_GCODE_VIEWER
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class GLUquadric;
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typedef class GLUquadric GLUquadricObj;
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#endif // !ENABLE_GCODE_VIEWER
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namespace Slic3r {
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namespace GUI {
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@ -45,22 +50,50 @@ public:
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class Bed3D
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{
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#if ENABLE_GCODE_VIEWER
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class Axes
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{
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static const float DefaultStemRadius;
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static const float DefaultStemLength;
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static const float DefaultTipRadius;
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static const float DefaultTipLength;
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#else
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struct Axes
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{
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static const double Radius;
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static const double ArrowBaseRadius;
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static const double ArrowLength;
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#endif // ENABLE_GCODE_VIEWER
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#if ENABLE_GCODE_VIEWER
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Vec3d m_origin{ Vec3d::Zero() };
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float m_stem_length{ DefaultStemLength };
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mutable GL_Model m_arrow;
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mutable Shader m_shader;
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public:
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#else
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Vec3d origin;
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Vec3d length;
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GLUquadricObj* m_quadric;
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#endif // ENABLE_GCODE_VIEWER
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#if !ENABLE_GCODE_VIEWER
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Axes();
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~Axes();
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#endif // !ENABLE_GCODE_VIEWER
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#if ENABLE_GCODE_VIEWER
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void set_origin(const Vec3d& origin) { m_origin = origin; }
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void set_stem_length(float length);
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float get_total_length() const { return m_stem_length + DefaultTipLength; }
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#endif // ENABLE_GCODE_VIEWER
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void render() const;
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#if !ENABLE_GCODE_VIEWER
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private:
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void render_axis(double length) const;
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#endif // !ENABLE_GCODE_VIEWER
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};
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public:
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